Japan turn 6
–>Purchase & repair
repair: 2 BB z6
purchase: 3 ARM (18) + 3 CV (48) + 1 DD (8 + 1 SS (6) = 80
save 0 ipc
–>Combat movement
DOW USSR
Jap: 5 INF, 3 ART --> TT --> Kor
z6: 2 BB --> bombard Kor
Jap: 5 TacB, 6 Fig --> Kor (land Jap/3 of each land z6)
Tsi: 1 Mech --> Kan (walk in)
Irq: 1 ARM --> Npr --> blitz Cau
Kwa: 3 Fig, 3 TacB --> z45 (land Phi)
z35: 1 DD --> z42
z6: 2 SS --> z25
–>Combat
Kor
A:
bombard
Rolls: 2@4; Total Hits: 22@4: (3, 1)
round 1
Rolls: 2@1 6@2 6@3 5@4; Total Hits: 82@1: (6, 4)6@2: (5, 5, 2, 1, 3, 3)6@3: (4, 5, 4, 3, 3, 6)5@4: (4, 4, 3, 1, 5)
D:
Rolls: 4@2 2@3; Total Hits: 44@2: (2, 2, 1, 4)2@3: (3, 6)
z45
A:
Rolls: 3@3 3@4; Total Hits: 13@3: (4, 2, 5)3@4: (5, 5, 6)
D:
Rolls: 1@2 2@4; Total Hits: 21@2: (4)2@4: (2, 4)
z42 (first hit)
A:
Rolls: 10@2; Total Hits: 110@2: (3, 4, 4, 5, 6, 2, 4, 3, 4, 6)
D:
Rolls: 10@1; Total Hits: 110@1: (3, 2, 4, 5, 3, 2, 1, 4, 3, 5)
z25
A:
Rolls: 2@2; Total Hits: 22@2: (1, 2)
D:
Rolls: 1@4; Total Hits: 11@4: (2)