@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Spoox (Axis) vs Vance (Allies) A3
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Lucky in the gulf!
I lose 1 fig to AASita
aRolls: 6@2, 2@3, 2@4; Total Hits: 46@2,: (1, 6, 4, 4, 6, 1)2@3,: (4, 5)2@4: (1, 3)
dRolls: 2@2, 1@3, 1@4; Total Hits: 22@2,: (3, 4)1@3,: (2)1@4: (4)
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Sita 2
aRolls: 4@2, 2@3, 2@4; Total Hits: 64@2,: (1, 2, 5, 2)2@3,: (3, 4)2@4: (1, 1)
dRolls: 1@4; Total Hits: 01@4: (5)
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Lucky in the gulf!
I lose 1 fig to AASita 2
aRolls: 4@2, 2@3, 2@4; Total Hits: 44@2,: (5, 5, 3, 3)2@3,: (3, 1)2@4: (3, 1)
dRolls: 1@4; Total Hits: 11@4: (2)
NONCOMBAT MOVES
z 97
2 carriers from z98
1 fig, 2 tac from battle of Southern ItalyMalta
1 Bmb from battle of Southern ItalyMOBILIZE UNITS
1 inf, 1 armor in Egypt
1 inf, 2 art in SOuth Africa
1 transport in z81COLLECT INCOME
convoy raids z119 and 109 (2 subs)
Rolling 4d6:
(1, 1, 2, 3) -
I’ll say the first 2 were scotland and the last 2 were UK. good shooting!
Changed my mind on 1 mobilization - transport will be in z98 instead of 81
UK6 = 29(territories) +0(NOs) -6(convoy damage) +29 (Italy plunder again!) = 52IPCs
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damn pesky Italians, what was Hitler thinking when he allied with them…
Italy turn 6
–>Combat movement
z95: 1 SS --> z98 (defenseless TT)
–>NCM
z95: 2 SS --> z91
Bul: 1 ARM, 1 ART, 2 INF --> Rom -
Germany, Austria-Hungary and Turkey almost won world war 1 with Italy on the allied side.
ANZAC 6
PURCHASE & REPAIR
save 10COMBAT MOVES
Dutch New Guinea
1 inf from New South Wales via tt z62 to z45NONCOMBAT MOVES
z66
1 inf from New Zealand via tt z62 to z66COLLECT INCOME
ANZAC6 = 10(territories) +5(islands NO) +10 saves = 15IPCsFrance NCMs 1 fig from Egypt to Southern Italy
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Germany turn 7
–>Purchase & repair
purchase: 2 Fig (20) + 2 TacB (22) + 4 Mech (16) = 58
save 2 ipc–>Combat movement
Wgr: 4 Mech --> Sita
Nita: 2 INF, 2 ART --> Sita
Wgr: 2 Fig, 2 TacB --> z97 (land Wgr)
Rom: 2 TacB --> z97 (land Nita)
Nov: 2 bomber --> z97 (land Nita)
Nov: 3 ART --> Arch
Nor: 1 ARM, 1 INF --> TT --> Arch
Fin: 1 INF --> TT --> Arch
Kar: 1 INF --> TT --> Arch
Nov: 3 Fig --> Arch (land Nov)
Nukr: 10 INF, 10 ART, 2 Mech, 8 ARM --> Sukr–>Combat
Sita
A:
Rolls: 4@1 4@2; Total Hits: 34@1: (1, 4, 6, 6)4@2: (2, 2, 3, 4)
D:
Rolls: 4@2 1@4; Total Hits: 44@2: (1, 3, 1, 2)1@4: (4)
z97
A:
Rolls: 4@3 4@4; Total Hits: 14@3: (1, 6, 6, 5)4@4: (6, 6, 5, 6)
D:
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (5, 2)2@3: (2, 5)1@4: (4)
Arch
A:
Rolls: 6@2 4@3; Total Hits: 86@2: (1, 1, 1, 2, 2, 1)4@3: (5, 2, 1, 6)
D:
Rolls: 5@2; Total Hits: 05@2: (3, 3, 4, 4, 5)
Sukr
A:
Rolls: 2@1 20@2 8@3; Total Hits: 102@1: (5, 5)20@2: (2, 6, 4, 2, 4, 4, 1, 3, 4, 5, 5, 6, 4, 2, 6, 5, 2, 1, 1, 3)8@3: (6, 2, 3, 6, 5, 6, 4, 3)
D:
Rolls: 3@2 1@3; Total Hits: 13@2: (4, 3, 1)1@3: (5)
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Arch twol
Sukr twlo 1 INF
retreat z97 (losses: 1 Fig, 2 TacB), you lose 1 TacB I think?Sita round 2 (Fuhrer is not amused with Italian blunders)
A:
Rolls: 4@2; Total Hits: 44@2: (1, 2, 1, 2)
D:
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (5)
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Sita twlo 2 INF, 3 Mech
