Fighter pilot 48 (allies) vs. Nothing to see here (axis)


  • I need scrambling orders for Z111

    Combat:

    Wfr: 2Inf, 1Arm, 1Tac vs. 1Inf, 1Art
    DiceRolls: 2@1 1@3 1@4; Total Hits: 42@1: (1, 1)1@3: (3)1@4: (2)
    DiceRolls: 2@2; Total Hits: 02@2: (4, 3)

    Fra: 5Inf, 3Art, 3Mec, 4Arm, 2Fgt, 1Tac vs. 6Inf, 2Art, 1AAGun, 2Arm, 1Fgt
    AAGun Fgt:
    DiceRolls: 2@1; Total Hits: 12@1: (1, 6)
    AAGun Tac:
    DiceRolls: 1@1; Total Hits: 01@1: (2)
    disregard the 3s, and 4s from the right if it hits
    DiceRolls: 5@1 6@2 6@3 1@4; Total Hits: 45@1: (3, 6, 2, 1, 4)6@2: (4, 6, 5, 3, 5, 5)6@3: (6, 6, 6, 5, 1, 2)1@4: (1)
    DiceRolls: 8@2 2@3 1@4; Total Hits: 38@2: (6, 5, 5, 5, 5, 6, 2, 6)2@3: (3, 5)1@4: (1)

    Sfr: 1Mec, 1Arm, 1Tac vs. 1Inf, 1Art
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (2)1@3: (1)1@4: (3)
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

    Yugo: 9Inf, 2Art, 3Arm vs. 5Inf
    DiceRolls: 7@1 4@2 3@3; Total Hits: 77@1: (3, 5, 5, 2, 4, 2, 1)4@2: (2, 1, 1, 1)3@3: (6, 2, 3)

    Z91: 2Sub vs. 1Cru (if one Sub hits ignore cruiser hit)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)
    DiceRolls: 1@3; Total Hits: 11@3: (1)

    Z93: 1Fgt, 2Bmb vs. 1DD, 1Cru
    DiceRolls: 1@3 2@4; Total Hits: 01@3: (4)2@4: (6, 6)
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (3)1@3: (1)

    Z106: 1Sub vs. 1DD 1Trp (multiple Rounds first hit wins)
    DiceRolls: 10@2; Total Hits: 410@2: (6, 6, 6, 6, 1, 6, 2, 2, 1, 5)
    DiceRolls: 10@2; Total Hits: 610@2: (1, 6, 1, 4, 2, 2, 6, 3, 2, 1)

    Z112: 1Sub, 1Cru, 1BB vs. 2Cru (if Sub hits ignore the second 3)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 31@2: (2)1@3: (3)1@4: (3)
    DiceRolls: 2@3; Total Hits: 22@3: (1, 3)


  • forgot Yugo Defender:
    DiceRolls: 5@2; Total Hits: 45@2: (2, 2, 1, 1, 5)

    Wfr twol
    Sfr twlo 1Mec, 1Tac
    Fra: Germany lost 1Fgt(Hun), 3Inf Fra lost 1AAGun, 2Inf
    Z91 cwol
    Z106 dwlo 1Sub
    Z112 cwol, 1BB damaged
    Z93 Germany lost 1Fgt

    Round 2:

    Fra: 2Inf, 3Art, 3Mec, 4Arm, 1Fgt, 1Tac vs. 4Inf, 2Art, 2Arm, 1Fgt
    DiceRolls: 2@1 6@2 5@3 1@4; Total Hits: 82@1: (2, 3)6@2: (1, 3, 2, 1, 6, 6)5@3: (2, 3, 5, 3, 3)1@4: (1)
    DiceRolls: 6@2 2@3 1@4; Total Hits: 56@2: (4, 6, 5, 2, 1, 5)2@3: (3, 2)1@4: (2)

    Z93: 2Bmb vs. 1DD, 1Cru
    DiceRolls: 2@4; Total Hits: 12@4: (5, 1)
    DiceRolls: 1@2 1@3; Total Hits: 11@2: (5)1@3: (1)


  • Yugo twlo 4Inf
    Z93 retreat wlo 1fgt, 1Bmb
    Fra retreat Germany has 3Art 4Arm, 1Fgt, 1Tac remaining, Fra has 1Fgt remaining


  • I’ll let you decide which ship you want to keep in 93. along with the scrambling orders for Z111.

  • '11

    I’ll keep the cru in z93 and no scramble in z111


  • Z111: 1Sub, 2Fgt, 2Tac vs. 1DD, 1BB
    DiceRolls: 1@2 2@3 2@4; Total Hits: 21@2: (6)2@3: (1, 4)2@4: (1, 6)
    DiceRolls: 1@2 1@4; Total Hits: 11@2: (5)1@4: (1)


  • Round 2:

    DiceRolls: 2@3 2@4; Total Hits: 32@3: (3, 2)2@4: (1, 5)
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • Z111 cwlo 1Sub 1Fgt

    Non Combat Movement:

    To Fin: 3Inf Nor activate
    To Bul: 1Inf Rom activate
    To Z112: 1Fgt, 1Tac Z111, 1Trp Z113(with 1Inf Ger, 1AAGun WGer)
    To WGer: 1 Tac Z111, 3Art, 4Arm, 1Tac Fra, 2Inf Den
    To Nor: 1Inf Ger, 1AAGun WGer
    To SIta: 1Fgt Fra, 1Tac Wfr
    To Hun: 10Inf, 3Art, 3AAGun Ger, 3Inf Pol
    To Ger: 2AAGun WGer

    Placement:

    To Z112: 1Car, 1DD, 1Sub

    Convoydisruption (1Cru Z93 to Sfr)
    DiceRolls: 1@3; Total Hits: 11@3: (2)


  • Collection:

    40(TT)+10(NO)-2(Convoy)=48

    01aGermany_NothingtoseeherevsFighter Pilot 48.AAM

  • '11

    I think you need to update your map.


