@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsVance(axis) vs Lemming (allies) G40a3
-
ANZAC4
16IPCs buy 2Arm(12),1Inf(3) save 1
non-combat as per map.
Collect 12+1=13IPCs
Map. (have done france as well) -
GERMANY 4
PURCHASE & REPAIR
3 armor
3 mech
3 transports
51 totalCOMBAT MOVES
East Poland (1 inf)
1 inf, 5 art from East Poland
6 inf, 4 art from Poland
a
Rolls: 15@2; Total Hits: 515@2: (4, 6, 3, 5, 4, 1, 6, 1, 4, 2, 6, 1, 4, 4, 2)
d
Rolls: 1@2; Total Hits: 11@2: (1)z112 (2 battleships, 1 carrier, 2 fig)
3 tac from France
2 tac, 1 Bmb from Poland
a
Rolls: 5@3, 1@4; Total Hits: 35@3,: (4, 4, 2, 2, 3)1@4: (5)
d
Rolls: 1@2, 4@4; Total Hits: 51@2,: (2)4@4: (1, 2, 4, 3) -
I knew that was a bad risk
a
Rolls: 1@4; Total Hits: 11@4: (1)
d
Rolls: 1@2, 4@4; Total Hits: 11@2,: (6)4@4: (5, 2, 6, 6) -
I am guessing you lose the carrier and land in planes norway; you can change it if you want to lose a battleship instead
-
NONCOMBAT MOVES
Romania
1 inf from East PolandBaltic states
1 AA from East PolandPoland
4 inf, 4 art from GermanyVyborg
2 inf, 2 art from Finland
1 inf from KareliaSouth France
2 inf from West France
1 art from FranceNorthern Italy
1 inf, 2 art from West GermanyMOBILIZE UNITS
3 mech, 3 armor in Germany
3 transports in z93COLLECT INCOME
convoy raid z105 (1 ship, 1 sub)
Rolling 3d6:
(3, 4, 5) -
Germany 5 = 43(territories) +0(nos) -3(convoy dmaage) = 40IPCs
Not sure if Germany can keep it up much longer. Too many bad decisions. Hitler kaput
-
Rus5
35IPCs buy 7Inf(21),2Art(8),1Arm(6) spend all.Combat:
1Inf Nov >> Kar
1Inf Amu >> Man5Inf, 3Art, 1Fig, 1Tac Nov >> Vyb
Att
Rolls: 3@1 6@2 1@3 1@4; Total Hits: 33@1: (5, 3, 3)6@2: (3, 2, 3, 4, 3, 4)1@3: (1)1@4: (4)
Def
Rolls: 5@2; Total Hits: 25@2: (3, 1, 6, 6, 1)1Inf Bes >> Rom
1Fig Nov >> Rom
Att
Rolls: 1@1 1@3; Total Hits: 01@1: (2)1@3: (4)
Def
Rolls: 1@2; Total Hits: 01@2: (6)6Inf Tim >> Kan
Att
Rolls: 6@1; Total Hits: 06@1: (3, 4, 3, 3, 5, 3)
Def
Rolls: 1@2; Total Hits: 11@2: (2) -
Vyb R2:
Att
Rolls: 6@2 1@3 1@4; Total Hits: 36@2: (4, 3, 6, 2, 6, 3)1@3: (3)1@4: (2)
Def
Rolls: 2@2; Total Hits: 12@2: (4, 2)Rom R2:
Att
Rolls: 1@1 1@3; Total Hits: 11@1: (2)1@3: (3)
Def
Rolls: 1@2; Total Hits: 01@2: (6)Kan R2:
Att
Rolls: 5@1; Total Hits: 05@1: (6, 5, 6, 3, 2)
Def
Rolls: 1@2; Total Hits: 11@2: (1) -
Kan R3:
Att
Rolls: 4@1; Total Hits: 14@1: (5, 1, 5, 6)
Def
Rolls: 1@2; Total Hits: 11@2: (2) -
NOn-combat and placement as per map.
Collect 46IPCs.
Map. -
Err, forgot to move the AA gun in Nov to Vyb too, help me to do so?
That lone Jap inf in Kan was one tough nut!
Actually you had Nov on the run, just had to sit tight abit as Ger about to get a windfall, but the risky move with your air force was sure tempting fate… -
OK Japan coming up.
-
missing ANZAC units placed.
Japan 5
PURCHASE AND REPAIR
7 inf
3 tac
save 4
54 totalCOMBAT MOVES
New South Wales (1 inf, 2 armor)
2 armor from Northern Territory blitz thru Sau
1 inf, 1 art from Northern territoyr via tt z55 to z62
1 cruiser, 1 battleship z55 to z62 for bombard
bombard
Rolls: 1@3, 2@4; Total Hits: 11@3,: (4)2@4: (6, 4)
a
Rolls: 2@2, 2@3; Total Hits: 12@2,: (6, 2)2@3: (5, 5)
d
Rolls: 1@2, 2@3; Total Hits: 11@2,: (4)2@3: (4, 3)Philippines
1 inf, 1 armor from northern territory via tt z55 to z35
2 bmb from Java
a
Rolls: 1@1, 1@3, 2@4; Total Hits: 21@1,: (4)1@3,: (3)2@4: (6, 1)
d
Rolls: 2@2; Total Hits: 02@2: (4, 5)western Australia (1fig)
2 inf, 2 armor from Java via 2tt z55 to z42 to z56
a
Rolls: 2@1, 2@3; Total Hits: 22@1,: (4, 5)2@3: (3, 3)
d
Rolls: 1@4; Total Hits: 01@4: (5) -
New South Wales 2
a
Rolls: 1@2, 2@3; Total Hits: 11@2,: (4)2@3: (1, 5)
d
Rolls: 1@3; Total Hits: 01@3: (5) -
Oh crap I neglected the destroyer in z62. that mean I have to do a naval battle and reroll the attack on Sydney without the bombard. sorry about that.
Naval Battle
a
Rolls: 1@3, 2@4; Total Hits: 21@3,: (6)2@4: (4, 2)
I assume you submerge your subs
d
Rolls: 1@2; Total Hits: 01@2: (6) -
When I rolled the Sidney battle before, there was 1 hit from the bombard. So you should have had 2 tanks roll in the second round instead of 1. Here is the roll for the second tank:
d
Rolls: 1@3; Total Hits: 01@3: (4) -
NONCOMBAT MOVES
Palau
2 Bmb from battle of PhilippinesYunnan
1 inf, 1 art from Szechwan
1 inf from Shan stateAnhwe
1 fig, 3 tac from Kweichow
1 AA, 3 inf, 1 art from jeholcarolines
1 fig, 3 tac from javaMOBILIZE UNITS
7 inf, 3 tac in JapanCOLLECT INCOME
convoy raid z6 (3 subs, 2 planes, 1 ship)
Rolling 11d6:
(2, 2, 2, 2, 4, 4, 4, 4, 5, 6, 6) -
JAPAN 5 = 45(territories) +5(sydney NO) -8(convoy damage) +13(ANZAC plunder) = 55IPCs
-
Sorry I had a des in z54?
-
this was the F4 map.





