Japan turn4
–>Purchase & repair
purchase: 3 ARM (18) + 2 TT (14) + 3 ART (12) + 2 DD (16) + 1 INF (3) = 63
save 0 ipc
–>Combat movement
Ind: 1 ARM --> Win --> blitz Epr
z39: 1 DD --> z80 (defenseless TT)
Bur: 2 INF, 3 ART --> Shn
Kwa: 3 Fig, 3 TacB --> Shn (land Kwa)
Ind: 1 INF, 1 ART --> TT --> Sum
Kwa: 2 bomber --> Sum (land Ind)
Ind: 1 INF --> TT --> Mal (walk in)
Fic: 1 INF --> Sia
Kwa: 1 Fig, 2 TacB --> Sia (land Kwa)
z39: 1 DD --> z43
z39: 3 Fig, 3 TacB --> z43 (land z36)
Sze: 1 INF --> Sik (walk in)
–>Combat
Shn
AA gunfire
Rolls: 3@1; Total Hits: 03@1: (3, 5, 5)
Sum
A:
Rolls: 2@2 2@4; Total Hits: 32@2: (1, 1)2@4: (3, 5)
D:
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Sia
A:
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (2)2@3: (3, 4)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (6)
z43
A:
Rolls: 1@2 3@3 3@4; Total Hits: 41@2: (3)3@3: (1, 6, 4)3@4: (2, 4, 4)
D:
Rolls: 1@1; Total Hits: 01@1: (4)