Spoox (Axis) vs Vance (Allies) A3


  • Lucky in the gulf!
    I lose 1 fig to AA

    Sita
    aDiceRolls: 6@2, 2@3, 2@4; Total Hits: 46@2,: (1, 6, 4, 4, 6, 1)2@3,: (4, 5)2@4: (1, 3)
    dDiceRolls: 2@2, 1@3, 1@4; Total Hits: 22@2,: (3, 4)1@3,: (2)1@4: (4)


  • Sita 2
    aDiceRolls: 4@2, 2@3, 2@4; Total Hits: 64@2,: (1, 2, 5, 2)2@3,: (3, 4)2@4: (1, 1)
    dDiceRolls: 1@4; Total Hits: 01@4: (5)


  • Lucky in the gulf!
    I lose 1 fig to AA

    Sita 2
    aDiceRolls: 4@2, 2@3, 2@4; Total Hits: 44@2,: (5, 5, 3, 3)2@3,: (3, 1)2@4: (3, 1)
    dDiceRolls: 1@4; Total Hits: 11@4: (2)

    NONCOMBAT MOVES
    z 97
    2 carriers from z98
    1 fig, 2 tac from battle of Southern Italy

    Malta
    1 Bmb from battle of Southern Italy

    MOBILIZE UNITS
    1 inf, 1 armor in Egypt
    1 inf, 2 art in SOuth Africa
    1 transport in z81

    COLLECT INCOME
    convoy raids z119 and 109 (2 subs)
    DiceRolling 4d6:
    (1, 1, 2, 3)


  • I’ll say the first 2 were scotland and the last 2 were UK. good shooting!

    Changed my mind on 1 mobilization - transport will be in z98 instead of 81

    UK6 = 29(territories) +0(NOs) -6(convoy damage) +29 (Italy plunder again!) = 52IPCs

    Spoox_Vance_UK6.AAM


  • damn pesky Italians, what was Hitler thinking when he allied with them…

    Italy turn 6

    –>Combat movement

    z95: 1 SS --> z98 (defenseless TT)

    –>NCM

    z95: 2 SS --> z91
    Bul: 1 ARM, 1 ART, 2 INF --> Rom

    Spoox_Vance_Italy6.AAM


  • Germany, Austria-Hungary and Turkey almost won world war 1 with Italy on the allied side.

    ANZAC 6
    PURCHASE & REPAIR
    save 10

    COMBAT MOVES
    Dutch New Guinea
    1 inf from New South Wales via tt z62 to z45

    NONCOMBAT MOVES
    z66
    1 inf from New Zealand via tt z62 to z66

    COLLECT INCOME
    ANZAC6 = 10(territories) +5(islands NO) +10 saves = 15IPCs

    France NCMs 1 fig from Egypt to Southern Italy

    Spoox_Vance_ANZACFrance6.AAM


  • Germany turn 7

    –>Purchase & repair

    purchase: 2 Fig (20) + 2 TacB (22) + 4 Mech (16) = 58
    save 2 ipc

    –>Combat movement

    Wgr: 4 Mech --> Sita
    Nita: 2 INF, 2 ART --> Sita
    Wgr: 2 Fig, 2 TacB --> z97 (land Wgr)
    Rom: 2 TacB --> z97 (land Nita)
    Nov: 2 bomber --> z97 (land Nita)
    Nov: 3 ART --> Arch
    Nor: 1 ARM, 1 INF --> TT --> Arch
    Fin: 1 INF --> TT --> Arch
    Kar: 1 INF --> TT --> Arch
    Nov: 3 Fig --> Arch (land Nov)
    Nukr: 10 INF, 10 ART, 2 Mech, 8 ARM --> Sukr

    –>Combat

    Sita
    A:
    DiceRolls: 4@1 4@2; Total Hits: 34@1: (1, 4, 6, 6)4@2: (2, 2, 3, 4)
    D:
    DiceRolls: 4@2 1@4; Total Hits: 44@2: (1, 3, 1, 2)1@4: (4)

    z97
    A:
    DiceRolls: 4@3 4@4; Total Hits: 14@3: (1, 6, 6, 5)4@4: (6, 6, 5, 6)
    D:
    DiceRolls: 2@2 2@3 1@4; Total Hits: 32@2: (5, 2)2@3: (2, 5)1@4: (4)

    Arch
    A:
    DiceRolls: 6@2 4@3; Total Hits: 86@2: (1, 1, 1, 2, 2, 1)4@3: (5, 2, 1, 6)
    D:
    DiceRolls: 5@2; Total Hits: 05@2: (3, 3, 4, 4, 5)

    Sukr
    A:
    DiceRolls: 2@1 20@2 8@3; Total Hits: 102@1: (5, 5)20@2: (2, 6, 4, 2, 4, 4, 1, 3, 4, 5, 5, 6, 4, 2, 6, 5, 2, 1, 1, 3)8@3: (6, 2, 3, 6, 5, 6, 4, 3)
    D:
    DiceRolls: 3@2 1@3; Total Hits: 13@2: (4, 3, 1)1@3: (5)


  • Arch twol
    Sukr twlo 1 INF
    retreat z97 (losses: 1 Fig, 2 TacB), you lose 1 TacB I think?

