@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsVance(axis) vs Lemming (allies) G40a3
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Russia1
Buy 4Art(16) 7Inf(21).
Non-combat as per map.
Place 2Art, 1Inf in Nov, 2Art, 1Inf in Sukr, 5Inf in Rus
Map. -
Pl remember to update the turn sequence and IPCs in the table on the top left corner, thanks
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OK I will remember to update the IPCs.
JAPAN 1
PURCHASE & REPAIR
2 armor
2 transports
26 totalCOMBAT MOVES
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- Japan declares war on USSR * * *
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Siberia (swim in)
2 inf from Japan via TT z19 to z5Chahar (walk in)
1 inf from jeholAnhwe (walk in)
1 inf, 1 art from jehol
3 inf, 1 art from Shantung
1 inf, 1 art from Kiangsu
1 mech from ManchuriaYunnan (4 inf)
3 inf, 1 art from Kwangsi
1 fig, 1 tac from Kiangsu
2 bmb from japan
a
Rolls: 2@1, 2@2, 1@3, 3@4; Total Hits: 52@1,: (2, 3)2@2,: (1, 3)1@3,: (2)3@4: (2, 4, 3)
d
Rolls: 4@2; Total Hits: 04@2: (6, 5, 6, 4) -
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Yunnan crushed without loss!
NONCOMBAT MOVES
Kwangsi
3 inf, 1 art from Kiangsi
1 inf, 1 armor from japan via tt z6 to z36
1 fig, 1 tac from z33
2 tac from Manchuria
1 fig from FormosaKiangsi
2 inf from Kiangsu
1 fig from KoreaJehol
1 AA, 5 inf from ManchuriaManchuria
2 inf from KoreaKorea
1 inf, 1 art from Japan via tt z20 to z6z36
1 sub, 1 destroyer, 1 battleship from z19
1 cruiser from z20
1 carrier, 2 tac from z6z6
1 destroyer, 1 carrier from z33
2 fig from ManchuriaJapan
1 fig from OkinawaMOBILIZE UNITS
1 transports in z6
2 armor in japanCOLLECT INCOME
Japan2 = 30(territories) +10(USA trade) -0(convoy raids) = 40IPCs -
US1
52 IPCs buy 2CV 2SS 1TT save 1.
Non-combat as per map.
Collect 52+1=53IPCs.
Map. -
China1.
Buy 4Inf.
Combat:
2Inf Hun >> Yun
2Inf Kwe >> Yun
2Inf, 1Fig Sze >> Yun
Att
Rolls: 6@1 1@3; Total Hits: 26@1: (3, 5, 4, 5, 1, 6)1@3: (1)
def
Rolls: 4@2; Total Hits: 24@2: (3, 6, 1, 1) -
R2:
Att
Rolls: 4@1 1@3; Total Hits: 14@1: (2, 3, 2, 1)1@3: (5)
Def
Rolls: 2@2; Total Hits: 02@2: (4, 5) -
R3
Att
Rolls: 3@1 1@3; Total Hits: 23@1: (5, 1, 3)1@3: (3)
Def
Rolls: 1@2; Total Hits: 11@2: (2) -
Non-combat as per map. Place 4 Inf Sze.
Collect 16IPCs.
Map. -
UK1
London buys 1CV, 1Des save 4.
India buys 2TT save 3.Combat
z39 >> z37 load 1Inf >> z41 unload Sum
1Des z109 >> z106
Att
Rolls: 1@2; Total Hits: 01@2: (6)
Def
Rolls: 1@2; Total Hits: 01@2: (4)1Fig Mal >> z96
1Tac Egy >> z96
Att
Rolls: 1@3 1@4; Total Hits: 11@3: (6)1@4: (1)
Def
Rolls: 1@2; Total Hits: 11@2: (1)1Cru z110 >> z112
1Des z111 >> z112
2Fig, 1Sbr UK >> z112
1Fig Sco >> z112
Do you scramble? -
z106 R2:
Att
Rolls: 3@2; Total Hits: 13@2: (3, 5, 1)
Def
Rolls: 3@1; Total Hits: 13@1: (3, 1, 3) -
come on! this is ridiculous!