–>NCM
Nukr: 2 AA --> Sukr
Ger: 2 Mech --> Bal & Epl
Vyb: 2 ART --> Nov–>Placement
Nov: 3 MEch
Ger: 1 MEch
Wger: 2 Fig, 2 TacB–>Income
territories: 49
no’s: 15
saved: 2
total: 66 -
USSR 7
PURCHASE & REPAIR
10 inf
30 totalCOMBAT MOVES
Caucasus (1 armor)
3 inf from Volgagrad
1 inf from Kazakhstan
1 fig from Volgagrad
aRolls: 4@1, 1@3; Total Hits: 24@1,: (6, 3, 1, 3)1@3: (3)
dRolls: 1@3; Total Hits: 11@3: (2)
Novgorod (3 mech, 2 art, 3 fig)
3 inf, 2 art from Belarus
3 mech, 3 armor from Smolensk
1 fig, 1 tac from Russia
aRolls: 4@1, 4@2, 4@3, 1@4; Total Hits: 24@1,: (5, 2, 5, 3)4@2,: (5, 5, 2, 4)4@3,: (2, 6, 5, 4)1@4: (6)
dRolls: 5@2, 3@4; Total Hits: 25@2,: (2, 4, 6, 2, 3)3@4: (5, 5, 6)
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Novgorod 2
aRolls: 2@1, 4@2, 4@3, 1@4; Total Hits: 32@1,: (4, 3)4@2,: (4, 6, 5, 1)4@3,: (4, 4, 4, 2)1@4: (1)
dRolls: 3@2, 3@4; Total Hits: 43@2,: (5, 1, 1)3@4: (4, 6, 2)
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Novgorod 3
aRolls: 2@2, 4@3, 1@4; Total Hits: 22@2,: (4, 4)4@3,: (4, 2, 6, 3)1@4: (5)
dRolls: 3@4; Total Hits: 13@4: (5, 6, 4)
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Novgorod 4
aRolls: 1@2, 4@3, 1@4; Total Hits: 31@2,: (2)4@3,: (5, 4, 3, 4)1@4: (2)
dRolls: 1@4; Total Hits: 11@4: (2)
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What a slugging match.
NONCOMBAT MOVES
Smolensk
1 fig, 1 tac from Battle of Novgorod
9 inf from RussiaTambov
1 fig from battle of CaucasusRussia
6 art from Smolensk
2 inf, 6 art from SamaraKazakhstan
3 inf from SamaraRostov
1 inf from BryanskBryansk
1 inf from RussiaMOBILIZE UNITS
10 inf in RussiaCOLLECT INCOME
USSR7 = 29(territories) +0(NOs) -0(convoy damage) = 29IPCs -
Japan turn 7
–>Purchase & repair
purchase: 6 ARM (36) + 1 minor ic (12) + 2 CV (32) + 1 INF (3) = 83
save 0 ipc–>Combat movement
Sik: 4 INF, 3 ART --> Kaz
Epr: 2 ARM, 2 MEch --> Kaz
z6: 2 BB --> bombard Haw
Kor: 3 ART --> TT --> Haw
Jap: 6 INF --> TT --> Haw
Jeh: 1 MEch --> Man
Kor: 1 INF --> Man
Jap: 3 Fig, 2 TacB --> Man (land Kor)
Phi: 1 Fig --> z45 (defenseless TT) (land Phi)–>Combat
Kaz
A:
Rolls: 3@1 6@2 2@3; Total Hits: 43@1: (3, 5, 5)6@2: (2, 2, 3, 6, 1, 3)2@3: (5, 1)
D:
Rolls: 3@2; Total Hits: 23@2: (6, 2, 2)
Haw
A:
bombard
Rolls: 2@4; Total Hits: 12@4: (5, 4)
round 1
Rolls: 3@1 6@2; Total Hits: 23@1: (6, 6, 3)6@2: (5, 2, 2, 4, 4, 6)
D:
Rolls: 3@2; Total Hits: 13@2: (3, 1, 6)
Man
A:
Rolls: 2@1 3@3 2@4; Total Hits: 22@1: (2, 6)3@3: (4, 5, 4)2@4: (2, 1)
D:
Rolls: 3@2; Total Hits: 03@2: (5, 5, 6)
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Kaz twlo 2 INF
Haw round 2
A:
Rolls: 2@1 6@2; Total Hits: 12@1: (2, 3)6@2: (3, 6, 4, 5, 1, 3)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Man round 2
A:
Rolls: 2@1 3@3 2@4; Total Hits: 32@1: (4, 3)3@3: (3, 1, 4)2@4: (2, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
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Haw twlo 2 INF
Man twol–>NCM
z6: fleet --> z26
Epr: 1 MEch --> Irq
Ind: 3 ARM --> Epr–>Placement
z6: 2 CV
Ind: 3 ARM
Kor: 3 ARM
Irq: 1 minor IC
Jap: 1 INF–>Income
convoy disruption z80
Rolling 1d6:
(1) -
territories: 76
no’s: 15
damage: -1
total: 90Axis are controlling 6 victory cities on the Pacific map
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And I have no way of retaking any of those victory cities within 1 round!
Ya got me again Spoox!
AXIS WIN.