@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 G-antitank, 1 artillery and 1 mech moved from El Agheila to Mersa Brega 2 tanks moved from El Agheila to Zella 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 4 1-supplys EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Germans to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Changing ownership of Mersa Brega from Uncontrolled to Germans EDIT: Changing ownership of Mersa Brega from Germans to Uncontrolled EDIT: Removing units owned by Uncontrolled from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila EDIT: 1 scoutcar moved from Mersa Brega to Zella Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 13Germans: Germans has 1 carrier placed in Sea Zone 13 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsVance(axis) vs Lemming (allies) G40a3
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R3:
Att
Rolls: 13@2 4@3 1@4; Total Hits: 213@2: (2, 5, 4, 4, 4, 6, 6, 5, 4, 6, 5, 4, 6)4@3: (4, 5, 6, 4)1@4: (4)
Def
Rolls: 2@2 8@3; Total Hits: 32@2: (5, 4)8@3: (6, 6, 4, 5, 1, 3, 4, 2) -
Att
Rolls: 10@2; Total Hits: 410@2: (1, 5, 2, 5, 3, 3, 3, 3, 2, 2)4@3 1@4:
Def
Rolls: 8@3; Total Hits: 08@3: (4, 5, 6, 4, 5, 6, 6, 6) -
reroll the tanks and planes Att
Rolls: 4@3 1@4; Total Hits: 24@3: (2, 6, 4, 3)1@4: (6) -
Shucks I think I forgot your AA as a casualty in prev rounds…will add back a tank for this roll and see how to adjust
Att
Rolls: 10@2 4@3 1@4; Total Hits: 510@2: (6, 6, 3, 5, 1, 3, 5, 3, 4, 2)4@3: (3, 3, 5, 4)1@4: (1)
Def
Rolls: 3@3; Total Hits: 33@3: (1, 2, 1) -
let’s see R2, R3, R4 you should have an extra @2 roll:
Def
Rolls: 3@2; Total Hits: 13@2: (5, 1, 3) -
Ok, which means I would have rolled one less @1 roll in R4. I’ll just give you one extra @3 roll in R5:
Def
Rolls: 1@3; Total Hits: 01@3: (4) -
OK that should more than square it.
Oops forgot another combat in z105:
Att
Rolls: 3@2; Total Hits: 13@2: (5, 5, 2)
Def
Rolls: 3@2; Total Hits: 23@2: (1, 2, 4) -
non-combat and placement as per map.
Collect 34IPCs.
Map. -
reposting after adjusting income.
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By the way, you are up at bat in the group game.
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JAPAN 4
PURCHASE & REPAIR
1 carrier
8 inf
40 total* * * JAPAN DECLARES WAR ON UK, ANZAC, FRANCE * * *
COMBAT MOVES
Shan state (walk in)
1 inf from SiamFrench IndoChina (walk in)
1 inf from Shan stateMalaya (swim in)
1 inf, 1 armor from Kwangsi via tt z36 to z37Java (swim in)
1 inf, 1 armor from Kwangsi via tt z36 to z42Borneo (swim in)
1 inf, 1 art from Kwangsi via tt z36 to z43Suiyuyan (walk in)
5 inf from ChaharShensi (1 inf)
1 inf from Hopei
1 art from Kweichow
1 Bmb from Kwangsi
a
Rolls: 2@2, 1@4; Total Hits: 22@2,: (1, 3)1@4: (3)
d
Rolls: 1@2; Total Hits: 01@2: (4)Szechwah
1 inf, 1art from Kweichow
1 Bmb from Kwangsi
a
Rolls: 2@2, 1@4; Total Hits: 22@2,: (1, 4)1@4: (4)
d
Rolls: 1@2; Total Hits: 11@2: (2)Yunnan (4 inf)
4 inf, 1 art from Kweichow
2 inf from Hunan
2 fig, 6 tac fom Kwangsi
a
