Spoox (Axis) vs Vance (Allies) A3


  • Holy crap I lost another destroyer!

    NONCOMBAT MOVES
    Northern Territory
    1 fig from battle of z42

    z54
    2 fig from battle of z42

    South Australia
    2 art from New South Wales

    z54
    1 sub from z62

    MOBILIZE UNITS
    1 carrier in z54

    COLLECT INCOME
    z41 convoy raid (1 sub)
    DiceRolling 2d6:
    (1, 2)


  • and that’s why we have to sink subs.

    ANZAC3 = 18(territories) +5(Malaya NO) -3(convoy damage) +2 saved = 22IPCs

    FRANCE 3
    Noncombat moves
    Sudan
    1 inf from french Equatorial Africa

    go Deutchland.

    Spoox_Vance_ANZACFrance3.AAM


  • Germany turn 4

    –>Purchase & repair

    purchase: 3 INF (9) + 2 ART (8) + 2 MEch (8) + 2 Fig (20) = 45
    save 0 ipc

    –>Combat movement

    Wgr: 2 bomber, 1 Fig, 4 TacB --> z112 (land Epl)
    z91: 1 Fig, 1 TacB --> z112 (land Wgr)
    z91: 1 BB, 1 CA, 1 CV, 1 DD --> z104
    Ger: 3 ARM --> Den
    Epl: 1 INF --> Nukr (walk in)

    –>Combat

    z112
    A:
    DiceRolls: 5@3 4@4; Total Hits: 55@3: (1, 3, 2, 5, 3)4@4: (4, 5, 5, 6)
    D:
    DiceRolls: 2@2 2@3; Total Hits: 22@2: (1, 1)2@3: (6, 5)

    Den
    A:
    DiceRolls: 3@3; Total Hits: 13@3: (4, 3, 5)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    z104
    A:
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (3)1@3: (5)1@4: (3)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • z112 twlo 1 Fig,  TacB
    z104 damaged CV

    Den round 2
    A:
    DiceRolls: 2@3; Total Hits: 22@3: (2, 1)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • Den twlo 2 ARM  :-o

    –>NCM

    z91: 1 TT --> z104
    z91: 1 SS --> z109
    z91: 1 SS --> z119
    Epl: 6 INF, 3 ARM, 3 ART, 3 AA --> Bal
    Pol: all --> Epl
    Ger: all --> Pol (ARMs to Epl)
    Rom: 2 Fig --> Epl

    –>Placement

    Ger: 2 Mech
    Wgr: 2 Fig, 3 INF, 2 ART

    –>Income

    territories: 38

    convoy damage Wfr

    DiceRolling 2d6:
    (3, 5)


  • Wfr 2 convoy damage

    Income: 36

    Spoox_Vance_GER4.AAM


  • USSR 4

    PURCHASE & REPAIR
    1 Minor IC
    8 inf
    2 art
    44 Total

    COMBAT MOVES
    North Ukraine (1 inf)
    2 inf, 1 fig, 1 tac from Bryansk
    aDiceRolls: 2@1, 1@3, 1@4; Total Hits: 12@1,: (3, 3)1@3,: (6)1@4: (2)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    Bessarabia (1 inf)
    6 inf, 2 art from South Ukraine
    aDiceRolls: 4@1, 4@2; Total Hits: 14@1,: (5, 4, 5, 4)4@2: (3, 5, 6, 2)
    dDiceRolls: 1@2; Total Hits: 11@2: (1)


  • NONCOMBAT MOVES
    Bessarabia
    1 AA from South Ukraine

    South Ukraine
    1 fig, 1 tac from Battle of North Ukraine
    1 fig from karelia
    1 AA, 6 art, 3 armor from Bryansk
    4 mech from Russia

    Smolensk
    1 inf from Russia
    1 art from Archangel
    1 art from Belarus

    Belarus
    1 inf from Novgorod

    Karelia
    1 AA, 2 art from Novgorod

    Novosibersk
    6 inf from timguska

    timguska
    6 inf from yenisey

    MOBILIZE UNITS
    1 inf in Novgorod
    1 inf, 2 art in South Ukraine
    5 inf, 1 art in Russia
    1 minor IC in Norway

    COLLECT INCOME
    USSR4 = 40(territories) +5(Murmansk NO) +6(Finland & Norway) -0(convoy damage) = 51IPCs

    Spoox_Vance_USSR4.AAM


  • missed 1 NCM - 2 inf from Norway to Finland.

