Germany turn 6
–>Purchase & repair
repair: 1 CV z112, repair 2 damage major IC Ger
purchase: 3 ART (12) + 8 Mech (32) = 44
save 0
–>Combat movement
Nov: 1 INF --> Arch (walk in)
Nov: 3 INF, 2 ART --> Vyb
Epl: 2 bomber --> Vyb (land Epl)
Epl: 2 Fig --> Vyb (land Nov)
Nov: 1 INF --> Kar (walk in)
Wgr: 2 INF, 2 ART --> TT --> Nor
Wgr: 2 TacB, 3 Fig --> Nor (land Wgr, 1 Fig land Nov)
Den: 1 ARM --> TT --> Nor
z112: 1 BB, 1 CA --> bombard Nor
Wgr: 1 INF --> TT --> Fin (walk in, AA gun only)
Bes: 2 INF --> Sukr
Epl: 2 TacB --> Sukr (land Rom)
Epl: 6 ART, 2 Mech, 3 INF --> Nukr
Bes: 8 ARM --> Nukr
–>Combat
Vyb
A:
Rolls: 1@1 4@2 2@3 2@4; Total Hits: 41@1: (1)4@2: (5, 3, 5, 5)2@3: (3, 5)2@4: (3, 2)
D:
Rolls: 4@2; Total Hits: 34@2: (2, 2, 4, 2)
Nor
A:
bombard
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
round 1
Rolls: 4@2 1@3; Total Hits: 34@2: (2, 2, 4, 5)1@3: (3)
D:
Rolls: 4@2; Total Hits: 34@2: (1, 1, 2, 5)
Sukr
A:
Rolls: 2@1 2@3; Total Hits: 32@1: (1, 1)2@3: (2, 5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
Nukr
A:
Rolls: 11@2 8@3; Total Hits: 811@2: (3, 6, 1, 1, 2, 5, 5, 4, 4, 2, 6)8@3: (5, 4, 4, 1, 3, 3, 3, 4)
D:
Rolls: 1@2; Total Hits: 11@2: (1)