I’ll roll for z112 assuming you don’t scramble
Att
Rolls: 1@2 4@3 1@4; Total Hits: 31@2: (1)4@3: (4, 1, 2, 6)1@4: (6)
Def
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (4)1@3: (1)1@4: (4) -
non-combat as per map.
Place 2TT in z39, Place 1CV, 1Des z109.
Lon collect 31+4=35IPCs.
Ind collects 21+3=24IPCs.
Map. -
The new alpha rules want us to roll for convoy raids in our “collect income” phase instead of just taking $2/sub. I will roll that for you and adjust UK’s income by $1 up or down for the sub in z106.
Rolling 1d6:
(2)ITALY 1
PURCHASE & REPAIR
save $10COMBAT MOVES
Kenya (walk in)
1 inf from Italian Somaliland
1 art from EthiopiaSudan (walk in)
2 inf from EthiopiaAlexandria (walk in)
1 inf from TobrukTunisia (1 inf)
1 inf, 1 art from Libya
1 mech, 1 armor from Tobruk
a
Rolls: 1@1, 2@2, 1@3; Total Hits: 21@1,: (4)2@2,: (2, 4)1@3: (1)
d
Rolls: 1@2; Total Hits: 11@2: (2)Greece (4 inf)
2 inf, 1 armor from Albania
1 inf, 1 armor from Northern Italy via tt in z97
1 Bmb from Northern Italy
a
Rolls: 3@1, 2@3, 1@4; Total Hits: 43@1,: (5, 5, 1)2@3,: (1, 2)1@4: (1)
d
Rolls: 4@2; Total Hits: 24@2: (1, 4, 2, 4)z93 (1 destroyer, 1 cruiser)
1 destroyer, 1 cruiser, 1 battleship from z75 and 97
a
Rolls: 1@2, 1@3, 1@4; Total Hits: 21@2,: (6)1@3,: (2)1@4: (4)
d
Rolls: 1@2, 1@3; Total Hits: 01@2,: (5)1@3: (6)z94 (1 destroyer)
1 sub from z95
2 fig from Southern Italy
a
Rolls: 1@2, 2@3; Total Hits: 21@2,: (6)2@3: (1, 2)
d
Rolls: 1@2; Total Hits: 11@2: (1)Algeria (1 inf)
1 cruiser from z95 to z94 for bombardment
1 inf, 1 art from northern Italy via tt z95 to z94
will roll after z94 sea battle -
OK no adjustment to UK IPCs.
Algeria
Bombard
Rolls: 1@3; Total Hits: 11@3: (3)
a
Rolls: 2@2; Total Hits: 02@2: (4, 5)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
NONCOMBAT MOVES
Southern Italy
2 fig from z94 battle
1 Bmb from Greece battleYugoslavia
1 armor from Northern ItalyNorthern Italy
3 inf from Souther ItalyAlexandria
1 inf from TobrukMOBILIZE UNITS
noneCOLLECT INCOME
French convoy in z72
Rolling 1d6:
(6)
(but it can only be a 1 because Kenya is worth 1)ITALY 1 = 16(territories) +0(NOs) - 1(convoy raid) +10 saved = 25IPCs
PS I made a mistake with the UK convoy raid roll because subs are supposed to get 2 dice. Rules rules rules…. whatever.
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No wait a second. Only convoy rolls 3 or less count, so the Kenya convoy raid failed. Italy has 26 IPCs. This new convoy rule is baffling me.
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z94 has sea battle, so your cruiser can’t bombard.
you rolled for 2arm in Greece, but I see an arm and an arti there instead, and you moved a armor from Nita which is already in Greece to Hun? -
OK I got the armor and art in Greece mixed up. Both tanks are now in Greece where they should be, and the art is left in Northern Italy. Sorry about that. I changed my mind at the last minute and forgot to change the roll.
The cruiser didn’t fight in the z94 sea battle; I saved it for the bombardment.
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you can’t choose not to fight. Once there is a sea battle, there can’t be any bombardment. Unless the rule has been changed in Alpha3?