    Spoox_Vance_USSR4.AAM


  • Japan turn4

    –>Purchase & repair

    purchase: 3 ARM (18) + 2 TT (14) + 3 ART (12) + 2 DD (16) + 1 INF (3) = 63
    save 0 ipc

    –>Combat movement

    Ind: 1 ARM --> Win --> blitz Epr
    z39: 1 DD --> z80 (defenseless TT)
    Bur: 2 INF, 3 ART --> Shn
    Kwa: 3 Fig, 3 TacB --> Shn (land Kwa)
    Ind: 1 INF, 1 ART --> TT --> Sum
    Kwa: 2 bomber --> Sum (land Ind)
    Ind: 1 INF --> TT --> Mal (walk in)
    Fic: 1 INF --> Sia
    Kwa: 1 Fig, 2 TacB --> Sia (land Kwa)
    z39: 1 DD --> z43
    z39: 3 Fig, 3 TacB --> z43 (land z36)
    Sze: 1 INF --> Sik (walk in)

    –>Combat

    Shn
    AA gunfire
    DiceRolls: 3@1; Total Hits: 03@1: (3, 5, 5)

    Sum
    A:
    DiceRolls: 2@2 2@4; Total Hits: 32@2: (1, 1)2@4: (3, 5)
    D:
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)

    Sia
    A:
    DiceRolls: 1@1 2@3 1@4; Total Hits: 11@1: (2)2@3: (3, 4)1@4: (5)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    z43
    A:
    DiceRolls: 1@2 3@3 3@4; Total Hits: 41@2: (3)3@3: (1, 6, 4)3@4: (2, 4, 4)
    D:
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • Sum twlo 1 INF
    Sia twol
    z43 twol

    Shn round 1
    A:
    DiceRolls: 1@1 4@2 3@3 3@4; Total Hits: 61@1: (1)4@2: (4, 1, 2, 3)3@3: (4, 1, 6)3@4: (2, 3, 5)
    D:
    DiceRolls: 7@2; Total Hits: 37@2: (4, 6, 1, 3, 2, 3, 1)


  • Shn round 2
    A:
    DiceRolls: 2@2 3@3 3@4; Total Hits: 52@2: (1, 6)3@3: (6, 3, 1)3@4: (3, 2, 6)
    D:
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)


  • Shn twlo 1 INF, 2 ART

    –>NCM
    z39: fleet --> z36 except 1 DD --> z42
    z19: 1 SS, 1DD --> z36
    z41: 1 SS --> z36
    Sui: 5 INF --> She
    Man: 4 INF, 1 AA --> Kor
    z39: 1 TT --> z38

    –>Placement
    Ind: 3 ARM
    Jap: 3 ART, 1 INF
    z6: 1 DD, 2 TT
    z19: 1 DD

    –>Income
    territories: 55
    no’s: 5
    total: 60

    Spoox_Vance_Japan4.AAM


  • USA4

    PURCHASE & REPAIR
    5 Bmb
    1 carrier
    save 1
    77 total

    COMBAT MOVES
    z109 (1 sub)
    1 destroyer from z106
    aDiceRolls: 1@2; Total Hits: 01@2: (3)
    dDiceRolls: 1@1; Total Hits: 01@1: (6)

    z6 (2 destroyers, 2 transports)
    1 destroyer from z25
    1 sub, 3 destroyers, 4 cruisers, 1 battleship, 2 carriers, 3 fig, 1 tac from z33

        • NEED SCRAMBLE/KAMIKAZE ORDERS * * *

    Korea (1 AA, 4 inf)
    2 inf, 1 art, 1 armor from Caroline islands via 2tt z33 to z6
    3 inf, 2 art, 1 armor from Hawaii via 3tt z26 to z6
    will roll after sea battle


  • z109 again (first hit wins)
    aDiceRolls: 10@2; Total Hits: 210@2: (5, 5, 5, 4, 3, 5, 2, 2, 5, 5)
    dDiceRolls: 10@1; Total Hits: 210@1: (5, 3, 6, 4, 6, 2, 1, 5, 3, 1)


  • z109 destroyer versus sub = mutual obliteration!


  • a question: say that I target your carriers with kamikazes and manage to sink 1 or 2 of them, are your planes then allowed to land on Korea if you manage to conquer it?


  • Nope. If you damage a carrier, its planes would crash in the ocean because they can only land on an adjacent territory I owned since the beginning of my turn.  However, I can use the doomed planes to hake any hits you make.


  • ok thanks
    And you also need to appoint a target for every die you decide to use for kamikazes before you start rolling them right?


  • allright then, I guess it’s like this

    I assign 3 dice to carrier 1 and 3 dice to carrier 2 and I use all 6 available Kamikaze strikes

    Carrier 1
    DiceRolling 3d6:
    (2, 6, 6)

    Carrier 2
    : dice 3d6:

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