@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseVance(axis) vs Lemming (allies) G40a3
-
Err, forgot to move the AA gun in Nov to Vyb too, help me to do so?
That lone Jap inf in Kan was one tough nut!
Actually you had Nov on the run, just had to sit tight abit as Ger about to get a windfall, but the risky move with your air force was sure tempting fate… -
OK Japan coming up.
-
missing ANZAC units placed.
Japan 5
PURCHASE AND REPAIR
7 inf
3 tac
save 4
54 totalCOMBAT MOVES
New South Wales (1 inf, 2 armor)
2 armor from Northern Territory blitz thru Sau
1 inf, 1 art from Northern territoyr via tt z55 to z62
1 cruiser, 1 battleship z55 to z62 for bombard
bombardRolls: 1@3, 2@4; Total Hits: 11@3,: (4)2@4: (6, 4)
aRolls: 2@2, 2@3; Total Hits: 12@2,: (6, 2)2@3: (5, 5)
dRolls: 1@2, 2@3; Total Hits: 11@2,: (4)2@3: (4, 3)
Philippines
1 inf, 1 armor from northern territory via tt z55 to z35
2 bmb from Java
aRolls: 1@1, 1@3, 2@4; Total Hits: 21@1,: (4)1@3,: (3)2@4: (6, 1)
dRolls: 2@2; Total Hits: 02@2: (4, 5)
western Australia (1fig)
2 inf, 2 armor from Java via 2tt z55 to z42 to z56
aRolls: 2@1, 2@3; Total Hits: 22@1,: (4, 5)2@3: (3, 3)
dRolls: 1@4; Total Hits: 01@4: (5)
-
New South Wales 2
aRolls: 1@2, 2@3; Total Hits: 11@2,: (4)2@3: (1, 5)
dRolls: 1@3; Total Hits: 01@3: (5)
-
Oh crap I neglected the destroyer in z62. that mean I have to do a naval battle and reroll the attack on Sydney without the bombard. sorry about that.
Naval Battle
aRolls: 1@3, 2@4; Total Hits: 21@3,: (6)2@4: (4, 2)
I assume you submerge your subs
dRolls: 1@2; Total Hits: 01@2: (6)
-
When I rolled the Sidney battle before, there was 1 hit from the bombard. So you should have had 2 tanks roll in the second round instead of 1. Here is the roll for the second tank:
d
Rolls: 1@3; Total Hits: 01@3: (4)
-
NONCOMBAT MOVES
Palau
2 Bmb from battle of PhilippinesYunnan
1 inf, 1 art from Szechwan
1 inf from Shan stateAnhwe
1 fig, 3 tac from Kweichow
1 AA, 3 inf, 1 art from jeholcarolines
1 fig, 3 tac from javaMOBILIZE UNITS
7 inf, 3 tac in JapanCOLLECT INCOME
convoy raid z6 (3 subs, 2 planes, 1 ship)
Rolling 11d6:
(2, 2, 2, 2, 4, 4, 4, 4, 5, 6, 6) -
JAPAN 5 = 45(territories) +5(sydney NO) -8(convoy damage) +13(ANZAC plunder) = 55IPCs
-
Sorry I had a des in z54?
-
this was the F4 map.
-
huh?? what the hell happened there? I must have opened the wrong file. grrrrr OK I will redo ANZAC
-
I wouldn’t have left NSW naked and left fighter to die in WAus right? :lol:
No worries -
Yeah I thought you just forgot to place your units. The map for USSR5 was wrong. I will have to some forensics here….
-
OK here we go. I don’t know what happened but i thin this is OK now.
JAPAN 5 REDUX
PURCHASE & REPAIR
7 inf
3 tacCOMBAT MOVES
noneNONCOMBAT MOVES
Everything on Java to Northern territoryCOLLECT INCOME
43(territories) -8(convoy) = 35map corrected, not sure about IPCs for USSR & Germany
-
you reposted the wrong map again?
-
confused.
-
Can I just confirm your China no moves?
-
Yeah just leave it alone
-
US5
84IPCs buy 1MinFac(12), 3TT(21), 4Inf(12), 2Art(8), 5SS(30) save 1.Combat:
1Inf Hon >> Kwa
1TT z20 >> z35 load 1Inf >> z45 unload Dgu
1TT z20 >> z35 load 1Inf >> z43 unload Bor
1Arm Hon blitz Kwa >> Hun1TT z20 load 1Inf, 1Art >> z37 unload Mal
AttRolls: 2@2; Total Hits: 12@2: (4, 1)
DefRolls: 1@2; Total Hits: 01@2: (4)
1Cru, 1BB, 1CV, 2Fig z20 >> z55
1Sbr Gua >> z55
AttRolls: 3@3 2@4; Total Hits: 33@3: (2, 6, 1)2@4: (5, 3)
DefRolls: 1@3 2@4; Total Hits: 31@3: (3)2@4: (4, 4)
1SS z91 >> z93 (remove 3TT)
2TT z86 load 3Inf, 1Mech >> z91 unload Gib
1TT z101 load 1Inf, 1Mech >> z91 unload Gib
AttRolls: 6@1; Total Hits: 06@1: (2, 5, 3, 2, 6, 6)
DefRolls: 1@2; Total Hits: 01@2: (3)
2TT z101 load 2Inf, 1Mech, 1Arm >> z91 unload Mor
AttRolls: 3@1 1@3; Total Hits: 23@1: (3, 1, 2)1@3: (3)
DefRolls: 2@2; Total Hits: 22@2: (2, 1)
-
retreat from z55 to z42
Gib R2:
AttRolls: 6@1; Total Hits: 06@1: (6, 6, 6, 5, 5, 2)
DefRolls: 1@2; Total Hits: 11@2: (1)