@SuperbattleshipYamato ANZAC-france-turn-2-complete-global-1940-game-37.tsvg
I have been using the TripleA calculator for some battles, is that okay or do you want me to stop using it?
ANZAC4 = 18(territories) +0(NOs) -0(convoy damage) +4 saved = 22IPCs
FRANCE NCMs
Cyprus
1 fig from Egypt
Egypt
1 inf from Sudan
transjordan
1 inf from Syria
This has turned out to be a pretty eventful round!
Germany turn 5
–>Purchase & repair
purchase: 1 SS (6) + 1 DD (8 + 3 TT (21) = 35
save 1 ipc
–>Combat movement
z104: 1 DD --> z105
Bal: 1 INF, 1 ART --> Bel
Bal: 6 INF, 2 ART --> Nov
Bal: 3 ARM --> Bes
Epl: 10 INF, 5 ARM, 4 ART, 2 Fig, 2 TacB --> Bes (land Epl)
Epl: 2 INF, 1 ART, 2 bomber --> Nukr (land Epl)
–>Combat
z105
first hit counts
A:
Rolls: 10@2; Total Hits: 510@2: (3, 1, 2, 6, 2, 2, 6, 3, 2, 6)
D:
Rolls: 10@1; Total Hits: 210@1: (5, 1, 4, 2, 5, 3, 5, 2, 1, 5)
Bel
A:
Rolls: 2@2; Total Hits: 12@2: (2, 6)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
Nov
A:
Rolls: 8@2; Total Hits: 38@2: (6, 1, 6, 6, 2, 5, 2, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
Nukr
A:
Rolls: 1@1 2@2 2@4; Total Hits: 41@1: (3)2@2: (1, 1)2@4: (4, 3)
D:
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Bes
AA fire
Rolls: 3@1; Total Hits: 03@1: (4, 5, 5)
z105 mutual destruction
Bel twlo 1 INF
Nov twlo 1 INF
Nukr twlo 1 INF
Bes round 1
A:
Rolls: 6@1 8@2 10@3 2@4; Total Hits: 116@1: (4, 2, 1, 3, 5, 4)8@2: (6, 3, 2, 5, 6, 4, 6, 1)10@3: (5, 4, 3, 3, 2, 1, 2, 3, 5, 3)2@4: (1, 6)
D:
Rolls: 7@2; Total Hits: 27@2: (2, 5, 3, 4, 6, 1, 6)
Bes twlo 2 INF
–>NCM
z104: fleet --> z112
z119: 1 SS --> z125
Epl: 1 Fig, 2 TacB --> Wgr
Bal: 3 AA --> Epl
Pol: 4 INF, 6 ART --> Epl
Ger: 2 Mech --> Epl
–>Placement
z112: 1 DD, 1 SS, 3 TT
–>Income
territories: 41
no’s: 5
total: 46
uhm, I just noticed I forgot to type down an attack (I always write them on paper first), I seem to have forgotten this in my list.
1 Fig goes to free kill the TT in z95 and lands back in Wgr. Now I can assure that this was the plan before I started posting Germany 5. But I’d understand it if you don’t want to let this happen. So it’s your call.
No problem; I took off those transports in z95.
USSR 5
PURCHASE & REPAIR
7 inf
6 art
1 armor
51 total
COMBAT MOVES
Belarus (1 art)
1 inf from Smolensk
1 fig from South Ukraine
aRolls: 1@1, 1@3; Total Hits: 11@1,: (3)1@3: (1)
dRolls: 1@2; Total Hits: 11@2: (2)
North Ukraine (1 inf, 1 art)
2 inf, 1 fig, 1 tac from South Ukraine
aRolls: 2@1, 1@3, 1@4; Total Hits: 12@1,: (6, 6)1@3,: (6)1@4: (2)
dRolls: 2@2; Total Hits: 02@2: (5, 5)
North Ukraine 2
aRolls: 1@1, 1@3, 1@4; Total Hits: 21@1,: (5)1@3,: (1)1@4: (2)
dRolls: 1@2; Total Hits: 01@2: (4)
NONCOMBAT MOVES
Smolensk
1 fig from Battle of Belarus
1 fig, 1 tac from battle of north Ukraine
4 mech, 3 armor from South Ukraine
1 art, 5 inf from Russia
Bryansk
1 AA, 1 inf, 7 art from South Ukraine
Vyborg
2 inf from Finland
2 art from Karelia
Finland
1 AA from Karelia
Vologda
4 inf from novosibersk
Kazakhstan
2 inf from novosibersk
Novosibersk
6 inf from Timguska
MOBILIZE UNITS
3 inf in Norway
1 inf in South Ukraine
3 inf, 6 art, 1 armor in Russia
COLLECT INCOME
convoy raid z125 (1 sub)
Rolling 2d6:
(2, 6)
USSR 5 = 37(territories) + 6(norway& finland NO) -2(convoy damage) = 41IPCs
Japan turn 5
–>Purchase & repair
purchase: 2 DD (16) + 4 TT (28) + 4 Mech (16) = 60
save 0 ipc
–>Combat movement
Ind: 2 bomber --> Tsi (land She)
Epr: 1 ARM --> Cpr --> Blitz Irq
Sik: 1 INF --> Tsi
She: 12 INF, 1 Mech, 3 ART --> Tsi
Shn: 1 INF, 1 ART --> TT --> Jav
Sum: 1 ART --> TT --> Cel (walk in)
