@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Vance(axis) vs Lemming (allies) G40a3
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Holland 2 (1 inf)
2 inf, 1 art from West Germany
aRolls: 1@1, 2@2; Total Hits: 21@1,: (3)2@2: (2, 1)
dRolls: 1@2; Total Hits: 01@2: (3)
There was a mysterious cut/paste screw up here so I missed this one
z91 (1 destroyer)
1 tac from Algeria
1 sub from z92
aRolls: 1@2, 1@3; Total Hits: 01@2,: (4)1@3: (4)
dRolls: 1@2; Total Hits: 01@2: (5)
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z91 again
aRolls: 1@2, 1@3; Total Hits: 11@2,: (4)1@3: (1)
dRolls: 1@2; Total Hits: 01@2: (3)
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AGGHHHH another bomber lost! The curse of Kiev!!!
NONCOMBAT MOVES
Greece
2 tac from AlgeriaAlgeria
1 tac from Battle of z91Hungary
1 tac from Battle of Baltic states
1 tac from Battle of Bessarabia
5 inf, 5 art from Germanyz125
1 sub from z113z109
1 sub from z119East Poland
2 AA, 9 inf, 4 armor from Hungary
4 armor from YugoslaviaWest france
2 inf from franceFrance
2 art from West Germany
1 inf, 2 art from Southern franceDenmark
1 inf from West GermanyFinland
2 inf, 2 art from Norway
1 Bmb from battle of KareliaMOBILIZE UNITS
1 minor IC in Norway
1 destroyer in z105
6 inf, 4 art in GermanyCOLLECT INCOME
convoy raid z105 1 sub
Rolling 2d6:
(1, 3) -
COLLECT INCOME
GERMANY3 = 47(territories) +5(Swedish Iron) -2(convoy damage) = 50IPCs -
I gotta say, I’ve never been a fan of strategic bombing, and now I know why :lol:
Still the heat’s on. I thought I had one more good round, but here goes…Russia3.
36IPCs buy 8Inf(24), 3Art(12) spend all.
Combat:
14Inf, 3Art, 2Mech, 2Arm Bel >> Epl
10Inf, 4Art Nukr >> Epl
2Fig, 1Tac Nov >> EplAA:
Rolls: 3@1; Total Hits: 03@1: (4, 3, 4)
Att the last rolls are the planes
Rolls: 19@1 14@2 4@3 1@4; Total Hits: 1519@1: (2, 1, 6, 5, 4, 5, 2, 2, 4, 6, 3, 1, 6, 6, 5, 4, 1, 4, 5)14@2: (2, 2, 1, 2, 6, 1, 5, 1, 5, 2, 4, 3, 3, 4)4@3: (2, 2, 1, 1)1@4: (3)
DefRolls: 22@2 8@3; Total Hits: 1622@2: (2, 4, 2, 5, 5, 2, 5, 4, 6, 5, 1, 5, 1, 2, 5, 2, 1, 6, 1, 2, 5, 2)8@3: (5, 1, 5, 2, 3, 6, 3, 3)
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R2
AttRolls: 3@1 14@2 4@3 1@4; Total Hits: 53@1: (2, 3, 3)14@2: (3, 4, 3, 6, 1, 6, 2, 6, 5, 3, 4, 3, 3, 5)4@3: (1, 2, 4, 5)1@4: (2)
DefRolls: 7@2 8@3; Total Hits: 47@2: (5, 5, 4, 4, 5, 4, 5)8@3: (5, 3, 1, 1, 6, 4, 5, 2)
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R3:
AttRolls: 13@2 4@3 1@4; Total Hits: 213@2: (2, 5, 4, 4, 4, 6, 6, 5, 4, 6, 5, 4, 6)4@3: (4, 5, 6, 4)1@4: (4)
DefRolls: 2@2 8@3; Total Hits: 32@2: (5, 4)8@3: (6, 6, 4, 5, 1, 3, 4, 2)
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Att
Rolls: 10@2; Total Hits: 410@2: (1, 5, 2, 5, 3, 3, 3, 3, 2, 2)4@3 1@4:
DefRolls: 8@3; Total Hits: 08@3: (4, 5, 6, 4, 5, 6, 6, 6)
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reroll the tanks and planes Att
Rolls: 4@3 1@4; Total Hits: 24@3: (2, 6, 4, 3)1@4: (6)
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Shucks I think I forgot your AA as a casualty in prev rounds…will add back a tank for this roll and see how to adjust
AttRolls: 10@2 4@3 1@4; Total Hits: 510@2: (6, 6, 3, 5, 1, 3, 5, 3, 4, 2)4@3: (3, 3, 5, 4)1@4: (1)
DefRolls: 3@3; Total Hits: 33@3: (1, 2, 1)
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let’s see R2, R3, R4 you should have an extra @2 roll:
DefRolls: 3@2; Total Hits: 13@2: (5, 1, 3)
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Ok, which means I would have rolled one less @1 roll in R4. I’ll just give you one extra @3 roll in R5:
DefRolls: 1@3; Total Hits: 01@3: (4)
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OK that should more than square it.
