TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
SHN twol
sz 45 cwol
Awaiting :
Intercept orders for IND
Scramble orders for sz 39
no scrambles
Fighter intercepts bombers (only fighters can do that yes?) If TacB can also intercept, then he goes as well.
Only fighters can intercept.
sz 39
A
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)
D
Rolls: 1@2; Total Hits: 11@2: (1)
sz 39 cwol 1 fig
IND - SBR
A
Rolls: 2@1; Total Hits: 02@1: (6, 6)
D
Rolls: 1@1; Total Hits: 01@1: (2)
IND - SBR
D - AAGun
Rolls: 2@1; Total Hits: 12@1: (4, 1)
Lose 1 bmb from AAGun
IND - SBR
A
Rolls: 1@6; Total Hits: 11@6: (2)
4 damage to IND MIC
NCM
YUN
1 bmb from IND
2 fig, 2 tac from HON
1 tac from SHN
2 tac, 2 fig from KWA
1 tac from ANH
sz 41
1 tac from sz 39
1 fig from SHN
1 AC from sz 36
sz 42
2 AC, 4 DD, 1 ss from sz 36
1 fig from sz 45
1 fig from KWA
1 fig, 1 tac from sz 38
SHE
2 inf, 2 art from KWE
SUI
1 fig from KAN
KWE
2 tanks from KSU
1 AAGun from ANH
KWA
1 art from HUN
3 inf, 1 art from MAN via 2 trns in sz 19
1 inf, 1 art from JAP via 1 trns in sz 6
sz 16
1 AC from sz 19
sz 36
1 BB from sz 19
AMU
1 fig from YAK
1 inf from SIB
BURY
1 inf from SAK
Mobilize Units
1 NB in HAI
2 DD in sz 6
1 tank, 2 m.inf in KSU
1 inf in JAP
Collect Income
55(territories) IPCs
USA turn 3
DOW all Axis powers
–>Purchase & repair
purchase: 2 Fig (20) 2 TacB (22) + 2 TT (14) = 56
save 0
–>Combat movement
z101: 1 CA, 2 DD, 2 CV --> z91
Haw: 1 INF, 1 ART --> Car
z26: 1 SS --> z16
Haw: 1 bomber --> z16 (land Haw)
z26: 1 BB, 1 CA --> bombard Car
–>Combat
z91
A:
Rolls: 2@2 1@3; Total Hits: 12@2: (1, 3)1@3: (4)
D:
Rolls: 1@1; Total Hits: 11@1: (1)
Car
A:
bombard
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (2)
round 1
Rolls: 2@2; Total Hits: 02@2: (5, 5)
D:
Rolls: 2@2; Total Hits: 12@2: (6, 1)
z16
A:
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3)
D:
Rolls: 1@3; Total Hits: 01@3: (6)
z91 twol (take hit on carrier)
z16 twol
Car round 2 (first hit)
A:
Rolls: 10@2; Total Hits: 410@2: (1, 4, 5, 5, 1, 4, 5, 1, 3, 2)
D:
Rolls: 10@2; Total Hits: 310@2: (4, 6, 5, 6, 6, 2, 1, 1, 6, 5)
Car twlo 1 INF
–>NCM
z26: fleet --> z33
z101: 1 INF from Eus + 1 ARM from Cus --> Gib
z10: 1 Mech from Cus --> Haw
z54: 1 SS, 1 DD --> z33
–>Placement
Eus: 2 Fig, 2 TacB
z101: 2 TT
–>Income
territories: 52
no’s: 25
total: 77
China turn 3
–>Purchase & repair
purchase: 1 INF (3) = 3
save 2 ipc
–>NCM
Tsi: 5 INF, 1 Fig --> Kan
–>Placement
Kan: 1 INF
–>Income
territories: 3
saved: 2
total: 5
UK turn 3
–>Purchase & repair
purchase:
UKe: 1 CV (16) + 1 TacB (11) + 2 INF (6) = 33 save 0
UKp: 1 DD (8 + 4 INF (12) = 20 save 1 ipc
–>Combat movement
Cpr: 3 INF --> Irq
Ind: 1 Fig, 1 TacB --> Irq (land Cpr)
Egy: 1 Fig --> Irq (land Egy)
Ken: 1 INF --> Sud (walk in)
Ken: 1 INF --> Eth (walk in)
–>Combat
Irq
A:
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (5, 4, 2)2@3: (3, 4)1@4: (2)
D:
Rolls: 3@2; Total Hits: 03@2: (5, 4, 6)
Irq round 2
A:
Rolls: 3@1 2@3 1@4; Total Hits: 13@1: (4, 2, 6)2@3: (1, 6)1@4: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Irq twol
–>NCM
z79: 1 TT --> z81
z72: 1 CA, 1 TT --> z81
Tang: 3 Fig, 1 TacB --> Egy
Alx: 2 INF, 2 ART, 1 ARM --> Egy
Lib: 1 Mech --> Alx
z125: fleet --> z110
–>Placement
Ind: 4 INF
z39: 1 DD
z110: 1 CV
Egy: 1 TacB, 2 INF
–>Income
convoy disruption
Uk
Rolling 4d6:
(1, 1, 5, 6)
Egy/Trj
Rolling 4d6:
(1, 2, 4, 5)
Uk 2 convoy damage
Egy/Trj 3 convoy damage
UKe: 37 - 2 - 3 + 5 = 37
UKp: 13 + 1 saved = 14
The transport in sz 79 cannot make it to sz 81. Ill let you move it to an appropriate place.
oops sorry
not on my home computer for the moment, but move it to the sea zone under 81
I4
Purchase Units 20 IPCs
2 inf @ 6
2 art @ 8
1 tank @ 6
CM
YUGO (5 inf)
2 inf, 1 art from GRE via 2 trns in sz 98
1 bmb from GRE
1 BB, 1 CA from sz 98 – bombard
4 inf, 1 tank from NITA
GIB (1 tank, 1 inf)
2 art from NITA, 2 inf from SFR via 2 trns in sz 95
CC
YUGO
A - bombard
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (2)
A
Rolls: 5@1 2@2 1@3 1@4; Total Hits: 35@1: (6, 1, 3, 5, 1)2@2: (5, 4)1@3: (6)1@4: (4)
D
Rolls: 5@2; Total Hits: 05@2: (5, 6, 4, 6, 4)
YUGO twol
GIB
A
Rolls: 4@2; Total Hits: 14@2: (3, 2, 6, 5)
D
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (2)