TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Combat Move - GermansCombat Hit Differential Summary :
research succeeded
pick chart 2
Rolling 1d6:
(4)
oh really, that’s the one tech I didn’t want from that chart
gain Radar
–>Purchase & repair
32 ipc remaining
purchase: 2 CV (32) = 32
–>NCM
z35: 1 SS, 1 DD --> z54
Phi: 1 Fig --> Que
z10: fleet --> z26
Wus: 1 ART, 1 INF --> TT --> Haw
z26: 1 TT --> z10
Eus: 1 Fig --> z10
Wus: 1 Fig --> z10
Cus: 1 bomber --> Haw
–>Placement
z10: 2 CV
–>Income
territories: 52
China turn 1
–>Purchase & repair
purchase= 4 INF (12) = 12
–>Combat movement
Sze: 6 INF, 1 Fig --> Yun (land Sik)
Kwe: 2 INF --> Yun
–>Combat
Yun
A:
Rolls: 8@1 1@3; Total Hits: 18@1: (5, 5, 3, 1, 6, 3, 3, 6)1@3: (4)
D:
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Yun round 2
A:
Rolls: 8@1 1@3; Total Hits: 18@1: (5, 4, 4, 3, 6, 4, 3, 5)1@3: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Yun twol
–>NCM
Fig to Sik
–>Placement
Kwe: 1 INF
Yun: 3 INF
–>Income:
territories: 9
no’s: 6
total: 15
PS: map with added USA carriers z10, forgot to place them on last map
UK turn 1
–>Purchase & repair
UKe: 1 minor IC (12) + 2 TT (14) = 26 save 2 ipc
UKp: 1 Fig (10) + 1 ART (4) + 1 INF (3) = 17
–>Combat movement
Wind: 1 INF --> Epr (walk in)
Ind: 1 INF --> TT --> Sum (walk in)
Gib: 1 Fig --> z96 (land Mal)
z91: 1 Ca --> z96
Mal: 1 Fig --> z97 (land Mal)
z98: 1 CV, 1 DD, 1 Ca, 1 TacB --> z97
Uk: 1 bomber --> z97 (land Mal)
z110+z111+z112 fleets --> z109
Egy: 1 INF, 1 ART --> TT --> Tob
Egy: 1 MEch --> Tob
Alex: 2 INF, 1 ART, 1 ARM --> Tob
need scramble orders for z97 : 1 Fig, 1 TacB, 1 CV, 1 DD, 1 Ca, 1 bomber vs 1 BB, 1 CA, 1 TT + 2 possible Italian fighters & 1 possible German Tacbomber. I will also need the casualty order, just to be sure.
Yup scramble 2 fig, 1 tac. Lose 1 hit on BB, then tac, then CA, then BB, then Italian fighters.
–>Combat
z96
A:
Rolls: 2@3; Total Hits: 22@3: (2, 1)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
z97
A:
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (3)2@3: (4, 1)2@4: (1, 5)
D:
Rolls: 1@3 4@4; Total Hits: 41@3: (4)4@4: (2, 2, 3, 4)
z109
A:
Rolls: 1@2 2@3 2@4; Total Hits: 11@2: (1)2@3: (4, 6)2@4: (6, 6)
D:
Rolls: 1@1; Total Hits: 01@1: (4)
Tob
A:
Rolls: 2@1 4@2 1@3; Total Hits: 42@1: (4, 5)4@2: (1, 2, 2, 1)1@3: (4)
D:
Rolls: 5@2 1@3; Total Hits: 05@2: (3, 4, 5, 6, 6)1@3: (6)
z96 twlo 1 CA
z109 twol
Tob round 2
A:
Rolls: 2@1 4@2 1@3; Total Hits: 22@1: (1, 3)4@2: (6, 2, 4, 6)1@3: (5)
D:
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (1)
z97 round 2
taking 2 hits on my carrier, DD, CA
and I keep on forgetting that Tacs only defend at 3, sigh
A:
Rolls: 1@3 2@4; Total Hits: 31@3: (2)2@4: (3, 1)
D:
Rolls: 1@3 3@4; Total Hits: 41@3: (2)3@4: (2, 3, 1)
Hmmm I had some good luck with that sz 97 battle, I might keep my BB instead of a fighter.
Tob twlo 1 INF
lose everything in z97, 1 Fighter of you survives. I’m not sure here: does your TT survive this fight or is it killed as soon as your fleet is killed?
–>NCM
as per map
–>Placement
Ind: 1 Fig, 1 ART, 1 INF
Egy: 1 minor ic
z71: 1 TT
z109: 1 TT
–>Income
Uke: 28 + 5 -2 +2 = 33
UKp: 21
are we playing with new convoy rules? Because I just did this the standard way. You can change it if you want. Have to go now.
ok, if you want to keep the BB, can you change that on the map?
Yup ill change it. Ill lokk at the convoy rules and roll for you, I havent studies them much yet. Cheers. And yes since I have a surviving fighter that was in the battle the transport stays alive.
Ok old are that a sub does 2 IPCs damage in a convoy zone. New rules are that subs are allowed to roll 2 dice. All rolls under 3 are counted only up to the value of the combined territories IPCs value. Aircraft on ACs can do convoy with 2 dice and surface war ships do 1 dice. ACs cannot perform convoy raids.
So
sz 106 convoy
Rolling 2d6:
(1, 6)
So I got a 1. The six does not count as its over 3. Thats how much you lose from sz 106. I will add 1 more IPC to UKE.
I1
Purchase Units 10 IPCs
Repair 1 BB in sz 97
1 DD @ 8
Save 2
CM
Sz 96 (1 trns)
1 ss from sz 95
Sz 93 (1 CA, 1 DD)
1 BB from sz 97
1 CA, 1 DD from sz 95
SFR (1 inf, 1 art)
2 inf, 1 art, 1 tank from NITA
GRE (4 inf)
1 inf, 1 art from LIB via 1 trns from sz 95
1 inf from SITA, 1 art from NITA via 1 trns in sz 97
1 bmb from NITA
SUD – walk in
2 inf, 1 art from ETH
KEN – walk in
1 inf from ISO
sz 96 cwol
sz 93
A
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (1)1@3: (2)1@4: (2)
D
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)
sz 93 cwlo 1 hit on BB
SFR
A
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (1)2@2: (3, 4)1@3: (6)
D
Rolls: 2@2; Total Hits: 12@2: (5, 1)
SFR rnd 2
A
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 3)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (4)
SFR twlo 1 inf
GRE
A
Rolls: 2@1 4@2 1@3 1@4; Total Hits: 32@1: (4, 1)4@2: (2, 4, 6, 4)1@3: (5)1@4: (1)
D
Rolls: 4@2; Total Hits: 24@2: (2, 2, 6, 4)