    Sita round 2 (Fuhrer is not amused with Italian blunders)

    A:
    DiceRolls: 4@2; Total Hits: 44@2: (1, 2, 1, 2)
    D:
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (5)


  • Sita twlo 2 INF, 3 Mech

    –>NCM
    Nukr: 2 AA --> Sukr
    Ger: 2 Mech --> Bal & Epl
    Vyb: 2 ART --> Nov

    –>Placement
    Nov: 3 MEch
    Ger: 1 MEch
    Wger: 2 Fig, 2 TacB

    –>Income

    territories: 49
    no’s: 15
    saved: 2
    total: 66

    Spoox_Vance_GER7.AAM


  • USSR 7

    PURCHASE & REPAIR
    10 inf
    30 total

    COMBAT MOVES
    Caucasus (1 armor)
    3 inf from Volgagrad
    1 inf from Kazakhstan
    1 fig from Volgagrad
    aDiceRolls: 4@1, 1@3; Total Hits: 24@1,: (6, 3, 1, 3)1@3: (3)
    dDiceRolls: 1@3; Total Hits: 11@3: (2)

    Novgorod (3 mech, 2 art, 3 fig)
    3 inf, 2 art from Belarus
    3 mech, 3 armor from Smolensk
    1 fig, 1 tac from Russia
    aDiceRolls: 4@1, 4@2, 4@3, 1@4; Total Hits: 24@1,: (5, 2, 5, 3)4@2,: (5, 5, 2, 4)4@3,: (2, 6, 5, 4)1@4: (6)
    dDiceRolls: 5@2, 3@4; Total Hits: 25@2,: (2, 4, 6, 2, 3)3@4: (5, 5, 6)


  • Novgorod 2
    aDiceRolls: 2@1, 4@2, 4@3, 1@4; Total Hits: 32@1,: (4, 3)4@2,: (4, 6, 5, 1)4@3,: (4, 4, 4, 2)1@4: (1)
    dDiceRolls: 3@2, 3@4; Total Hits: 43@2,: (5, 1, 1)3@4: (4, 6, 2)


  • Novgorod 3
    aDiceRolls: 2@2, 4@3, 1@4; Total Hits: 22@2,: (4, 4)4@3,: (4, 2, 6, 3)1@4: (5)
    dDiceRolls: 3@4; Total Hits: 13@4: (5, 6, 4)


  • Novgorod 4
    aDiceRolls: 1@2, 4@3, 1@4; Total Hits: 31@2,: (2)4@3,: (5, 4, 3, 4)1@4: (2)
    dDiceRolls: 1@4; Total Hits: 11@4: (2)


  • What a slugging match.

    NONCOMBAT MOVES
    Smolensk
    1 fig, 1 tac from Battle of Novgorod
    9 inf from Russia

    Tambov
    1 fig from battle of Caucasus

    Russia
    6 art from Smolensk
    2 inf, 6 art from Samara

    Kazakhstan
    3 inf from Samara

    Rostov
    1 inf from Bryansk

    Bryansk
    1 inf from Russia

    MOBILIZE UNITS
    10 inf in Russia

    COLLECT INCOME
    USSR7 = 29(territories) +0(NOs) -0(convoy damage) = 29IPCs

    Spoox_Vance_USSR7.AAM


  • Japan turn 7

    –>Purchase & repair

    purchase: 6 ARM (36) + 1 minor ic (12) + 2 CV (32) + 1 INF (3) = 83
    save 0 ipc

    –>Combat movement

    Sik: 4 INF, 3 ART --> Kaz
    Epr: 2 ARM, 2 MEch --> Kaz
    z6: 2 BB --> bombard Haw
    Kor: 3 ART --> TT --> Haw
    Jap: 6 INF --> TT --> Haw
    Jeh: 1 MEch --> Man
    Kor: 1 INF --> Man
    Jap: 3 Fig, 2 TacB --> Man (land Kor)
    Phi: 1 Fig --> z45 (defenseless TT) (land Phi)

    –>Combat

    Kaz
    A:
    DiceRolls: 3@1 6@2 2@3; Total Hits: 43@1: (3, 5, 5)6@2: (2, 2, 3, 6, 1, 3)2@3: (5, 1)
    D:
    DiceRolls: 3@2; Total Hits: 23@2: (6, 2, 2)

    Haw
    A:
    bombard
    DiceRolls: 2@4; Total Hits: 12@4: (5, 4)
    round 1
    DiceRolls: 3@1 6@2; Total Hits: 23@1: (6, 6, 3)6@2: (5, 2, 2, 4, 4, 6)
    D:
    DiceRolls: 3@2; Total Hits: 13@2: (3, 1, 6)

    Man
    A:
    DiceRolls: 2@1 3@3 2@4; Total Hits: 22@1: (2, 6)3@3: (4, 5, 4)2@4: (2, 1)
    D:
    DiceRolls: 3@2; Total Hits: 03@2: (5, 5, 6)


  • Kaz twlo 2 INF

    Haw round 2
    A:
    DiceRolls: 2@1 6@2; Total Hits: 12@1: (2, 3)6@2: (3, 6, 4, 5, 1, 3)
    D:
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Man round 2
    A:
    DiceRolls: 2@1 3@3 2@4; Total Hits: 32@1: (4, 3)3@3: (3, 1, 4)2@4: (2, 6)
    D:
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Haw twlo 2 INF
    Man twol

    –>NCM

    z6: fleet --> z26
    Epr: 1 MEch --> Irq
    Ind: 3 ARM --> Epr

    –>Placement

    z6: 2 CV
    Ind: 3 ARM
    Kor: 3 ARM
    Irq: 1 minor IC
    Jap: 1 INF

    –>Income

    convoy disruption z80
    DiceRolling 1d6:
    (1)


  • territories: 76
    no’s: 15
    damage: -1
    total: 90

    Axis are controlling 6 victory cities on the Pacific map



  • And I have no way of retaking any of those victory cities within 1 round!

    Ya got me again Spoox!

    AXIS WIN.

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