Can I edit the 2 Ger Inf from Kufra to Tobruk?!
Ol'Blood&Guts (Axis) vs. Vance (Allies), G40 Alpha +3
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sz91
A-2ftr tac
Rolls: 2@3 1@4; Total Hits: 12@3: (6, 3)1@4: (5)
D-dd
Rolls: 1@2; Total Hits: 11@2: (2) -
sz91 cwlo ftr tac…expensive but necessary
Bessarabia
A-inf 3ftr 3tac
Rolls: 1@1 3@3 3@4; Total Hits: 31@1: (1)3@3: (5, 1, 5)3@4: (6, 2, 6)
D-inf
Rolls: 1@2; Total Hits: 01@2: (3) -
Bessarabia twol
Archangel
A-13inf 2art 7arm
Rolls: 11@1 4@2 7@3; Total Hits: 811@1: (5, 3, 6, 2, 5, 5, 1, 6, 6, 1, 4)4@2: (5, 2, 1, 2)7@3: (1, 3, 6, 5, 3, 5, 6)
D-inf
Rolls: 1@2; Total Hits: 11@2: (2) -
Archangel twlo inf
Finland
A-mech 2arm
Rolls: 1@1 2@3; Total Hits: 11@1: (6)2@3: (5, 3)
D-art
Rolls: 1@2; Total Hits: 01@2: (5) -
Finland twol
NCM
ftr tac sz91 => Morocco
sub sz125 => sz119
sub sz113 => sz109
2cv sz115 => sz112
3ftr 3tac Bessarabia => N.Ukraine
18inf 3art E.Poland => N.Ukraine
2inf Poland => E.PolandMobilize
2trn 2ftr 2tac in sz112Convoy Disruption
sub in sz105
Rolls: 2@3; Total Hits: 02@3: (4, 6) -
Red October is as bad as the Italian fleet at convoy disruption
Collect: 48 + 10 NO = 58
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Hard times for Russia as usual.
USSR 5
PURCHASE & REPAIR
7 inf
1 mech
2 armor
37 totalCOMBAT MOVES
Belarus (walk in)
1 inf from SmolenskNONCOMBAT MOVES
Russia
1 fig, 1 tac from Rostov
1 fig from NenetsiaKazakhstan
6 inf from novosiberskNovosibersk
6 inf from TimguskaRostov
3 art from South Ukraine
13 art from BryanskSouth Ukraine
1 AA, 13 inf from BryanskBryansk
1 AA, 8 inf from Smolensk
6 inf from RussiaVologda
1 inf from RussiaRussia
2 art from SmolenskAmur
1 AA, 3 inf from SiberiaSiberia
1 AA, 3 inf from Soviet far eastMOBILIZE UNITS
3 inf in South Ukraine
4 inf, 1 mech, 2 armor in RussiaCOLLECT INCOME
USSR5 = 29(territories) +0(NOs) -0(convoy damage) = 29IPCs -
Jap5-Buy: cv, 3 arm, trn, inf, art, 4 dd…save 0
CM
1. inf W.Ind => Epr
2. 2inf 2art Tsi/ftr tac Kwe => Novo 6inf
3. inf art mech Tsi/inf Sik/2bmr Ksu => Kaz 6inf
4. dd 2ftr 2tac sz6 => sz16 sub
5. dd ftr tac sz42/ftr tac sz37/3ftr tac sz35 => sz44 sub
6. inf Bor => Guamsz16
A-dd 2ftr 2tac
Rolls: 1@2 2@3 2@4; Total Hits: 31@2: (2)2@3: (6, 3)2@4: (2, 5)
D-sub
Rolls: 1@1; Total Hits: 01@1: (5) -
sz16 cwol
sz44
A-dd 5ftr 3tac
Rolls: 1@2 5@3 3@4; Total Hits: 41@2: (6)5@3: (5, 2, 6, 3, 5)3@4: (5, 3, 2)
D-sub
Rolls: 1@1; Total Hits: 01@1: (5) -
sz44 cwol
Novo
A-2inf 2art ftr tac
Rolls: 4@2 1@3 1@4; Total Hits: 14@2: (3, 6, 1, 6)1@3: (4)1@4: (5)
D-6inf
Rolls: 6@2; Total Hits: 26@2: (1, 5, 3, 3, 5, 2) -
Novo hwlo inf, Japanese retreat
Kaz
A-2inf art mech 2bmr
Rolls: 2@1 2@2 2@4; Total Hits: 42@1: (6, 1)2@2: (3, 1)2@4: (3, 1)
D-6inf
Rolls: 6@2; Total Hits: 16@2: (6, 3, 6, 5, 2, 4) -
Kaz
A-inf art mech 2bmr
Rolls: 1@1 2@2 2@4; Total Hits: 21@1: (3)2@2: (3, 4)2@4: (2, 3)
D-2inf
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Kaz twlo inf
NCM
2art ftr tac Novosibirsk => Tsinghai
2bmr Kazakhstan => Tsinghai
5inf Shensi => Tsinghai
arm Yunnan => Sikang
ftr tac Shan St => sz39
cv ftr tac sz41 => sz39
2inf 2art arm India => W.India
art Sumatra => India
inf art Java => India
inf art Malaya => India
2arm Malaya => Yunnan
cv sz37 => sz35
cv sub cru bb sz42 => sz35
5ftr 4tac sz44 => sz35
dd sz35 => sz46
dd sz35 => sz55
2ftr 2tac sz16 => sz6
dd sz6 => sz35
2inf Korea => Manchuria
inf art Jap => KoreaMobilize
cv 2dd in sz39
2dd trn in sz6
3arm in Kiangsu
inf art in JapCollect: 71 + 10 NO = 81
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Hey Vance…I see that TMTM has updated the global map module to the “finalized” Alpha3 version. When I get home, I am going to download it and transfer our map over to it. Check it out and see what you think. You can find it at this shortcut
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Hey Thanks!!
