Axisplaya (Axis) vsAlsch91 (Allies) latest Alpha 3 (10/16)

  • 10

    All right, let’s try this Alpha 3 - Rules and set-up updated 10 / 16 / 11 can be found here:

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149

    It’s my 1st game with that new German bmb and only 2 land units in Wfr , New convoy raid rules etc…

    Played one game with each of the previous Alpha 3 version.

    G1

    Buy:
    1AC (16)
    1dd (8 )
    1ss (6)

    CM

    sz106
    ss sz117
    ss sz118

    sz110    POSSIBLE SCRAMBLE
    ss sz103
    ss sz108
    2bmb Ger
    2fgt, 2tac Wger
    1fgt Nor

    sz112 (2CA)
    ss sz124
    CA, BB sz113
    tac Pol

    Wfr (inf, art)
    2nf, art, fgt Hol

    Fra (6inf, 2art, 2tnk,fgt, AAgun)
    2inf, art, 3tnk Hol
    3inf, art, 2mec Wger
    2tnk Sge
    1tac Ger

    Sfr (inf, art)
    2mec, tac Wge
    1tnk Sge

    Yugo (5inf)
    2inf, tnk, fgt Hun
    inf, tnk Rom
    tnk Pol
    2inf, art Sge

    NEED SCRAMBLING ORDERS FOR SZ110

    Map

    Axisplaya_vs_Alsch91_1aGerCM.AAM


  • I love the 106/110 + sub in 112 opening.

    Just don’t understand why Larry felt it necessary to remove so many Brits while giving the Germans more material.  A bit strange, but we’ll see!

    No scramble.

  • 10

    @Alsch91:

    I love the 106/110 + sub in 112 opening.

    Just don’t understand why Larry felt it necessary to remove so many Brits while giving the Germans more material.  A bit strange, but we’ll see!

    No scramble.

    Well…remember that UK has received 3 more AAguns…that leave about no Sea lion opportunity with a correct UK defense.

    All right, let’s get at it !

    sz106

    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)

    DiceRolls: 1@2; Total Hits: 11@2: (2)

  • 10

    sz106 cwlo 1ss

    sz110

    DiceRolls: 2@2 3@3 4@4; Total Hits: 32@2: (2, 3)3@3: (4, 5, 4)4@4: (6, 2, 2, 6)

    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (1)

  • 10

    phew….that was ugly…glad i finally decide to send one more plane…

    sz110 cwlo 2ss

    sz112 (if sub hit, 1st dice of defense will be ignored)

    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (5, 3)1@4: (4)

    DiceRolls: 2@3; Total Hits: 12@3: (5, 2)

  • 10

    sz 112 cwol, BB damaged

    Wfr

    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (3, 6)1@3: (6)

    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)

  • 10

    :roll:

    Wfr rd 2

    DiceRolls: 2@2 1@3; Total Hits: 22@2: (1, 2)1@3: (4)

    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)

  • 10

    Wfr twlo 2inf

    France

    AAGUN (if AAgun hits, dice @4 will be ignored )

    DiceRolls: 1@1; Total Hits: 01@1: (6)

    Attack

    DiceRolls: 5@1 4@2 5@3 1@4; Total Hits: 55@1: (3, 6, 6, 5, 4)4@2: (4, 6, 5, 5)5@3: (1, 2, 4, 2, 2)1@4: (3)

    Defense

    DiceRolls: 8@2 2@3 1@4; Total Hits: 28@2: (4, 6, 5, 5, 2, 5, 5, 3)2@3: (3, 4)1@4: (5)

  • 10

    France rd2 (will take for granted that AA gun is 1st Casualtie)

    DiceRolls: 3@1 4@2 5@3 1@4; Total Hits: 63@1: (3, 5, 5)4@2: (3, 2, 3, 3)5@3: (2, 1, 1, 1, 5)1@4: (1)

    DiceRolls: 4@2 2@3 1@4; Total Hits: 34@2: (3, 5, 1, 4)2@3: (5, 1)1@4: (1)

  • 10

    Fr rd3

    DiceRolls: 4@2 5@3 1@4; Total Hits: 64@2: (1, 6, 3, 6)5@3: (2, 1, 1, 4, 2)1@4: (3)

    DiceRolls: 1@4; Total Hits: 01@4: (5)

  • 10

    France twlo 5inf

    Sfr

    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (2, 4)1@3: (1)1@4: (6)

    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)

  • 10

    Sfr rd2

    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 2)1@3: (5)1@4: (4)

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • 10

    Sfr twol

    Yugo

    DiceRolls: 4@1 2@2 4@3; Total Hits: 34@1: (2, 3, 2, 3)2@2: (2, 5)4@3: (1, 1, 5, 4)

    DiceRolls: 5@2; Total Hits: 25@2: (5, 2, 3, 4, 2)

  • 10

    Yugo rd2

    DiceRolls: 2@1 2@2 4@3; Total Hits: 22@1: (2, 6)2@2: (1, 5)4@3: (3, 4, 6, 5)

    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)

  • 10

    Yugo twlo 2inf

    NCM

    inf Nor » Fin Activate
    inf Rom » Bul Activate
    fgt Wfr » SIta
    fgt Yugo » SIta
    tac Fra » Wger
    tac Sfr » Wger
    1fgt sz110 » sz112
    2fgt, 2tac, 2bmb sz110 » Wger
    2inf Den » Wger
    tr sz113 » sz112

    Place units:
    ss, dd, AC sz112

    Collect income phase:

    Convoy raid sz93

    DiceRolls: 2@3; Total Hits: 22@3: (3, 1)

  • 10

    Sfr is convoy raided for the maximum: 3 IPC

    Germany collect : 70 IPC

    Axisplaya_vs_Alsch91_1aGer.AAM


  • Couple small things -
    Didn’t clear the units from 106, I got it.
    And the Italian fighter in Nita actually was moved in the set-up to Sita, so there’s 2 Italian fighters there now.
    Shouldn’t be a big deal, but if you’d rather have one of those 2 German fighters in Wger instead that’s fine, won’t affect Russia.

    R1

    37 IPCs

    11 Inf (33)
    1 Art (4)

    save 0

    No Combat

    Non-coms on map.

    Place

    3 Inf Sukr
    2 Inf, 1 Art Nov
    6 Inf Rus

    Collect 37 IPCs

    By the way, how did you interpret the Russian NO change?
    Does it include Bulgaria/Finland/Iraq?  I thought that was Larry’s intention - along with Korea - but I can’t be sure by the wording.

    Axisplaya_vs_Alsch91_1bRus.AAM

  • 10

    Thanks for correcting the map, and i will put 1 german fgt back to Wger (had i known, it would have gone for the 2 UK BB opening…well, i’ll know it for next time  :-D).

    For the Russian NO, it’s written : for each original Axis territory the Soviet Union controls. Theme: Propaganda value and spread of Communism.

    So, Irq, Fin and Bul are not original Axis territories. That leaves just Korea.

    Japan coming within 30 mn.


  • Alrighty.

    If you’d like, you can re-do your German opening.  I really wouldn’t have a problem with that.  Not like I’d have to re-think my Russian turn terribly much.
    Plus we’re still both learning; it wouldn’t be a problem at all.
    If not, it’s cool.

  • 10

    I’m lazy….lol
    So i’ll stick with that.

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