Gargantua vs. Corriganbp ("the giant slayer"), Oct 16 A3, Medium Luck, no tech
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Please repost G1 - no medium luck, and please proceed per your attacks.
Sorry partner, I was hoping to have a discussion first about Medium luck before starting our game :S Per my comments below at Harris Game Design…
Let’s play this game!
If you want to play Medium luck, is done on a roll by roll basis… So defender AND attack get to choose in each battle… which makes it difficult in PBF… If you want, and live in North America, I will text you my number via pvt forum and we can text on our turns when applicable. Otherwise… we should just use standard luck.
Any other considerations?
Anyways…
NO SCRAMBLES. - Unless you change your moves.
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I agree that that would be too slow. Let’s just go with standard.
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Thanks Corrigan.
Low Luck is a REALLY different creature… you constantly look for match-ups where you know all you have to send for example, si 2 fighters to garuntee one hit.
In the regular game however… you know that you might miss and so you have to send that extra fighter sometimes… it works equally on defence, sometimes you will take different units as casualties because LL changes the situation. The game is drastically altered… Risk and position are PARAMOUNT conditions in Axis and Allies.
ML mitigates most of the worst situations of both… but in reality, it’s only do-able face to face.
Looking forward to results of your perfectly planned attack!
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so both would have to agree to use low luck? and you would not have agreed to using low luck on my opening?
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Germany 1
Mobilize AC, 2 trans, save zilch
CombatAttack 106 – 2 subs vs. dst
Att
Rolls: 2@2; Total Hits: 12@2: (4, 2)
DefRolls: 1@2; Total Hits: 01@2: (4)
Attack 109 – 2 subs bmb 2 ftrs 2 tacs vs. dst – no scramble
108 & 118
Bmb fr e germ
Ftr fr Holland
Ftr fr w germ
2 tacs fr w germAtt
Rolls: 2@2 2@3 3@4; Total Hits: 42@2: (4, 5)2@3: (6, 3)3@4: (3, 4, 2)
DefRolls: 1@2; Total Hits: 11@2: (1)
Attack 111 - sub bmb 2 ftrs 2 tacs vs dst Bship no scramble
Sub fr 124
Ftr fr Norway
Ftr, tac fr w germ
Strat and tac fr e germAtt
Rolls: 1@2 2@3 3@4; Total Hits: 31@2: (2)2@3: (1, 6)3@4: (5, 3, 5)
DefRolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
Attack 112 – bship cruz ftr tac vs 2 cruz
Ftr fr hungary
Tac fr Poland
Bship and cruz fr 113Att
Rolls: 2@3 2@4; Total Hits: 22@3: (4, 5)2@4: (2, 4)
DefRolls: 2@3; Total Hits: 12@3: (5, 3)
Attack Paris – 5 inf 3 arts 5 tanks 3 mechs vs. 1 aa 6 inf 2 arts 2 tanks 1 ftr
1 inf 2 art 2 tanks fr Holland
4 inf 1 art 3 mechs fr w germ
3 tanks fr s germAtt
Rolls: 5@1 6@2 5@3; Total Hits: 55@1: (6, 6, 4, 5, 6)6@2: (1, 3, 1, 5, 6, 5)5@3: (5, 3, 2, 2, 4)
DefRolls: 8@2 2@3 1@4; Total Hits: 68@2: (2, 3, 5, 2, 2, 1, 1, 5)2@3: (4, 5)1@4: (4)
Attack w France – 2 inf 1 mech 1 tank vs 1 inf 1 art
Att
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 2, 2)1@3: (2)
DefRolls: 2@2; Total Hits: 22@2: (1, 1)
Attack Yugo – 3 tanks 9 inf 2 art vs. 5 inf
Att
Rolls: 7@1 4@2 3@3; Total Hits: 27@1: (5, 6, 6, 6, 2, 6, 5)4@2: (2, 5, 3, 4)3@3: (6, 5, 2)
DefRolls: 5@2; Total Hits: 35@2: (2, 2, 1, 3, 3)
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106 taken with 2 subs
109 taken with 1 sub, that’s a break for you that easily could have been 2 subs, makes a difference plus bmb 2 ftrs 2 tacs
111 all ships cleared, bmb 2 ftrs 2 tacs remain
112 cleared with 1/2 bship cruz ftr tac - important that the cruz survives
Attack Paris – 3 arts 5 tanks 2 mechs vs. 2 inf 2 arts 2 tanks 1 ftr
att
Rolls: 5@2 5@3; Total Hits: 55@2: (3, 5, 4, 3, 5)5@3: (2, 3, 3, 3, 1)
defRolls: 4@2 2@3 1@4; Total Hits: 34@2: (5, 5, 1, 4)2@3: (6, 3)1@4: (3)
Attack w France – 1 mech 1 tank vs 1 art
att
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (2)
defRolls: 1@2; Total Hits: 11@2: (1)
Attack Yugo – 3 tanks 6 inf 2 art vs. 3 inf
att
Rolls: 4@1 4@2 3@3; Total Hits: 54@1: (1, 5, 5, 2)4@2: (4, 5, 1, 1)3@3: (4, 3, 3)
defRolls: 3@2; Total Hits: 13@2: (6, 2, 6)
Promote our admirals and shoot our generals what a mixed opening.
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I guess my pep talk worked!
Attack Paris – 2 arts 5 tanks vs. 1 tank 1 ftr
att
Rolls: 2@2 5@3; Total Hits: 52@2: (3, 6)5@3: (3, 1, 1, 3, 1)
defRolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (5)
w france taken with a tank, your inf and art took out 2 inf and a mech.
Yugo taken with 3 tanks 5 inf 2 art
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Paris taken with 1 art and 5 tanks, not great.
NCM
Activate finland, inf fr Norway
Activate Bulgaria, inf fr Romania
Aa guns fr w germ to Holland
2 inf fr den to w germ
2 inf fr Norway to w germ via trans
3 arts fr e germ to w germ
11 inf and 3 aa fr e germ to s germ
3 inf fr Poland to e germ
1 ftrs fr 109 land on Ac in 112 (newly built)
Rest of 109 to Holland
Ftr and tac fr 112 to w germ
2 ftrs fr 111 to w germ
Bmb fr 111 to w germ
Tac fr 111 to ac in 112
Rest to w germMobilize 2 trans in 113
Mobilize AC in 112Collect 41 + 10 + 19 (French booty) = 70 ipcs in pocket
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Per your comments, what you’re saying is, that Sea-Lion isn’t always a 100% victory?
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I have never claimed it was 100% - I just said that it’s very probable. If you play standard luck anything can happen. In the last game that I played, there were several battles where an odds calculator would have given me 100% chances, and I lost them, so no way am I saying 100%. However, the success rate is high enough that it breaks things to the advantage of the Axis.
If you only believe that an absolute 100% breaks the game to one side’s advantage, then this does not break the game under that definition.
If I don’t take Paris, I am calling it off and this happened 1 time.
Here’s my record, when I go for sea lion.
15 sea lion attempts,
2 failed attempts, one with 82% odds, the other with something like 50-60% odds, I was being too aggressive and that was an alpha 2 game.
13 successful sea lion attempts, all ending with vcitory.
Eventually I will lose a post sea lion game, but the %s are still quite good.