@Panzerstahl-Helm Thanks, I added one infantry and one bunker as described. Nothing to note for the minor allies, back to Germany
Purchase Units Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 infantry EDIT: Adding units owned by British to Borneo: 1 Fortification EDIT: Turning off Edit Mode ANZAC buy 2 air_transports; Remaining resources: 2 PUs; Combat Move Resetting and Giving Bonus Movement to Units Combat Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 fighter moved from Queensland to Malaya 2 infantry moved from New Guinea to Dutch New Guinea ANZAC undo move 2. 2 infantry moved from New Guinea to Dutch New Guinea 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone ANZAC undo move 3. 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland 2 aaGuns moved from New South Wales to Queensland Cleaning up during movement phase Place Units 2 air_transports placed in New South Wales Turn Complete ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 18 Optional[PUs] Combat Move Resetting and Giving Bonus Movement to Units 1 infantry moved from Tunisia to Libya Combat Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Algeria to Tunisia 1 infantry moved from Morocco to Algeria 1 destroyer moved from 72 Sea Zone to 81 Sea Zone Cleaning up during movement phaseVance(axis) vs Lemming (allies) G40a3
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reroll the tanks and planes Att
Rolls: 4@3 1@4; Total Hits: 24@3: (2, 6, 4, 3)1@4: (6)
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Shucks I think I forgot your AA as a casualty in prev rounds…will add back a tank for this roll and see how to adjust
AttRolls: 10@2 4@3 1@4; Total Hits: 510@2: (6, 6, 3, 5, 1, 3, 5, 3, 4, 2)4@3: (3, 3, 5, 4)1@4: (1)
DefRolls: 3@3; Total Hits: 33@3: (1, 2, 1)
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let’s see R2, R3, R4 you should have an extra @2 roll:
DefRolls: 3@2; Total Hits: 13@2: (5, 1, 3)
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Ok, which means I would have rolled one less @1 roll in R4. I’ll just give you one extra @3 roll in R5:
DefRolls: 1@3; Total Hits: 01@3: (4)
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OK that should more than square it.
Oops forgot another combat in z105:
AttRolls: 3@2; Total Hits: 13@2: (5, 5, 2)
DefRolls: 3@2; Total Hits: 23@2: (1, 2, 4)
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non-combat and placement as per map.
Collect 34IPCs.
Map. -
reposting after adjusting income.
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By the way, you are up at bat in the group game.
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JAPAN 4
PURCHASE & REPAIR
1 carrier
8 inf
40 total* * * JAPAN DECLARES WAR ON UK, ANZAC, FRANCE * * *
COMBAT MOVES
Shan state (walk in)
1 inf from SiamFrench IndoChina (walk in)
1 inf from Shan stateMalaya (swim in)
1 inf, 1 armor from Kwangsi via tt z36 to z37Java (swim in)
1 inf, 1 armor from Kwangsi via tt z36 to z42Borneo (swim in)
1 inf, 1 art from Kwangsi via tt z36 to z43Suiyuyan (walk in)
5 inf from ChaharShensi (1 inf)
1 inf from Hopei
1 art from Kweichow
1 Bmb from Kwangsi
aRolls: 2@2, 1@4; Total Hits: 22@2,: (1, 3)1@4: (3)
dRolls: 1@2; Total Hits: 01@2: (4)
Szechwah
1 inf, 1art from Kweichow
1 Bmb from Kwangsi
aRolls: 2@2, 1@4; Total Hits: 22@2,: (1, 4)1@4: (4)
dRolls: 1@2; Total Hits: 11@2: (2)
Yunnan (4 inf)
4 inf, 1 art from Kweichow
2 inf from Hunan
2 fig, 6 tac fom Kwangsi
aRolls: 5@1, 2@2, 6@3, 2@4; Total Hits: 65@1,: (4, 4, 6, 5, 4)2@2,: (4, 2)6@3,: (2, 4, 6, 5, 3, 2)2@4: (2, 1)
dRolls: 4@2; Total Hits: 14@2: (3, 5, 2, 4)
Kwangtung (2 inf)
3 inf, 3 armor from Japan via 3 tt z6 to z20
aRolls: 3@1, 3@3; Total Hits: 03@1,: (6, 5, 2)3@3: (5, 6, 4)
dRolls: 2@2; Total Hits: 12@2: (1, 4)
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Kwangtung 2
aRolls: 2@1, 3@3; Total Hits: 22@1,: (1, 4)3@3: (1, 5, 6)
dRolls: 2@2; Total Hits: 12@2: (4, 1)
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NONCOMBAT MOVES
Kwangsi
1 Bmb from battle of Shensi
1 Bmb from battle of Szechwan
2 fig, 6 tac from Battle of Yunnanz6
1 fig from Kwangsi
1 tac from z36z37
1 destroyer, 1 battleship from z36z42
1 cruiser, 1 carrier, 1 tac from z36
1 fig from Kwangsiz44
1 sub from z36 (sinks lone transport; sorry shuold have been a combat move)z20
1 sub, 1 cruiser, 1 battleship from z6MOBILIZE UNITS
1 carrier in z6
8 inf in JapanCOLLECT INCOME
JAPAN3 = 53(territories) +10(USA nonagg) -0(convoy damage) = 63IPCs -
Very sorry, didn’t realize until I saw your NO. I should obviously have DOW end of US3 and collect my NOs i.e. +25IPCs, which would also have denied you your NO this round. Would it have changed anything you do this round, since you can then attack Philippines? Feel free to re-do.
