Fighter pilot 48 (allies) vs. Nothing to see here (axis)

  • '11

    you should have had one more hit registered last time but since both your 3’s missed it shouldn’t matter–I have a ftr,tac 2bmb you have 1 unit(either a ftr or bb) defending at 4
    Attack
    DiceRolls: 1@3 3@4; Total Hits: 31@3: (3)3@4: (4, 1, 6)
    Defend
    DiceRolls: 1@4; Total Hits: 11@4: (1)

  • '11

    result z25 cwlo 2cv,dd,3ftrs

    ncm
    tac,2bmb z25 to Haw

    mobilize
    cv,2ftr,4sub to z10

    collect $72

    02USd_Nothingtoseehere_vs_fighterpilot48.AAM

  • '11

    US income s/b $76 (they saved 4)
    China 2(15)
    buy 3art,inf

    combat
    3inf She/ftr Yun=>inf Sui
    Attack
    DiceRolls: 3@1 1@3; Total Hits: 13@1: (2, 3, 5)1@3: (3)
    Defend
    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • '11

    two other combat moves were: inf from Yun walk into Hun
                                              inf  from Hun walk in Kwa

    ncm
    inf Yun to Kwe

    mobilize
    inf to She
    3art to Yun

    collect 10+6(no)=$16

    02China_Nothingtoseehere_vs_fighterpilot48.AAM

  • '11

    UK#2
    calcutta(19) buy3subs save$1

    combat
    inf Yun walk in Fic

    ncm
    3inf Mal to Shn
    2ftr,tac Yun to Ind
    5inf Bur to Yun
    inf,art Sum(via trnz41) to Ind
    2arm,mech Ind to Epr

    mobilize 3 subs to z39
    collect 21+1(saved)=$22

    London(29)  repair airbase $3,repair ind complex $8(still 4 damage remains),buy 3arm

    combat
    inf Epr(via trnz80)/3inf Cpr/bmb Gib/tac,ftr Egy/cruz81=>3inf Irq
    Attack
    DiceRolls: 4@1 1@3 2@4; Total Hits: 24@1: (4, 3, 4, 5)1@3: (6)2@4: (3, 3)
    Defend
    DiceRolls: 3@2; Total Hits: 23@2: (5, 1, 2)

  • '11

    Attack(cont.) forgot cru bombardment
    DiceRolls: 1@3; Total Hits: 11@3: (3)
    if cru misses then 2inf,ftr,tac,bmb vs inf
    Attack
    DiceRolls: 2@1 1@3 2@4; Total Hits: 32@1: (6, 5)1@3: (3)2@4: (3, 1)
    Defend
    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • '11

    Irq cwlo 2inf
    two other combats
    2subz106/4ftrs Gib=>ddz104
    2inf,2art,arm,mech Egy=>2inf Trj
    Attack2sub,4ftr
    DiceRolls: 2@2 4@3; Total Hits: 22@2: (3, 6)4@3: (4, 4, 2, 1)
    Defend dd
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    Attack 2inf,2art,arm,mech
    DiceRolls: 1@1 4@2 1@3; Total Hits: 51@1: (1)4@2: (1, 1, 2, 5)1@3: (1)
    Defend 2inf
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

  • '11

    Iraq twlo2inf
    z104 cwlo sub
    Trj twol

    ncm
    ftr,tac Irq to z79
    4ftr z104 to Uk
    bmb Irq to Cpr
    bb,cru z91 to z109
    3inf,arm Gib to Uk(via trnz91)
    cv,ddz81 to z79

    mobilize 3arm to Saf

    collect $32

    02Uk_Nothingtoseehere_vs_fighterpilot48.AAM


  • I think I’ll have to concede. Even though the US will need a little time to reestablish Japan just can’t keep up. I’ll have to work on the Idea I think it can be made somewhat effective. Have to test it again in another game.

  • '11

    I feel the same way you do about Japan being able to put their mighty air power to use in doing away with the US presence in the Pacific. Your tactics are well on the way to achieving just that. I enjoyed our game a lot. thanks

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