z19: 1 DD --> z6
z36: 2 BB, 2 CA, 2 DD, 2 SS, 3 CV, 3 Fig, 3 TacB --> z6
Kwa: 4 Fig, 3 TacB --> z6 (land Jap)
Jap: 3 Fig --> z6 (land Kwa)
Hon: ARM --> TT from z36 --> Phi
Mal + Sia: 1 INF --> TT --> Phi
–>Combat
Tsi
A:
Rolls: 11@1 6@2 2@4; Total Hits: 511@1: (5, 2, 4, 5, 2, 5, 4, 4, 6, 1, 6)6@2: (6, 1, 3, 5, 2, 1)2@4: (5, 1)
D:
Rolls: 10@2 1@4; Total Hits: 410@2: (4, 2, 3, 5, 3, 2, 4, 3, 3, 2)1@4: (4)
Jav
A:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
z6
A:
Rolls: 5@2 12@3 8@4; Total Hits: 125@2: (1, 5, 2, 5, 2)12@3: (5, 5, 3, 4, 4, 4, 6, 3, 5, 6, 2, 5)8@4: (4, 3, 1, 3, 6, 3, 6, 3)
D:
Rolls: 1@1 6@2 4@3 1@4; Total Hits: 51@1: (6)6@2: (1, 6, 2, 1, 5, 3)4@3: (5, 6, 1, 1)1@4: (5)
Phi
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 3)1@3: (2)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Tsi round 2
A:
Rolls: 7@1 6@2 2@4; Total Hits: 27@1: (5, 5, 6, 5, 4, 3, 5)6@2: (6, 1, 4, 3, 6, 3)2@4: (6, 1)
D:
Rolls: 5@2 1@4; Total Hits: 15@2: (3, 3, 4, 5, 4)1@4: (1)
Jav round 2
A:
Rolls: 2@2; Total Hits: 02@2: (6, 5)
D:
Rolls: 1@2; Total Hits: 11@2: (1)
z6 round 2
i take hits on 3 CV, 2 BB
you have only damaged BB left if I’m not mistaken
A:
Rolls: 5@2 12@3 8@4; Total Hits: 165@2: (2, 2, 1, 4, 1)12@3: (5, 2, 6, 4, 2, 5, 2, 4, 4, 2, 4, 1)8@4: (4, 4, 4, 4, 4, 1, 6, 2)
D:
Rolls: 1@4; Total Hits: 01@4: (5)
Phi round 2
A:
Rolls: 2@1 1@3; Total Hits: 02@1: (3, 2)1@3: (4)
D:
Rolls: 1@2; Total Hits: 11@2: (2)
z6 twol (all capital ships damaged, carrier based planes land on Jap)
Tsi round 3
A:
Rolls: 6@1 6@2 2@4; Total Hits: 56@1: (5, 6, 5, 6, 4, 1)6@2: (1, 1, 2, 3, 5, 6)2@4: (5, 1)
D:
Rolls: 3@2 1@4; Total Hits: 33@2: (4, 1, 2)1@4: (1)
Jav round 3
A:
Rolls: 1@2; Total Hits: 11@2: (1)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Phi round 3
A:
Rolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Tsi twlo 8 INF
Jav twlo 1 INF
Phi round 4
A:
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (5)
Phi round 5
A:
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (3)
Phi twlo 1 INF
–>NCM
Ind: 3 ARM --> Epr
z43: 1 DD --> z35
–>Placement
z6: 2 DD, 4 TT
Ind: 3 Mech
Ksu: 1 Mech
–>Income
territories: 70
no’s: 10
total: 80
btw for ANZAC, I think there was a mistake in the income last turn, just noticed when playing around on the money islands with Japan. There was still an ANZAC icon on Sumatra, wich was conquered by Japan on J4, resulting in 4 more ipc for ANZAC then it really was in reality. Can you confirm this?
Yeah, I see there were roundels for both Japan and Anzac on sumatra. I will adjust ANZAC down $4
USA 5
PURCHASE & REPAIR
1 minor IC
1 fig
1 tac
4 Bmb
81 total
Manchuria (walk in)
1 inf from Korea
COMBAT MOVES
z6 (2 subs, 5 destroyers, 3 damaged carriers, 2 cruisers, 2 damaged battleships, 4 transports)
5 Bmb from Western US
1 Bmb from Hawaii
3 fig from Caroline Islands
2 carriers, 2 fig, 2 tac from z26
a bold plan wich I did not expect
scramble 3 Figs
ooc: 5 DD, 2 CA, 2 BB, 3 Figs, 3 CV
the SS can’t be taken as casualties right because you can’t hit them? But they do participate in the battle?
I think the subs are in the battle, but they can only hit the carriers.
Here we go:
aRolls: 5@3, 8@4; Total Hits: 65@3,: (3, 6, 4, 6, 5)8@4: (4, 5, 1, 3, 5, 2, 2, 6)
dRolls: 2@1, 8@2, 2@3, 5@4; Total Hits: 82@1,: (1, 3)8@2,: (3, 3, 2, 3, 1, 6, 2, 5)2@3,: (6, 5)5@4: (1, 3, 4, 3, 6)
z6 2
subs won’t roll this time because they can’t hit anything.
aRolls: 2@3, 7@4; Total Hits: 62@3,: (1, 5)7@4: (5, 1, 1, 5, 4, 4, 1)
dRolls: 2@2, 2@3, 5@4; Total Hits: 62@2,: (3, 1)2@3,: (3, 6)5@4: (1, 2, 2, 5, 3)