@SuperbattleshipYamato ANZAC-france-turn-2-complete-global-1940-game-37.tsvg
I have been using the TripleA calculator for some battles, is that okay or do you want me to stop using it?
No scramble in 111
z111
A:
Rolls: 1@2 2@3 4@4; Total Hits: 41@2: (6)2@3: (3, 1)4@4: (5, 5, 2, 1)
D:
Rolls: 1@2 1@4; Total Hits: 01@2: (3)1@4: (6)
z111 twol
–>NCM
as per map
–>Placement
z112: 1 CV, 1 SS, 1 DD
–>Income
territories: 39
no’s: 10
plunder: 19
total: 68
Man, good thing I didn’t scramble with those dice!
But the French did OK.
USSR 1
PURCHASE & REPAIR
3 armor
4 art
1 inf
37 total
COMBAT MOVES
none
NONCOMBAT MOVES
z111
1 sub from z127
Siberia
2 AA, 6 inf from Sakha
Yakutsk
6 inf from Buryatia
Buryatia
6 inf from Amur
Karelia
3 inf from Vyborg
1 AA from Novgorod
Belarus
1 AA, 6 inf, 1 art from Novgorod
2 inf from Baltic states
North Ukraine
1 inf from East Poland
1 inf from Bessarabia
3 inf from South Ukraine
Bryansk
1 mech, 1 armor from Volgagrad
2 AA, 1 inf, 1 art, 1 mech, 1 armor from Russia
Novgorod
1 fig, 1 tac from Russia
MOBILIZE UNITS
3 armor in Novgorod
3 art in South Ukraine
1 inf, 1 art in Volgagrad
COLLECT INCOME
USSR1 = 37(territories) +0(NOs) -0(convoy raids) = 37IPCs
Japan turn 1
–>Purchase & repair
purchase: 1 minor IC (12) + 2 TT (14) = 26
–>Combat movement
Jeh: 2 INF, 1 ART --> Cha (walk in)
Sha: 3 INF, 1 ART --> Anh (walk in)
Ksi: 3 INF, 1 ART --> Hun
Jap: 2 StratB --> Yun
Kwa: 3 INF, 1 ART --> Yun
Ksu: 1 Fig, 1 TacB --> Yun
Man: 2 Fig, 2 TacB --> Hun
–>Combat
Hun
A:
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 52@1: (4, 4)2@2: (2, 3)2@3: (2, 3)2@4: (3, 2)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Yun
A:
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 52@1: (5, 1)2@2: (1, 5)1@3: (3)3@4: (6, 3, 3)
D:
Rolls: 4@2; Total Hits: 14@2: (6, 2, 6, 5)
Hun twol
Yun twlo 1 INF
–>NCM
Hun: 2 Fig, 2 TacB --> Kwa
Yun: 1 Fig, 1 TacB, 2 StratB --> Kwa
Jap: 1 INF, 1 ART --> TT --> Kwa
z20: 1 TT --> z33
z20: 1 CA --> z36
Man: 1 INF, 1 ART --> TT --> Kwa
z19: 1 BB, 1 DD, 1 SS --> z36
Kor: 4 INF --> Man
Kor: 1 Fig --> Ksi
For: 1 Fig --> Kwa
Oki: 1 Fig --> Kwa
z6: fleet --> z36
Man: 1 MEch --> Cha
Ksu: 3 INF, 1 ART --> Anh
Jap: 2 Fig, 2 TacB --> Kwa
Man: 5 INF --> Jeh
–>Placement
z6: 2 TT
Ksu: 1 minor IC
–>Income
territories: 28
no’s: 10
total: 38
USA 1
PURCHASE & REPAIR
1 carrier
1 cruiser
1 destroyer
1 armor
1 art
2 inf
52 total
COMBAT MOVES
none
NONCOMBAT MOVES
z54
1 sub, 1 destroyer from z35
z31
1 fig from Philippines
1 destroyer, 1 cruiser, 1 battleship, 1 carrier, 1 fig from z10
1 sub, 1 cruiser from z26
Wake
2 fig from Hawaii
1 fig from Western US
z30
1 destroyer from z10
Hawaii
1 Bmb from Central US
1 AA, 1 inf from Western US via tt z10 to z26
Eastern US
3 mech from Central US
z11