Oops forgot another combat in z105:
AttRolls: 3@2; Total Hits: 13@2: (5, 5, 2)
DefRolls: 3@2; Total Hits: 23@2: (1, 2, 4)
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non-combat and placement as per map.
Collect 34IPCs.
Map. -
reposting after adjusting income.
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By the way, you are up at bat in the group game.
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JAPAN 4
PURCHASE & REPAIR
1 carrier
8 inf
40 total* * * JAPAN DECLARES WAR ON UK, ANZAC, FRANCE * * *
COMBAT MOVES
Shan state (walk in)
1 inf from SiamFrench IndoChina (walk in)
1 inf from Shan stateMalaya (swim in)
1 inf, 1 armor from Kwangsi via tt z36 to z37Java (swim in)
1 inf, 1 armor from Kwangsi via tt z36 to z42Borneo (swim in)
1 inf, 1 art from Kwangsi via tt z36 to z43Suiyuyan (walk in)
5 inf from ChaharShensi (1 inf)
1 inf from Hopei
1 art from Kweichow
1 Bmb from Kwangsi
aRolls: 2@2, 1@4; Total Hits: 22@2,: (1, 3)1@4: (3)
dRolls: 1@2; Total Hits: 01@2: (4)
Szechwah
1 inf, 1art from Kweichow
1 Bmb from Kwangsi
aRolls: 2@2, 1@4; Total Hits: 22@2,: (1, 4)1@4: (4)
dRolls: 1@2; Total Hits: 11@2: (2)
Yunnan (4 inf)
4 inf, 1 art from Kweichow
2 inf from Hunan
2 fig, 6 tac fom Kwangsi
aRolls: 5@1, 2@2, 6@3, 2@4; Total Hits: 65@1,: (4, 4, 6, 5, 4)2@2,: (4, 2)6@3,: (2, 4, 6, 5, 3, 2)2@4: (2, 1)
dRolls: 4@2; Total Hits: 14@2: (3, 5, 2, 4)
Kwangtung (2 inf)
3 inf, 3 armor from Japan via 3 tt z6 to z20
aRolls: 3@1, 3@3; Total Hits: 03@1,: (6, 5, 2)3@3: (5, 6, 4)
dRolls: 2@2; Total Hits: 12@2: (1, 4)
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Kwangtung 2
aRolls: 2@1, 3@3; Total Hits: 22@1,: (1, 4)3@3: (1, 5, 6)
dRolls: 2@2; Total Hits: 12@2: (4, 1)
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NONCOMBAT MOVES
Kwangsi
1 Bmb from battle of Shensi
1 Bmb from battle of Szechwan
2 fig, 6 tac from Battle of Yunnanz6
1 fig from Kwangsi
1 tac from z36z37
1 destroyer, 1 battleship from z36z42
1 cruiser, 1 carrier, 1 tac from z36
1 fig from Kwangsiz44
1 sub from z36 (sinks lone transport; sorry shuold have been a combat move)z20
1 sub, 1 cruiser, 1 battleship from z6MOBILIZE UNITS
1 carrier in z6
8 inf in JapanCOLLECT INCOME
JAPAN3 = 53(territories) +10(USA nonagg) -0(convoy damage) = 63IPCs -
Very sorry, didn’t realize until I saw your NO. I should obviously have DOW end of US3 and collect my NOs i.e. +25IPCs, which would also have denied you your NO this round. Would it have changed anything you do this round, since you can then attack Philippines? Feel free to re-do.
Btw, I think I’ll have to pull out of the team game, too much going on recently and can’t play as much. It’s dragging out anyways. You mind carrying on for US in that game too?