Rolls: 5@1, 2@2, 6@3, 2@4; Total Hits: 65@1,: (4, 4, 6, 5, 4)2@2,: (4, 2)6@3,: (2, 4, 6, 5, 3, 2)2@4: (2, 1)
d
Rolls: 4@2; Total Hits: 14@2: (3, 5, 2, 4)Kwangtung (2 inf)
3 inf, 3 armor from Japan via 3 tt z6 to z20
a
Rolls: 3@1, 3@3; Total Hits: 03@1,: (6, 5, 2)3@3: (5, 6, 4)
d
Rolls: 2@2; Total Hits: 12@2: (1, 4) -
Kwangtung 2
a
Rolls: 2@1, 3@3; Total Hits: 22@1,: (1, 4)3@3: (1, 5, 6)
d
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
NONCOMBAT MOVES
Kwangsi
1 Bmb from battle of Shensi
1 Bmb from battle of Szechwan
2 fig, 6 tac from Battle of Yunnanz6
1 fig from Kwangsi
1 tac from z36z37
1 destroyer, 1 battleship from z36z42
1 cruiser, 1 carrier, 1 tac from z36
1 fig from Kwangsiz44
1 sub from z36 (sinks lone transport; sorry shuold have been a combat move)z20
1 sub, 1 cruiser, 1 battleship from z6MOBILIZE UNITS
1 carrier in z6
8 inf in JapanCOLLECT INCOME
JAPAN3 = 53(territories) +10(USA nonagg) -0(convoy damage) = 63IPCs -
Very sorry, didn’t realize until I saw your NO. I should obviously have DOW end of US3 and collect my NOs i.e. +25IPCs, which would also have denied you your NO this round. Would it have changed anything you do this round, since you can then attack Philippines? Feel free to re-do.
Btw, I think I’ll have to pull out of the team game, too much going on recently and can’t play as much. It’s dragging out anyways. You mind carrying on for US in that game too?
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Wait a second, aren’t we still on round 3? USA can declare war now, but we were at peace in round 2.
I can take over USA in the other game. No problem. Take your time with this one too.
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ah my bad. With the restart I got mixed up :-D
US3 then. DOW with Jap.
52IPCs buy 2TT(14), 1Des(8), 5SS(30) spend all.Combat:
4SS, 3Des, 3Cru, 1BB, 3CV, 5Fig, 1Tac z26 >> z6
1Sbr Haw >> z6
Att
Rolls: 7@2 8@3 3@4; Total Hits: 97@2: (6, 1, 1, 6, 3, 6, 5)8@3: (4, 4, 2, 1, 2, 5, 1, 1)3@4: (4, 3, 5)
Def
Rolls: 6@2 1@3 5@4; Total Hits: 76@2: (2, 1, 3, 4, 4, 3)1@3: (6)5@4: (4, 4, 1, 2, 4)4TT load 4Inf, 1Mech, 2Art, 1Arm z26 >> z6 unload all in Kor
Att
Rolls: 3@2 4@2 1@3; Total Hits: 33@2: (4, 2, 4)4@2: (4, 2, 1, 3)1@3: (6)
Def
Rolls: 4@2; Total Hits: 14@2: (4, 6, 2, 4) -
z6 R2: (will assume you take all naval hits, I’ll take 1wound on BB, lose 4SS, 2Des)
Att
Rolls: 1@2 8@3 3@4; Total Hits: 51@2: (1)8@3: (1, 1, 5, 6, 6, 6, 2, 4)3@4: (1, 6, 6)
Def
Rolls: 1@3 5@4; Total Hits: 31@3: (1)5@4: (4, 6, 6, 6, 1) -
I’ll lose 1CV and 1Des, you lose 1Tac and 4Fig
z6 R3:
Att
Rolls: 8@3 3@4; Total Hits: 48@3: (2, 6, 6, 1, 1, 4, 4, 5)3@4: (6, 6, 1)
Def
Rolls: 1@4; Total Hits: 01@4: (5)Kor R2:
Att
Rolls: 2@1 4@2 1@3; Total Hits: 12@1: (4, 4)4@2: (1, 6, 5, 6)1@3: (6)
Def
Rolls: 1@2; Total Hits: 11@2: (1) -
NOn-combat as per map.
Place all in z101.
Collect 55+25=80IPCs.
Map. -
China3.
14IPCs buy 4Inf save 2.
Combat:
3Inf, 1Fig Sik >> She
Att
Rolls: 3@1 1@3; Total Hits: 23@1: (3, 1, 3)1@3: (3)
Def
Rolls: 2@2; Total Hits: 12@2: (1, 5)