1 cruiser, 1 transport with 1 inf, 1 art from Eastern US
Western US
1 inf, 1 armor from Central US
z10
1 fig from Eastern US
1 empty transport from z26
MOBILIZE UNITS
1 destroyer, 1 cruiser, 1 carrier in z10
2 inf, 1 art in Central US
1 armor in Eastern US
COLLECT INCOME
USA1 = 52(territories) +0(NOs) -0(convoy raids) = 52IPCs
CHINA 1
PURCHASE & REPAIR
4 inf
12 total
COMBAT MOVES
Yunnan (2 inf)
2 inf from Kweichow
6 inf, 1 fig from Szechuan
aRolls: 8@1, 1@3; Total Hits: 28@1,: (2, 6, 4, 1, 2, 1, 4, 3)1@3: (6)
dRolls: 2@2; Total Hits: 12@2: (3, 2)
oh crap you had an artillery hidden down in the southeast corner and i missed it. I’ll roll for that now
dRolls: 1@2; Total Hits: 01@2: (6)
Yunnan 2
aRolls: 7@1, 1@3; Total Hits: 37@1,: (6, 1, 6, 5, 2, 2, 1)1@3: (3)
dRolls: 1@2; Total Hits: 11@2: (1)
NONCOMBAT MOVES
Kansu
1 fig from yunnan battle
2 inf from Suiyuyan
1 inf from Shensi
MOBILIZE UNITS
4 inf in Yunnan
COLLECT INCOME
CHINA1 = 9(territories) + 6(Burma road) -0(convoy raids) - 15IPCs
UK 1
PURCHASE & REPAIR
Europe
2 destroyers
1 transport
1 art
save 1
28 total
Pacific
1 inf
2 art
1 armor
17 total
COMBAT MOVES
East Persia (walk in)
1 inf from West India
Central Persia (swim in)
1 inf, 1 art from India via tt z39 to z80
activate 2 friendly Iranian divisions
z96 (1 destroyer, 1 transport)
1 destroyer from z98
1 fig from Malta
1 tac from z98
aRolls: 1@2, 1@3, 1@4; Total Hits: 21@2,: (6)1@3,: (3)1@4: (1)
dRolls: 1@2; Total Hits: 01@2: (4)
z106 (1 sub)
1 destroyer from z109
1 Bmb from UK
aRolls: 1@2, 1@4; Total Hits: 11@2,: (6)1@4: (2)
dRolls: 1@1; Total Hits: 01@1: (5)
z91 (2 subs)
1 cruiser, 1 battleship from z110
aRolls: 1@3, 1@4; Total Hits: 21@3,: (1)1@4: (2)
I assume you would submerge after 1 round. If you would prefer to fight back, you can roll it.
z91
both subs sunk, so I will roll your defense rolls for them
dRolls: 2@1; Total Hits: 02@1: (5, 2)
NONCOMBAT MOVES
New Brunswick
1 Bmb from z106
z106
1 transport from z109
Kenya
1 inf from Sudan
1 mech from Egypt
Sudan
1 fig, 1 tac from z96 battle
1 inf, 1 art from Egypt
1 armor from Alexandria
1 AA, 1 inf from malta via tt z98 to z96 to z81
Egypt
1 inf, 1 art from Alexandria
z54
1 battleship from z39
z76
1 destroyer, 1 cruiser from z39
z81
1 cruiser, 1 carrier from z98
1 fig, 1 tac from India
Shan state
2 inf from Burma
Burma
1 AA, 4 inf from India
West India
1 inf from India
India
1 fig from Burma
z83
1 destroyer from z71
Rhodesia
1 inf from South Africa
UK
1 fig from Gibraltar
1 inf, 1 fig from Scotland
MOBILIZE UNITS
2 destroyers in z106
1 transport in z71
1 art in South Africa
1 inf, 2 art, 1 armor in India
COLLECT INCOME
Europe
28(territories) +5(all tts NO) - 0(convoy) +1 saved = 34IPCs
Pacific
17(territories) +5(hongkong+malaya NO) -0(convoy) = 22IPCs
forgot to take credit for conquering Persia.
