No scramble Philippines. Cruiser bombards at 3. Fighter Philippines could scramble because of airport. No airport Burma so no scramble. Also this version only scrambles to sea.
Axisplaya (Axis) vsAlsch91 (Allies) latest Alpha 3 (10/16)
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I mean it in the sense that I would really like to take Gib with America and then land British Fighters on it, to protect the American/UK fleet. Axis don’t really have any naval presence there that they need to protect.
It makes it quite less of a British stronghold in the early rounds, as well.
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Ok. Yeah, you’re right. The AB means more for the Allies than for the Axis.
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Italy 7
Buy:
8inf (24)
1tnk (6)CM
Syr
1inf Trj walk inIrq (1inf)
inf, art TrjRos (1inf)
bmb SItaIrq
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Rolls: 1@2; Total Hits: 01@2: (5) -
Irq rd2
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Rolls: 1@2; Total Hits: 01@2: (6) -
Irq twol
ros (1st hit win)
Rolls: 10@4; Total Hits: 710@4: (3, 2, 1, 4, 1, 5, 5, 2, 2, 6)
Rolls: 10@2; Total Hits: 210@2: (1, 6, 5, 6, 6, 5, 6, 3, 3, 1) -
AAAAAArrrrggggg……no, the Italian bmb…sigh… :cry:
Ros cwlo 1bmb
NCM per map
Place units:
6inf NIta
2inf, tnk EgyCollect :
convoy raid sz80
Rolls: 2@3; Total Hits: 12@3: (6, 2) -
Collect : 35 - 2 conv = 33 IPC
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Anzac 7
15 IPCs
1 DD (8)
1 SS (6)save 1
No combat
Non-coms on map
Place
1 SS, 1 DD SZ 62
Collect
10 + 5 + 1 leftover = 16 IPCsFrance does nothing.
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Before i go with Germany, just a little NCM change : 5 italian ss sz95 » sz92 (doesn’t affect France or Anzac)
Germany 7
Buy:
15inf (45)
1tnk (6)
2fgt (20)CM
Cau
tnk Sukr » Ros blitz CauNov (2inf)
3inf Kar
inf, art Vyb
2inf Ger » 2tr sz115
bmb GerBal (1inf)
6inf Ger (3tr sz112+115)sz115 (1ss)
dd sz115
bmb WgerNov
Rolls: 5@1 2@2 1@4; Total Hits: 25@1: (3, 1, 5, 1, 4)2@2: (4, 6)1@4: (5)
Rolls: 2@2; Total Hits: 02@2: (6, 6) -
Nov twol
Bal
Rolls: 6@1; Total Hits: 16@1: (2, 6, 6, 3, 1, 4)
Rolls: 1@2; Total Hits: 11@2: (2) -
Bal twlo 1inf
sz115
Rolls: 1@2 1@4; Total Hits: 01@2: (4)1@4: (6)
Rolls: 1@1; Total Hits: 01@1: (6) -
sz115 rd 2
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2)
Rolls: 1@1; Total Hits: 01@1: (3) -
sz115 cwol
NCM per map
Place units:
2inf, tnk Sukr
10inf Ger
3inf, 2fgt WgerCollect : 59 + 20 NO = 79 IPC
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To attack the stack in Sukr or not to attack it…that is the question !
:-D
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Yup, I’ll be doing quite a bit of thinking there.
I’ll be unavailable for the next day or so, so I’ll get back to you as soon as I can.
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R 8
24 IPCs
8 Inf (24)
save 0
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Well I guess it would certainly be exciting -
Combat
1 Inf Bry to Nukr
44 Inf, 11 Art, 1 Mech, 8 Arm Bry to Sukr
2 Fig, 1 Tac Smo to Sukr
1 Arm Rus to Sukr
1 Arm Vol to Sukr (blitz Ros) -
Nukr lwol
Sukr AA gun
Rolls: 3@1; Total Hits: 33@1: (1, 1, 1) -
……
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Well that’s probably game right there.
But I should continue.
Attack (44 Inf, 11 Art, 1 Mech, 10 Arm)
Rolls: 34@1 22@2 10@3; Total Hits: 1734@1: (1, 2, 2, 6, 1, 1, 6, 1, 2, 4, 4, 6, 2, 1, 4, 3, 1, 6, 3, 4, 3, 3, 5, 6, 1, 5, 5, 2, 6, 2, 3, 6, 3, 4)22@2: (6, 4, 5, 5, 5, 1, 3, 3, 6, 5, 4, 4, 1, 4, 4, 4, 1, 6, 1, 6, 6, 1)10@3: (4, 4, 3, 4, 5, 5, 3, 2, 3, 2)Defense (31 Inf, 7 Art, 13 Mech, 12 Arm)
Rolls: 51@2 12@3; Total Hits: 3451@2: (6, 1, 1, 4, 1, 4, 1, 1, 2, 4, 4, 2, 2, 2, 6, 2, 1, 6, 1, 6, 1, 5, 4, 3, 2, 2, 1, 5, 4, 4, 1, 3, 4, 2, 1, 5, 5, 1, 5, 6, 5, 3, 2, 6, 4, 1, 1, 5, 1, 2, 5)12@3: (1, 1, 2, 3, 3, 4, 4, 1, 1, 1, 2, 4)