  • argh forgot to safe it


  • '11

    Russia($37) buy 7art,3inf
    NCM
    2inf,Kar/3inf Vyb/ftr,tac Rus=>Nov
    6inf,art Nov/inf Arch/3inf Bal=>Bel
    2inf Epl/2inf Bes/3inf Sukr=>Nukr
    inf,art,mech,arm Rus/mech,arm Vol=>Bry
    2inf Cau=>Ros
    6inf Amu/6inf,2aa Sak=>Bury
    Collect $37

    01bRussia_Nothingtoseehere_vs_fighterpilot48.AAM


  • Japan 1:

    Buy (26):
    2 Sub (12)
    2 Trp (14)

    DOW UK, ANZAC, FRANCE

    Combat Movements:
    To Cha: 2Inf, 1Art Jeh walk in
    To Anh: 3Inf Sha, 1Mec Man walk in
    To Wak: 1Inf, 1Art Jap via Trp Z6 walk in
    To Fic: 2Inf Sia walk in
    To Hun: 3Inf, 1Art Ksi, 1Fgt, 1Tac Man vs. 2Inf
    To Yun: 2Inf, 1Art Kwa, 1Fgt, 1Tac Ksu vs. 4Inf
    To Hon: 1Inf, 1Art Man, 1Fgt Oki, 1Fgt, 1Tac Man, 1BB Z19, 1Cru Z6 bombard
    To Phi: 1Inf Oki, 1Art Sha via Trp Z19, 1Fgt, 1Tac Z33
    To Z26: 1Sub, 1DD, 2Fgt, 2Tac Z6, 2Bmb Jap
    To Z35: 1Cru Z20, 1Fgt For, 1Car Z33, 1DD Z19

    Need scrambling orders for Z26 and Z35

    01cJapan_Nothingtoseehere_vs_Fighterpilot48.AAM

  • '11

    scramble in z35
    no scramble in z26


  • Combat:

    Hun: 3Inf, 1Art, 1Fgt, 1Tac vs. 2Inf
    DiceRolls: 2@1 2@2 1@3 1@4; Total Hits: 02@1: (3, 4)2@2: (6, 4)1@3: (4)1@4: (6)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

    Yun: 2Inf, 1Art, 1Fgt, 1Tac vs. 4Inf
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (5)2@2: (2, 6)1@3: (1)1@4: (1)
    DiceRolls: 4@2; Total Hits: 14@2: (2, 5, 3, 6)

    Hon: 1Inf, 1Art, 2Fgt, 1Tac, 1BB, 1Cru bombard
    DiceRolls: 2@2 3@3 2@4; Total Hits: 52@2: (2, 1)3@3: (2, 1, 6)2@4: (1, 5)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)

    Z35: 1DD, 1Cru, 1Fgt, 1Car vs. 1Sub, 1DD, 1Fgt
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (2, 2)
    DiceRolls: 1@1 1@2 1@4; Total Hits: 11@1: (2)1@2: (3)1@4: (4)

    Z26: 1Sub, 1DD, 2Fgt, 2Tac, 2Bmb vs. 1Sub, 1DD, 1Cru
    DiceRolls: 2@2 2@3 4@4; Total Hits: 52@2: (6, 2)2@3: (2, 3)4@4: (1, 3, 5, 6)
    DiceRolls: 1@1 1@2 1@3; Total Hits: 01@1: (4)1@2: (4)1@3: (6)


  • Round 2:

    Hun: 1Inf, 1Art, 1Fgt, 1Tac vs. 2Inf
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 4)1@3: (3)1@4: (5)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)

    Yun: 1Inf, 1Art, 1Fgt, 1Tac vs. 1Inf
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 6)1@3: (1)1@4: (6)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Z35: 1Cru, 1Fgt vs. 1Fgt
    DiceRolls: 2@3; Total Hits: 12@3: (4, 3)
    DiceRolls: 1@4; Total Hits: 01@4: (5)


  • Round 3:

    Hun: 1Inf, 1Art, 1Fgt, 1Tac vs. 1Inf
    DiceRolls: 2@2 1@3 1@4; Total Hits: 32@2: (4, 1)1@3: (3)1@4: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Phi:1Inf, 1Art, 1Fgt, 1Tac vs. 2Inf
    DiceRolls: 2@2 1@3 1@4; Total Hits: 22@2: (6, 5)1@3: (3)1@4: (2)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)


  • Cha twol
    Anh twol
    Wak twol
    Fic twol
    Hun twlo 2Inf
    Yun twlo 1Inf
    Hon twlo 1Inf
    Phi twol
    Z26 cwol
    Z35 cwlo 1DD

    Non Combat Movements:

    To Kwa: 1Fgt, 1Tac Yun, 1Fgt, 1Tac Hun, 2Fgt, 1Tac Hon, 1Fgt Z35
    To Ksi: 1Fgt Kor, 3Inf, 1Art Ksu
    To Jeh: 3Inf, 1AAGun Man
    To Man 4Inf Kor
    To Z6: 1Sub Z19
    To Z31: 2Car, 1BB Z6, 2Fgt, 2Tac Z26
    To Z35: 1Fgt, 1Tac Phi
    To Z36: 1DD Z33

    Placement:
    To Z6: 2Trp, 2Sub

    Convoydisruption (1BB before Siam):
    DiceRolls: 1@3; Total Hits: 11@3: (2)

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