@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseSpoox (Axis) vs Vance (Allies) A3
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Sita twlo 2 INF, 3 Mech
–>NCM
Nukr: 2 AA --> Sukr
Ger: 2 Mech --> Bal & Epl
Vyb: 2 ART --> Nov–>Placement
Nov: 3 MEch
Ger: 1 MEch
Wger: 2 Fig, 2 TacB–>Income
territories: 49
no’s: 15
saved: 2
total: 66 -
USSR 7
PURCHASE & REPAIR
10 inf
30 totalCOMBAT MOVES
Caucasus (1 armor)
3 inf from Volgagrad
1 inf from Kazakhstan
1 fig from Volgagrad
aRolls: 4@1, 1@3; Total Hits: 24@1,: (6, 3, 1, 3)1@3: (3)
dRolls: 1@3; Total Hits: 11@3: (2)
Novgorod (3 mech, 2 art, 3 fig)
3 inf, 2 art from Belarus
3 mech, 3 armor from Smolensk
1 fig, 1 tac from Russia
aRolls: 4@1, 4@2, 4@3, 1@4; Total Hits: 24@1,: (5, 2, 5, 3)4@2,: (5, 5, 2, 4)4@3,: (2, 6, 5, 4)1@4: (6)
dRolls: 5@2, 3@4; Total Hits: 25@2,: (2, 4, 6, 2, 3)3@4: (5, 5, 6)
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Novgorod 2
aRolls: 2@1, 4@2, 4@3, 1@4; Total Hits: 32@1,: (4, 3)4@2,: (4, 6, 5, 1)4@3,: (4, 4, 4, 2)1@4: (1)
dRolls: 3@2, 3@4; Total Hits: 43@2,: (5, 1, 1)3@4: (4, 6, 2)
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Novgorod 3
aRolls: 2@2, 4@3, 1@4; Total Hits: 22@2,: (4, 4)4@3,: (4, 2, 6, 3)1@4: (5)
dRolls: 3@4; Total Hits: 13@4: (5, 6, 4)
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Novgorod 4
aRolls: 1@2, 4@3, 1@4; Total Hits: 31@2,: (2)4@3,: (5, 4, 3, 4)1@4: (2)
dRolls: 1@4; Total Hits: 11@4: (2)
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What a slugging match.
NONCOMBAT MOVES
Smolensk
1 fig, 1 tac from Battle of Novgorod
9 inf from RussiaTambov
1 fig from battle of CaucasusRussia
6 art from Smolensk
2 inf, 6 art from SamaraKazakhstan
3 inf from SamaraRostov
1 inf from BryanskBryansk
1 inf from RussiaMOBILIZE UNITS
10 inf in RussiaCOLLECT INCOME
USSR7 = 29(territories) +0(NOs) -0(convoy damage) = 29IPCs -
Japan turn 7
–>Purchase & repair
purchase: 6 ARM (36) + 1 minor ic (12) + 2 CV (32) + 1 INF (3) = 83
save 0 ipc–>Combat movement
Sik: 4 INF, 3 ART --> Kaz
Epr: 2 ARM, 2 MEch --> Kaz
z6: 2 BB --> bombard Haw
Kor: 3 ART --> TT --> Haw
Jap: 6 INF --> TT --> Haw
Jeh: 1 MEch --> Man
Kor: 1 INF --> Man
Jap: 3 Fig, 2 TacB --> Man (land Kor)
Phi: 1 Fig --> z45 (defenseless TT) (land Phi)–>Combat
Kaz
A:
Rolls: 3@1 6@2 2@3; Total Hits: 43@1: (3, 5, 5)6@2: (2, 2, 3, 6, 1, 3)2@3: (5, 1)
D:
Rolls: 3@2; Total Hits: 23@2: (6, 2, 2)
Haw
A:
bombard
Rolls: 2@4; Total Hits: 12@4: (5, 4)
round 1
Rolls: 3@1 6@2; Total Hits: 23@1: (6, 6, 3)6@2: (5, 2, 2, 4, 4, 6)
D:
Rolls: 3@2; Total Hits: 13@2: (3, 1, 6)
Man
A:
Rolls: 2@1 3@3 2@4; Total Hits: 22@1: (2, 6)3@3: (4, 5, 4)2@4: (2, 1)
D:
Rolls: 3@2; Total Hits: 03@2: (5, 5, 6)
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Kaz twlo 2 INF
Haw round 2
A:
Rolls: 2@1 6@2; Total Hits: 12@1: (2, 3)6@2: (3, 6, 4, 5, 1, 3)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Man round 2
A:
Rolls: 2@1 3@3 2@4; Total Hits: 32@1: (4, 3)3@3: (3, 1, 4)2@4: (2, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (4)
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Haw twlo 2 INF
Man twol–>NCM
z6: fleet --> z26
Epr: 1 MEch --> Irq
Ind: 3 ARM --> Epr–>Placement
z6: 2 CV
Ind: 3 ARM
Kor: 3 ARM
Irq: 1 minor IC
Jap: 1 INF–>Income
convoy disruption z80
Rolling 1d6:
(1) -
territories: 76
no’s: 15
damage: -1
total: 90Axis are controlling 6 victory cities on the Pacific map
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And I have no way of retaking any of those victory cities within 1 round!
Ya got me again Spoox!
AXIS WIN.
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I didn’t expect to win tbh
You really gave me a hard time in Europe, bu I think the key moment is where you attack Korea with the US fleet, leaving it vulnerable to a massive air and sea raid. Without that, I think the game would be far from over.
Anyways, very good game, as always.
If you want to play another, then always happy to join you. -
Korea was more of an opportunistic thing. kind of an experiment.
Anytime man, but I am kind of pressed at work this week.