@SuperbattleshipYamato russia-turn-1-complete-global-1940-game-37.tsvg
Fighter pilot 48 (allies) vs. Nothing to see here (axis)
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Yugo twlo 4Inf
Z93 retreat wlo 1fgt, 1Bmb
Fra retreat Germany has 3Art 4Arm, 1Fgt, 1Tac remaining, Fra has 1Fgt remaining -
I’ll let you decide which ship you want to keep in 93. along with the scrambling orders for Z111.
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I’ll keep the cru in z93 and no scramble in z111
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Z111: 1Sub, 2Fgt, 2Tac vs. 1DD, 1BB
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (6)2@3: (1, 4)2@4: (1, 6)
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (1)
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Round 2:
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 2)2@4: (1, 5)
Rolls: 1@4; Total Hits: 11@4: (3)
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Z111 cwlo 1Sub 1Fgt
Non Combat Movement:
To Fin: 3Inf Nor activate
To Bul: 1Inf Rom activate
To Z112: 1Fgt, 1Tac Z111, 1Trp Z113(with 1Inf Ger, 1AAGun WGer)
To WGer: 1 Tac Z111, 3Art, 4Arm, 1Tac Fra, 2Inf Den
To Nor: 1Inf Ger, 1AAGun WGer
To SIta: 1Fgt Fra, 1Tac Wfr
To Hun: 10Inf, 3Art, 3AAGun Ger, 3Inf Pol
To Ger: 2AAGun WGerPlacement:
To Z112: 1Car, 1DD, 1Sub
Convoydisruption (1Cru Z93 to Sfr)
Rolls: 1@3; Total Hits: 11@3: (2)
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I think you need to update your map.
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argh forgot to safe it
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Ok here’s the map
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Russia($37) buy 7art,3inf
NCM
2inf,Kar/3inf Vyb/ftr,tac Rus=>Nov
6inf,art Nov/inf Arch/3inf Bal=>Bel
2inf Epl/2inf Bes/3inf Sukr=>Nukr
inf,art,mech,arm Rus/mech,arm Vol=>Bry
2inf Cau=>Ros
6inf Amu/6inf,2aa Sak=>Bury
Collect $37 -
Japan 1:
Buy (26):
2 Sub (12)
2 Trp (14)DOW UK, ANZAC, FRANCE
Combat Movements:
To Cha: 2Inf, 1Art Jeh walk in
To Anh: 3Inf Sha, 1Mec Man walk in
To Wak: 1Inf, 1Art Jap via Trp Z6 walk in
To Fic: 2Inf Sia walk in
To Hun: 3Inf, 1Art Ksi, 1Fgt, 1Tac Man vs. 2Inf
To Yun: 2Inf, 1Art Kwa, 1Fgt, 1Tac Ksu vs. 4Inf
To Hon: 1Inf, 1Art Man, 1Fgt Oki, 1Fgt, 1Tac Man, 1BB Z19, 1Cru Z6 bombard
To Phi: 1Inf Oki, 1Art Sha via Trp Z19, 1Fgt, 1Tac Z33
To Z26: 1Sub, 1DD, 2Fgt, 2Tac Z6, 2Bmb Jap
To Z35: 1Cru Z20, 1Fgt For, 1Car Z33, 1DD Z19Need scrambling orders for Z26 and Z35
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scramble in z35
no scramble in z26 -
Combat:
Hun: 3Inf, 1Art, 1Fgt, 1Tac vs. 2Inf
Rolls: 2@1 2@2 1@3 1@4; Total Hits: 02@1: (3, 4)2@2: (6, 4)1@3: (4)1@4: (6)
Rolls: 2@2; Total Hits: 22@2: (2, 2)
Yun: 2Inf, 1Art, 1Fgt, 1Tac vs. 4Inf
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (5)2@2: (2, 6)1@3: (1)1@4: (1)
Rolls: 4@2; Total Hits: 14@2: (2, 5, 3, 6)
Hon: 1Inf, 1Art, 2Fgt, 1Tac, 1BB, 1Cru bombard
Rolls: 2@2 3@3 2@4; Total Hits: 52@2: (2, 1)3@3: (2, 1, 6)2@4: (1, 5)
Rolls: 2@2; Total Hits: 12@2: (1, 4)
Z35: 1DD, 1Cru, 1Fgt, 1Car vs. 1Sub, 1DD, 1Fgt
Rolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (2, 2)
Rolls: 1@1 1@2 1@4; Total Hits: 11@1: (2)1@2: (3)1@4: (4)
Z26: 1Sub, 1DD, 2Fgt, 2Tac, 2Bmb vs. 1Sub, 1DD, 1Cru
Rolls: 2@2 2@3 4@4; Total Hits: 52@2: (6, 2)2@3: (2, 3)4@4: (1, 3, 5, 6)
Rolls: 1@1 1@2 1@3; Total Hits: 01@1: (4)1@2: (4)1@3: (6)
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Round 2:
Hun: 1Inf, 1Art, 1Fgt, 1Tac vs. 2Inf
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 4)1@3: (3)1@4: (5)
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Yun: 1Inf, 1Art, 1Fgt, 1Tac vs. 1Inf
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 6)1@3: (1)1@4: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
Z35: 1Cru, 1Fgt vs. 1Fgt
Rolls: 2@3; Total Hits: 12@3: (4, 3)
Rolls: 1@4; Total Hits: 01@4: (5)
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Round 3:
Hun: 1Inf, 1Art, 1Fgt, 1Tac vs. 1Inf
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (4, 1)1@3: (3)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
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Phi:1Inf, 1Art, 1Fgt, 1Tac vs. 2Inf
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (6, 5)1@3: (3)1@4: (2)
Rolls: 2@2; Total Hits: 02@2: (3, 4)
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Cha twol
Anh twol
Wak twol
Fic twol
Hun twlo 2Inf
Yun twlo 1Inf
Hon twlo 1Inf
Phi twol
Z26 cwol
Z35 cwlo 1DDNon Combat Movements:
To Kwa: 1Fgt, 1Tac Yun, 1Fgt, 1Tac Hun, 2Fgt, 1Tac Hon, 1Fgt Z35
To Ksi: 1Fgt Kor, 3Inf, 1Art Ksu
To Jeh: 3Inf, 1AAGun Man
To Man 4Inf Kor
To Z6: 1Sub Z19
To Z31: 2Car, 1BB Z6, 2Fgt, 2Tac Z26
To Z35: 1Fgt, 1Tac Phi
To Z36: 1DD Z33Placement:
To Z6: 2Trp, 2SubConvoydisruption (1BB before Siam):
Rolls: 1@3; Total Hits: 11@3: (2)
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1 Convoydamge since Sia only has an IPCvalue of 1
Collection:
37(TT)-1(Convoy)=36ICP
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US 1(52)buy dd,2cv,bmb
combat
bb,cv,cru,dd,ftr,tac z10/ftr Wus/bmb Cus/ftr Haw=>dd,sub z26
Attack
Rolls: 1@2 4@3 3@4; Total Hits: 61@2: (2)4@3: (4, 1, 2, 3)3@4: (3, 6, 1)
Defend
Rolls: 1@1 1@2; Total Hits: 01@1: (4)1@2: (4)