Btw, I think I’ll have to pull out of the team game, too much going on recently and can’t play as much. It’s dragging out anyways. You mind carrying on for US in that game too?
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Wait a second, aren’t we still on round 3? USA can declare war now, but we were at peace in round 2.
I can take over USA in the other game. No problem. Take your time with this one too.
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ah my bad. With the restart I got mixed up :-D
US3 then. DOW with Jap.
52IPCs buy 2TT(14), 1Des(8), 5SS(30) spend all.Combat:
4SS, 3Des, 3Cru, 1BB, 3CV, 5Fig, 1Tac z26 >> z6
1Sbr Haw >> z6
AttRolls: 7@2 8@3 3@4; Total Hits: 97@2: (6, 1, 1, 6, 3, 6, 5)8@3: (4, 4, 2, 1, 2, 5, 1, 1)3@4: (4, 3, 5)
DefRolls: 6@2 1@3 5@4; Total Hits: 76@2: (2, 1, 3, 4, 4, 3)1@3: (6)5@4: (4, 4, 1, 2, 4)
4TT load 4Inf, 1Mech, 2Art, 1Arm z26 >> z6 unload all in Kor
AttRolls: 3@2 4@2 1@3; Total Hits: 33@2: (4, 2, 4)4@2: (4, 2, 1, 3)1@3: (6)
DefRolls: 4@2; Total Hits: 14@2: (4, 6, 2, 4)
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z6 R2: (will assume you take all naval hits, I’ll take 1wound on BB, lose 4SS, 2Des)
AttRolls: 1@2 8@3 3@4; Total Hits: 51@2: (1)8@3: (1, 1, 5, 6, 6, 6, 2, 4)3@4: (1, 6, 6)
DefRolls: 1@3 5@4; Total Hits: 31@3: (1)5@4: (4, 6, 6, 6, 1)
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I’ll lose 1CV and 1Des, you lose 1Tac and 4Fig
z6 R3:
AttRolls: 8@3 3@4; Total Hits: 48@3: (2, 6, 6, 1, 1, 4, 4, 5)3@4: (6, 6, 1)
DefRolls: 1@4; Total Hits: 01@4: (5)
Kor R2:
AttRolls: 2@1 4@2 1@3; Total Hits: 12@1: (4, 4)4@2: (1, 6, 5, 6)1@3: (6)
DefRolls: 1@2; Total Hits: 11@2: (1)
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NOn-combat as per map.
Place all in z101.
Collect 55+25=80IPCs.
Map. -
China3.
14IPCs buy 4Inf save 2.
Combat:
3Inf, 1Fig Sik >> She
AttRolls: 3@1 1@3; Total Hits: 23@1: (3, 1, 3)1@3: (3)
DefRolls: 2@2; Total Hits: 12@2: (1, 5)
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Non-combat as per map.
Place 4Inf Sik
Collect 4+2=6IPCs.
Map. -
UK3
41IPCs London buys 1TT(7), 1Des(8), 2SS(12), 4Inf(12) save 2.
21IPCs India buys 1Tac(11), 1SS(6), 1Art(4) spend all.Combat:
1Des z106 >> z109
1Fig UK >> z109
AttRolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (6)
DefRolls: 1@1; Total Hits: 01@1: (6)
4Inf load 2TT in z110 >> z112 unload Wgr (2BB, 1CV follow for bombard)
1Fig, 1Sbr UK >> Wgr
AARolls: 2@1; Total Hits: 02@1: (5, 2)
AttRolls: 4@1 1@3 1@4; Total Hits: 24@1: (6, 5, 3, 4)1@3: (2)1@4: (1)
DefRolls: 4@2; Total Hits: 24@2: (4, 2, 5, 2)
1Inf, 1Art load 1TT in z39 >> z80 unload Irq (1Cru, 1BB from z72 bombard)
3Inf Cpr >> Irq
1Tac Bso >> Irq
AttRolls: 3@1 2@2 2@3 1@4; Total Hits: 43@1: (1, 1, 3)2@2: (3, 4)2@3: (4, 2)1@4: (3)
DefRolls: 3@2; Total Hits: 03@2: (4, 3, 6)
2Inf Bur >> Shn
2Fig Ind >> Shn
AttRolls: 2@1 2@3; Total Hits: 12@1: (6, 3)2@3: (6, 1)
DefRolls: 1@2; Total Hits: 11@2: (2)