Game History
Round: 1 Research Technology - Russians Purchase Units - Russians Russians buy 8 infantry; Remaining resources: 0 PUs; Combat - Russians Trigger Russians Can Move: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians Non Combat Move - Russians 1 submarine and 1 transport moved from Karelia Sea Zone to North Sea Zone 1 armour moved from Soviet Far East to Novosibirsk 2 infantry moved from Soviet Far East to Yakut S.S.R. 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Soviet Far East 4 infantry moved from Caucasus to Karelia S.S.R. 2 armour, 1 fighter and 4 infantry moved from Russia to Karelia S.S.R. Place Units - Russians 8 infantry placed in Karelia S.S.R. Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsVance(axis) vs Lemming (allies) G40a3
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Z55
Att
Rolls: 1@2; Total Hits: 01@2: (5)
Def
Rolls: 1@4; Total Hits: 11@4: (1) -
I really don’t believe the crap dice. Your inf does more damage than my BB and planes combined!
Non-combat and placement as per map.
London collect 47IPCs.
India collect 21IPCs. -
adjusted Jap’s IPC to 43-8-3=32IPCs.
map. -
Hmmm. Looks like I’m going to have to call this one. You have Rome next turn and Germany’s soft underbelly is very soft indeed. If I call back Italy’s adventure in the middle east and Germany’s weak move into Leningrad I have nothing left to do but build infantry until the inevitable defeat. Japan has its Australia thing going but that’s not enough.
Once again, I will have to live and learn.
ALLIES WIN.
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Thanks for the game. U had me sweating in Africa and Australia, but the risks you took e.g. with the air force were prob gave me a much easier job. Let’s take a break and maybe start up again sometime later
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Yeah lots of mistakes on my part that time for sure.