Italy turn 1
–>Purchase & repair
purchase: 1 TT (7) = 7
save 3 ipc
–>Combat movement
Nita: 2 INF, 2 ART --> Sfr
Sita: 2 Figs --> z93
z95: 1 SS, 1 Ca --> z93
z95: 1 DD --> z96
Lib: 1 INF, 1 ART --> Tun
Nita: 1 bomber --> z96
Sita: 4 INF --> TT --> Trj
Nita: 1 ARM --> Yug
Alb: 2 INF, 1 ARM --> Yug
Tob: 3 INF, 1 ART, 1 Mech, 1 ARM --> Alx
Eth: 2 INF, 1 ART --> Ken
Iso: 1 INF --> Ken
–>Combat
Sfr
A:
Rolls: 4@2; Total Hits: 14@2: (5, 6, 4, 1)
D:
Rolls: 2@2; Total Hits: 12@2: (4, 1)
z93
A:
Rolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (4, 5, 2)
D:
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)
z96
A:
Rolls: 1@2 1@4; Total Hits: 11@2: (6)1@4: (3)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Alx
A:
Rolls: 3@1 2@2 1@3; Total Hits: 13@1: (4, 4, 2)2@2: (5, 6)1@3: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Tun
A:
Rolls: 2@2; Total Hits: 22@2: (2, 1)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Ken
A:
Rolls: 2@1 2@2; Total Hits: 22@1: (1, 4)2@2: (5, 1)
D:
Rolls: 2@2; Total Hits: 02@2: (4, 6)
Yug
A:
Rolls: 2@1 2@3; Total Hits: 02@1: (5, 4)2@3: (4, 6)
D:
Rolls: 3@2; Total Hits: 13@2: (2, 4, 3)
z96 twlo 1 DD (bomber back to Sita)
Alx twol
Tun twol
Ken twol
Sfr round 2
A:
Rolls: 3@2; Total Hits: 13@2: (1, 4, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
z93 round 2
A:
Rolls: 3@3; Total Hits: 13@3: (6, 5, 1)
D:
Rolls: 1@3; Total Hits: 11@3: (2)
Yugo round 2
A:
Rolls: 1@1 2@3; Total Hits: 01@1: (2)2@3: (5, 6)
D:
Rolls: 3@2; Total Hits: 13@2: (2, 3, 3)
Sfr twlo 2 INF
z93 twlo 1 SS, 1 Ca
Yugo retreat
–>NCM
as per map
–>Placement
z97: 1 TT
–>Income
territories: 16
no’s: 5 (mare nostrum)
damage: -1
saved: 3
total: 23
ANZAC 1
PURCHASE & REPAIR
1 mech
1 armor
10 total
COMBAT MOVES
Java (swim in)
2 inf from New South Wales via tt z62 to z42
NONCOMBAT MOVES
Queensland
2 fig from New Zealand
z54
1 destroyer from z62
1 cruiser from z63
South Australia
1 art from Queensland
Northern territory
1 inf from Queensland
Queensland
2 AA from New South Wales
MOBILIZE UNITS
1 mech, 1 armor in New South Wales
COLLECT INCOME
ANZAC 1 = 14(territories) + 0(NOs) -0(convoy raids) = 14IPCs
FRANCE1
NONCOMBAT MOVES
French Cenral Africa
1 inf from French West Africa
Morocco
1 inf from Algeria
French West Africa
1 fig from UK
z81
1 destroyer from z72
Scotland
1 inf from UK
Germany turn 2
–>Purchase & repair
purchase: 10 INF (30) + 9 ART (36) = 66
save 2 ipc
–>Combat movement
DOW Russia
Wfr: 1 INF, 1 ART --> TT from z112 --> Gib
z112: fleet --> z91
Rom: 5 ARM, 2 ART, 6 INF --> Epl
Pol: 2 INF, 2 ART --> Bal
Wgr: 2 bombers --> Bal
–>Combat
z91
A:
Rolls: 2@2 2@3 2@4; Total Hits: 32@2: (1, 2)2@3: (3, 6)2@4: (6, 5)
D:
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
Epl
A:
Rolls: 4@1 4@2 5@3; Total Hits: 24@1: (6, 2, 4, 4)4@2: (2, 5, 6, 6)5@3: (4, 5, 5, 2, 4)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Bal
A:
Rolls: 4@2 2@4; Total Hits: 24@2: (5, 3, 6, 2)2@4: (3, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (4)