Japan:
Kwangtung: +0.68 swing
Sea zone 37: +0.88 swing
Sea zone 35: +0.07 swing
Hunan: +0.69 swing
Yunnan: +0.07 swing
Philippines: -0.36 swing
Total for round 1: +1.69 in favor of the Allies
Fra twol
Alx twol
Round 2:
Egy: 2Inf, 1Art, 1Bmb, vs. 1Art
Rolls: 1@1 2@2 1@4; Total Hits: 11@1: (3)2@2: (6, 5)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
Gre: 1Inf, 1Arm 2Fgt vs. 2Inf
Rolls: 1@1 3@3; Total Hits: 21@1: (2)3@3: (6, 1, 2)
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Z93 (assuming you lost the DD, first shot is sneak attack, if you lost the Cru instead take the fourth roll):
Rolls: 1@2; Total Hits: 01@2: (3)
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)
Rolls: 1@3; Total Hits: 01@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6)
Egy twlo 2Inf
Gre twlo 2Inf
Round 3:
Z93 (assuming you lost the DD, first shot is sneak attack, if you lost the Cru instead take the fourth roll):
Rolls: 1@2; Total Hits: 01@2: (3)
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5)
Rolls: 1@3; Total Hits: 11@3: (3)
Rolls: 1@2; Total Hits: 01@2: (6)
Ok since you are obviously going to choose the battle where you actually hit something I’m going to proceed with the Cruiser intact
Round 4:
Z93: 1DD, 1Cru vs. 1Cru
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)
:aaa 1@3
defender:
Rolls: 1@3; Total Hits: 01@3: (6)
Non Combat Movements:
To Tob: 1Inf, 1Art Lyb, 1Bmb Egy
To SIta: 2Fgt Gre
To Sfr: 2AAGun NIta
To NIta: 3Inf SIta
Placement:
To NITa: 1Inf
To Z97: 1Trp
Convoy disruption (1French DD raiding Ken):
Rolls: 1@3; Total Hits: 01@3: (6)
Collection:
18(TT)+10(NO)+19(plunder france)=37 ICP
I’d like to cancel the move of 1Inf, 1Art from Lyb to Tob
There is an inf in Gib and i don’t know where it’s coming from.
@fighter:
Mobilize
cv,ftr to sz110
4art to Indcollect London 32 +10(no) +2saved=$44
Calcutta $10
Your 4Art are Standing in Wind not in Ind
There is no 10 IPCs for the UK the No German Sub NO is gone in Alpha+3 so you got 32+5+2=39ICP
And Calcutta has 14 in territories and 1 Saved so that would be 15ICP.
I made a map with all the adjustments, including removing that Inf in Gib since none of you move could have placed one there and there isn’t one to begin with.
ok-thanks for the heads up on those correction s.
If you want we can begin again with all the updates in place. It’s been somewhat of a sloppy start-putting in the changes as we go. I’ll finish up with anything France might do-then wait for what you decide-you can go with German #2 or begin again with a revamped German #1(the changes will probably help the balance–I’m leaning to restart as I want to get the real feel of the revamped alpha 3-but I’ll leave that up to you.
Restarting is fine by me: I’ll probably make some minor things different, but It’ll go somawhat into the same direction.