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Well, I have checked…and checked…and rechecked…I think I have everything right on the new map. I like this one better because it has the NO’s at the top. Here is the map. Please check it too :-D. I did notice I forgot to place the trn in sz6 for Jap and fixed that.
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That must have been a pain to do that. I will do allies turn now
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USA 5
PURCHASE & REPAIR
5 Bmb
save 10
70 totalCOMBAT MOVES
z21 (1 transport)
1 Bmb from Queensland autokillz55 (1 destroyer)
1 destroyer, 1 fig, 1 tac from z52
a
Rolls: 1@2, 1@3, 1@4; Total Hits: 21@2,: (3)1@3,: (1)1@4: (3)
d
Rolls: 1@2; Total Hits: 11@2: (1)z46 (1 destroyer)
1 destroyer, 2 fig from z52
1 Bmb from Queensland
a
Rolls: 1@2, 1@3, 1@4; Total Hits: 21@2,: (4)1@3,: (2)1@4: (1)
d
Rolls: 1@2; Total Hits: 01@2: (5)z16 (1 destroyer)
1 destroyer from z25
3 fig from z25
a
Rolls: 1@2, 3@3; Total Hits: 11@2,: (5)3@3: (1, 4, 5)
d
Rolls: 1@2; Total Hits: 01@2: (3)Caroline Islands (1 AA, 2 inf)
2 inf, 2 art from Queensland via 2tt z54 t0 z33
4 cruisers, 1 battleship from z54 to z33 for shore bombardment
bombard
Rolls: 4@3, 1@4; Total Hits: 34@3,: (2, 1, 5, 5)1@4: (2)
a
Rolls: 2@2; Total Hits: 12@2: (6, 2)
d
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Ooops I had the bomber in there twice but it didn’t make a difference.
NONCOMBAT MOVES
New Guinea
1 Bmb from battle in z21
1 inf from Queensland via tt z54 to z46z22
1 destroyer from z54z33
2 carriers from z54
2 carriers, 2 tac from z26
2 fig from battle in z46
1 fig from battle in z55Queensland
1 tac from battle in z55
2 tac from z26z26
2 empty transports from z54
3 destroyers, 1 sub from z10Hawaii
4 inf, 4 art from Western US via 4tt z10 to z26COLLECT INCOME
USA5 = 50(territories) +20(NOs) -0(convoy damage) +10 saved = 80IPCs -
UK 5
PURCHASE & REPAIR
repair carrier in z81
1 transport
1 destroyer
1 cruiser
3 inf
save 2
38 totalCOMBAT MOVES
z109 (1 sub)
1 destroyer from z92
3 fig from UK
a
Rolls: 1@2, 3@3; Total Hits: 31@2,: (4)3@3: (3, 1, 1)
d
Rolls: 1@1; Total Hits: 01@1: (3)z94 (1 destroyer)
3 destroyers from z92
a
Rolls: 3@2; Total Hits: 13@2: (4, 3, 1)
d
Rolls: 1@2; Total Hits: 01@2: (5)z98 (1 carrier, 2 cruisers, 2 fig, 1 battleship, 3 transports)
2 fig from z92
2 fig, 2 tac from Egypt
1 carrier, 2 cruisers from z81
a
Rolls: 6@3, 2@4; Total Hits: 46@3,: (4, 5, 5, 5, 2, 1)2@4: (4, 3)
d
Rolls: 1@2, 2@3, 3@4; Total Hits: 11@2,: (3)2@3,: (5, 1)3@4: (6, 6, 6)Transjordan (1 inf, 1 art)
2 inf, 1 art, 1 armor from Egypt
2 inf, 2 art from south Africa via 2tt z71 to z81
a
Rolls: 1@1, 6@2, 1@3; Total Hits: 21@1,: (3)6@2,: (6, 6, 4, 3, 3, 2)1@3: (2)
d
Rolls: 2@2; Total Hits: 02@2: (6, 4)





