@barnee
Thank you - looks like that did the trick!
Fighter pilot 48 (allies) vs. Nothing to see here (axis)
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There is an inf in Gib and i don’t know where it’s coming from.
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@fighter:
Mobilize
cv,ftr to sz110
4art to Indcollect London 32 +10(no) +2saved=$44
Calcutta $10Your 4Art are Standing in Wind not in Ind
There is no 10 IPCs for the UK the No German Sub NO is gone in Alpha+3 so you got 32+5+2=39ICP
And Calcutta has 14 in territories and 1 Saved so that would be 15ICP.
I made a map with all the adjustments, including removing that Inf in Gib since none of you move could have placed one there and there isn’t one to begin with. -
ok-thanks for the heads up on those correction s.
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If you want we can begin again with all the updates in place. It’s been somewhat of a sloppy start-putting in the changes as we go. I’ll finish up with anything France might do-then wait for what you decide-you can go with German #2 or begin again with a revamped German #1(the changes will probably help the balance–I’m leaning to restart as I want to get the real feel of the revamped alpha 3-but I’ll leave that up to you.
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Restarting is fine by me: I’ll probably make some minor things different, but It’ll go somawhat into the same direction.
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Here’s the map with the new setup. You can look if everythings allright with it
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Looks good to me
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Germany 1:
Buy (30):
1 Car (16)
1 DD (8)
1 Sub (6)Combat Movements:
To Wfr: 2Inf, 1Arm Hol, 1Tac WGer vs. 1Inf, 1Art
To Fra: 2Inf, 2Art, 2Arm, 1Fgt Hol, 3Inf, 1Art, 3Mec WGer, 2 Arm SGer, 1Fgt Hun, 1Tac Pol vs. 6Inf, 2Art, 1AAGun, 2Arm, 1Fgt
To Sfr: 1Mec WGer, 1Arm SGer, 1Tac Ger vs. 1Inf, 1Art
To Yugo: 6Inf, 2Art SGer, 1Arm Pol, 2Inf, 1Arm Hun, 1Inf, 1Arm Rom vs. 5Inf
To Z91: 1Sub Z103, 1Sub Z108 vs. 1Cru
To Z93: 1Fgt WGer, 2Bmb Ger vs. 1DD, 1Cru
To Z106: 1Sub Z117 vs. 1DD 1Trp
To Z111: 1Sub Z118, 1Fgt Nor, 1Fgt, 2Tac WGer vs. 1DD, 1BB
To Z112: 1Sub Z124, 1Cru, 1BB Z113 -
I need scrambling orders for Z111
Combat:
Wfr: 2Inf, 1Arm, 1Tac vs. 1Inf, 1Art
Rolls: 2@1 1@3 1@4; Total Hits: 42@1: (1, 1)1@3: (3)1@4: (2)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Fra: 5Inf, 3Art, 3Mec, 4Arm, 2Fgt, 1Tac vs. 6Inf, 2Art, 1AAGun, 2Arm, 1Fgt
AAGun Fgt:
Rolls: 2@1; Total Hits: 12@1: (1, 6)
AAGun Tac:
Rolls: 1@1; Total Hits: 01@1: (2)
disregard the 3s, and 4s from the right if it hits
Rolls: 5@1 6@2 6@3 1@4; Total Hits: 45@1: (3, 6, 2, 1, 4)6@2: (4, 6, 5, 3, 5, 5)6@3: (6, 6, 6, 5, 1, 2)1@4: (1)
Rolls: 8@2 2@3 1@4; Total Hits: 38@2: (6, 5, 5, 5, 5, 6, 2, 6)2@3: (3, 5)1@4: (1)
Sfr: 1Mec, 1Arm, 1Tac vs. 1Inf, 1Art
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (2)1@3: (1)1@4: (3)
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Yugo: 9Inf, 2Art, 3Arm vs. 5Inf
Rolls: 7@1 4@2 3@3; Total Hits: 77@1: (3, 5, 5, 2, 4, 2, 1)4@2: (2, 1, 1, 1)3@3: (6, 2, 3)
Z91: 2Sub vs. 1Cru (if one Sub hits ignore cruiser hit)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Rolls: 1@3; Total Hits: 11@3: (1)
Z93: 1Fgt, 2Bmb vs. 1DD, 1Cru
Rolls: 1@3 2@4; Total Hits: 01@3: (4)2@4: (6, 6)
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)
Z106: 1Sub vs. 1DD 1Trp (multiple Rounds first hit wins)
Rolls: 10@2; Total Hits: 410@2: (6, 6, 6, 6, 1, 6, 2, 2, 1, 5)
Rolls: 10@2; Total Hits: 610@2: (1, 6, 1, 4, 2, 2, 6, 3, 2, 1)
Z112: 1Sub, 1Cru, 1BB vs. 2Cru (if Sub hits ignore the second 3)
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (3)1@4: (3)
Rolls: 2@3; Total Hits: 22@3: (1, 3)
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forgot Yugo Defender:
Rolls: 5@2; Total Hits: 45@2: (2, 2, 1, 1, 5)
Wfr twol
Sfr twlo 1Mec, 1Tac
Fra: Germany lost 1Fgt(Hun), 3Inf Fra lost 1AAGun, 2Inf
Z91 cwol
Z106 dwlo 1Sub
Z112 cwol, 1BB damaged
Z93 Germany lost 1FgtRound 2:
Fra: 2Inf, 3Art, 3Mec, 4Arm, 1Fgt, 1Tac vs. 4Inf, 2Art, 2Arm, 1Fgt
Rolls: 2@1 6@2 5@3 1@4; Total Hits: 82@1: (2, 3)6@2: (1, 3, 2, 1, 6, 6)5@3: (2, 3, 5, 3, 3)1@4: (1)
Rolls: 6@2 2@3 1@4; Total Hits: 56@2: (4, 6, 5, 2, 1, 5)2@3: (3, 2)1@4: (2)
Z93: 2Bmb vs. 1DD, 1Cru
Rolls: 2@4; Total Hits: 12@4: (5, 1)
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)
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Yugo twlo 4Inf
Z93 retreat wlo 1fgt, 1Bmb
Fra retreat Germany has 3Art 4Arm, 1Fgt, 1Tac remaining, Fra has 1Fgt remaining -
I’ll let you decide which ship you want to keep in 93. along with the scrambling orders for Z111.
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I’ll keep the cru in z93 and no scramble in z111
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Z111: 1Sub, 2Fgt, 2Tac vs. 1DD, 1BB
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (6)2@3: (1, 4)2@4: (1, 6)
Rolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (1)
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Round 2:
Rolls: 2@3 2@4; Total Hits: 32@3: (3, 2)2@4: (1, 5)
Rolls: 1@4; Total Hits: 11@4: (3)
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Z111 cwlo 1Sub 1Fgt
Non Combat Movement:
To Fin: 3Inf Nor activate
To Bul: 1Inf Rom activate
To Z112: 1Fgt, 1Tac Z111, 1Trp Z113(with 1Inf Ger, 1AAGun WGer)
To WGer: 1 Tac Z111, 3Art, 4Arm, 1Tac Fra, 2Inf Den
To Nor: 1Inf Ger, 1AAGun WGer
To SIta: 1Fgt Fra, 1Tac Wfr
To Hun: 10Inf, 3Art, 3AAGun Ger, 3Inf Pol
To Ger: 2AAGun WGerPlacement:
To Z112: 1Car, 1DD, 1Sub
Convoydisruption (1Cru Z93 to Sfr)
Rolls: 1@3; Total Hits: 11@3: (2)
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I think you need to update your map.
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argh forgot to safe it