Here’s the map with the new setup. You can look if everythings allright with it
Looks good to me
Germany 1:
Buy (30):
1 Car (16)
1 DD (8)
1 Sub (6)
Combat Movements:
To Wfr: 2Inf, 1Arm Hol, 1Tac WGer vs. 1Inf, 1Art
To Fra: 2Inf, 2Art, 2Arm, 1Fgt Hol, 3Inf, 1Art, 3Mec WGer, 2 Arm SGer, 1Fgt Hun, 1Tac Pol vs. 6Inf, 2Art, 1AAGun, 2Arm, 1Fgt
To Sfr: 1Mec WGer, 1Arm SGer, 1Tac Ger vs. 1Inf, 1Art
To Yugo: 6Inf, 2Art SGer, 1Arm Pol, 2Inf, 1Arm Hun, 1Inf, 1Arm Rom vs. 5Inf
To Z91: 1Sub Z103, 1Sub Z108 vs. 1Cru
To Z93: 1Fgt WGer, 2Bmb Ger vs. 1DD, 1Cru
To Z106: 1Sub Z117 vs. 1DD 1Trp
To Z111: 1Sub Z118, 1Fgt Nor, 1Fgt, 2Tac WGer vs. 1DD, 1BB
To Z112: 1Sub Z124, 1Cru, 1BB Z113
I need scrambling orders for Z111
Combat:
Wfr: 2Inf, 1Arm, 1Tac vs. 1Inf, 1Art
Rolls: 2@1 1@3 1@4; Total Hits: 42@1: (1, 1)1@3: (3)1@4: (2)
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Fra: 5Inf, 3Art, 3Mec, 4Arm, 2Fgt, 1Tac vs. 6Inf, 2Art, 1AAGun, 2Arm, 1Fgt
AAGun Fgt:
Rolls: 2@1; Total Hits: 12@1: (1, 6)
AAGun Tac:
Rolls: 1@1; Total Hits: 01@1: (2)
disregard the 3s, and 4s from the right if it hits
Rolls: 5@1 6@2 6@3 1@4; Total Hits: 45@1: (3, 6, 2, 1, 4)6@2: (4, 6, 5, 3, 5, 5)6@3: (6, 6, 6, 5, 1, 2)1@4: (1)
Rolls: 8@2 2@3 1@4; Total Hits: 38@2: (6, 5, 5, 5, 5, 6, 2, 6)2@3: (3, 5)1@4: (1)
Sfr: 1Mec, 1Arm, 1Tac vs. 1Inf, 1Art
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (2)1@3: (1)1@4: (3)
Rolls: 2@2; Total Hits: 22@2: (1, 2)
Yugo: 9Inf, 2Art, 3Arm vs. 5Inf
Rolls: 7@1 4@2 3@3; Total Hits: 77@1: (3, 5, 5, 2, 4, 2, 1)4@2: (2, 1, 1, 1)3@3: (6, 2, 3)
Z91: 2Sub vs. 1Cru (if one Sub hits ignore cruiser hit)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Rolls: 1@3; Total Hits: 11@3: (1)
Z93: 1Fgt, 2Bmb vs. 1DD, 1Cru
Rolls: 1@3 2@4; Total Hits: 01@3: (4)2@4: (6, 6)
Rolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)
Z106: 1Sub vs. 1DD 1Trp (multiple Rounds first hit wins)
Rolls: 10@2; Total Hits: 410@2: (6, 6, 6, 6, 1, 6, 2, 2, 1, 5)
Rolls: 10@2; Total Hits: 610@2: (1, 6, 1, 4, 2, 2, 6, 3, 2, 1)
Z112: 1Sub, 1Cru, 1BB vs. 2Cru (if Sub hits ignore the second 3)
Rolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (3)1@4: (3)
Rolls: 2@3; Total Hits: 22@3: (1, 3)
forgot Yugo Defender:
Rolls: 5@2; Total Hits: 45@2: (2, 2, 1, 1, 5)
Wfr twol
Sfr twlo 1Mec, 1Tac
Fra: Germany lost 1Fgt(Hun), 3Inf Fra lost 1AAGun, 2Inf
Z91 cwol
Z106 dwlo 1Sub
Z112 cwol, 1BB damaged
Z93 Germany lost 1Fgt
Round 2:
Fra: 2Inf, 3Art, 3Mec, 4Arm, 1Fgt, 1Tac vs. 4Inf, 2Art, 2Arm, 1Fgt
Rolls: 2@1 6@2 5@3 1@4; Total Hits: 82@1: (2, 3)6@2: (1, 3, 2, 1, 6, 6)5@3: (2, 3, 5, 3, 3)1@4: (1)
Rolls: 6@2 2@3 1@4; Total Hits: 56@2: (4, 6, 5, 2, 1, 5)2@3: (3, 2)1@4: (2)
Z93: 2Bmb vs. 1DD, 1Cru
Rolls: 2@4; Total Hits: 12@4: (5, 1)
Rolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)
Yugo twlo 4Inf
Z93 retreat wlo 1fgt, 1Bmb
Fra retreat Germany has 3Art 4Arm, 1Fgt, 1Tac remaining, Fra has 1Fgt remaining
I’ll let you decide which ship you want to keep in 93. along with the scrambling orders for Z111.
I’ll keep the cru in z93 and no scramble in z111