Japan turn 7
–>Purchase & repair
purchase: 6 ARM (36) + 1 minor ic (12) + 2 CV (32) + 1 INF (3) = 83
save 0 ipc
–>Combat movement
Sik: 4 INF, 3 ART --> Kaz
Epr: 2 ARM, 2 MEch --> Kaz
z6: 2 BB --> bombard Haw
Kor: 3 ART --> TT --> Haw
Jap: 6 INF --> TT --> Haw
Jeh: 1 MEch --> Man
Kor: 1 INF --> Man
Jap: 3 Fig, 2 TacB --> Man (land Kor)
Phi: 1 Fig --> z45 (defenseless TT) (land Phi)
–>Combat
Kaz
A:
Rolls: 3@1 6@2 2@3; Total Hits: 43@1: (3, 5, 5)6@2: (2, 2, 3, 6, 1, 3)2@3: (5, 1)
D:
Rolls: 3@2; Total Hits: 23@2: (6, 2, 2)
Haw
A:
bombard
Rolls: 2@4; Total Hits: 12@4: (5, 4)
round 1
Rolls: 3@1 6@2; Total Hits: 23@1: (6, 6, 3)6@2: (5, 2, 2, 4, 4, 6)
D:
Rolls: 3@2; Total Hits: 13@2: (3, 1, 6)
Man
A:
Rolls: 2@1 3@3 2@4; Total Hits: 22@1: (2, 6)3@3: (4, 5, 4)2@4: (2, 1)
D:
Rolls: 3@2; Total Hits: 03@2: (5, 5, 6)