@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsFlip (allies) vs Dylan the Canadian (axis) spring 42
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!!!
Caucasus
2 Infantry 1 Fighter
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 4)1@3: (5)
1 Infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
This better not be a repeat of Norway
2 Infantry 1 Fighter
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 4)1@3: (6)
1 Infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
1 Infantry 1 Tank
Rolls: 1@1 1@3; Total Hits: 11@1: (1)1@3: (5)
1 Infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
Oh can I add another combat move
1 Inf from FEQ to WAF
WRu
5 Inf 1 Art 14 Tan
Rolls: 4@1 2@2 14@3; Total Hits: 54@1: (6, 5, 5, 6)2@2: (1, 3)14@3: (6, 1, 3, 3, 1, 4, 6, 5, 4, 4, 6, 5, 6, 5)
1 Inf 1 Art
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
WRu twlo 1 infantry
Noncombat
1 Inf from EEu to Kar
2 Figh from WEu to SZ 5
1 AA from Ukr to Bel
1 Figh from Cau to Ukr
1 Figh from SZ 32 to IndMobilize 7 Tanks 1 Fighter to Ger
Germany collects 49 IPCS
BTW if you take Germany, Japan will keep fighting.
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Keep in mind that cruisers & battleships only get one bombardment per turn per unit being transported.
Therefore you would have had only a bombardment in Nwy
Alls good just sayin -
UK4
Builds
with 30
3inf=9
art=4
2tank=10
tt=7
save 0Combat
inf art UK via tt sz6 to WEu
inf tank UK via tt sz8 to sz6 to WEu vs tank3sub dd ftr bb sz6 to sz5
dd sz7 to sz5 vs sub dd cv cc 2ftrWEu attack(1)2inf art tank
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (2)2@2: (3, 6)1@3: (2)defend tank
Rolls: 1@3; Total Hits: 01@3: (6) -
Sz5 attack(1)3sub 2dd ftr bb
Rolls: 5@2 1@3 1@4; Total Hits: 25@2: (4, 4, 6, 5, 5)1@3: (1)1@4: (2)defend sub dd cv cc 2ftr
Rolls: 1@1 2@2 1@3 2@4; Total Hits: 51@1: (1)2@2: (1, 3)1@3: (2)2@4: (2, 3) -
Retreat dd damaged bb to Sz6 ftr to sz6(US cv)
Results
WEu twol
SZ5 defended(Ger looses sub dd)Non Combat
ftr bmr Rho to Kaz
tt sz30 to sz38
sub sz37 to sz36
cc sz33 to sz35
inf Rho to EAfBuild placement
3inf art 2tank UK
tt sz6Collect income
Earned 28 saved 0= 28 IPC’s -
Japan with 49 is buying
3 Tanks
1 Battleship
1 Bomber
saving 2
Combat Move
1 Tran from SZ 60 picks up 1 Inf 1 Tan from Jap to SZ 52 unload to Haw
1 Inf from Yak to Nov
Haw
1 Inf 1 Tan
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
2 Inf
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Hawaii round 2
1 Inf 1 Tan
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)
1 Inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Hawaii round 3
1 Inf 1 Tan
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (1)
1 Inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Hawaii twol
Noncombat Move
1 Figh from Jap to Kwa
1 Tran from SZ 60 to SZ 61 unload to Man
3 Inf 1 Tan from Ala to Transports SZ 63 to SZ 55
2 Sub, 2 Figh, 1 Carrier, 1 DD, 1 Cruiser, 1 BB, from SZ 63 to SZ 55
1 DD from SZ 62 to SZ 61Mobilize
3 Tanks to FIC
1 Bomber to Japan
1 BB to SZ 60Japan collects 45 IPCS
BTW does having 2 AA guns in Russia give you an two shots at each plane?
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only one aagun fires(separately for ftr’s & bmr’s)
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US4
Builds
with 42
9inf=27
ftr=10
tank=5
save 0Combat
inf WCa to Ala(unoccupied)tank Alg blitz Lib to Egy(unoccupied)
ftr WUS to sz52(autokill tt)
inf art Alg via tt sz12 to sz17 land in WAf vs inf
2inf UK via tt sz6 to sz4 land in Kar
inf Nwy to Kar
ftr sz6 to Kar vs infWAf attack(1)inf art
Rolls: 2@2; Total Hits: 02@2: (4, 6)defend inf
Rolls: 1@2; Total Hits: 01@2: (4) -
WAf attack(2)inf art
Rolls: 2@2; Total Hits: 02@2: (5, 3)defend inf
Rolls: 1@2; Total Hits: 01@2: (3) -
WAf attack(3)inf art
Rolls: 2@2; Total Hits: 02@2: (6, 3)defend inf
Rolls: 1@2; Total Hits: 01@2: (4) -
WAf attack(4)inf art
Rolls: 2@2; Total Hits: 22@2: (1, 2)defend inf
Rolls: 1@2; Total Hits: 11@2: (1) -
Kar attack(1)3inf ftr
Rolls: 3@1 1@3; Total Hits: 03@1: (3, 6, 6)1@3: (6)defend inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Kar attack(2)3inf ftr
Rolls: 3@1 1@3; Total Hits: 13@1: (1, 4, 6)1@3: (6)defend inf
Rolls: 1@2; Total Hits: 01@2: (4)





