Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs2012 League Discussion
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I’m in for 2012, well maybe. I’m now on a mac (it’s actually been nearly 4 years) so I can use those .exe tools. I also don’t have room to set up a board indefinitely at my place. It looks like my only option is TripleA.
Has anybody been successful using TripleA as a Play by Forum tool. I used to use an patched version that worked well but it has been years now. All I really need to do is us it to keep track of the pieces.
Finally, which game plays faster AAG40 or AA50?
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Dj,
First, I am not aware of a module for AAGlobal40 on TripleA. Does not mean it does not exist.
Second, Anniversary will probably play faster - at least until you get used to the intricacies of global. It’s a lot easier to get sucker punched in Global, in my opinion. -
50th Anniversary it is!
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50th Anniversary it is!
Yea, I am considering Anniversary as well for a bit…probably until June - see if Larry ever touches up Global some more.
I’d need a refresher coarse…oh…free points guys! Come get your free points!!!
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I have a sub question that maybe someone can answer.
Let’s say there is a German sub in Sz 12 and the Italian fleet in Sz 13. I want to attack that Sz 13 fleet with a dest and cruiser. Does that sub mean my destroyer and CA stop automatically? I know I can amph assault if it’s just the transport, but as for this other issue…anyone know?
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@The:
I have a sub question that maybe someone can answer.
Let’s say there is a German sub in Sz 12 and the Italian fleet in Sz 13. I want to attack that Sz 13 fleet with a dest and cruiser. Does that sub mean my destroyer and CA stop automatically? I know I can amph assault if it’s just the transport, but as for this other issue…anyone know?
You can completely ignore that submarine, submarines cannot block any combat move.
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You can ignore the sub to attack my fleet TDJ 8-)
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Under the unit profiles section for submarines, it states….Any sea zone that contains only enemy submarines does not stop the movement of a sea unit.
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OK thanks guys. I am ashamed to admit I can never remember those sub rules, especially since they were change for AA50. Anyway, onward and upward.
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@Cmdr:
We get back to the same question, Gamerman. Why should a higher ranked player ever take the challenge of a lower ranked player in your scenario? If the answer is, as I suspect, they would not, then you are suddenly forcing lower ranked players to play a lot more games to “catch up” to a higher ranked player so they can play them.
I’d like something where you have no idea how many points you have or dont have until the end of the season, or perhaps at 3 points along the season (April, July, September for example) and that way you have idea if you are playing someone worth more or less points than you and you are not looking for easy kills or avoiding easy kills because you have no idea who the easy kills are in the grand scheme of things.
And this is a 2012 discussion, it has no bearing on 2011. Look at the thread title. :wink:
Percentage is great, and I understand the desire that harder opponents be worth more than weaker opponents, but we need something that would encourage people to play, not punish them. I don’t want to see players refuse to play because someone they will risk losing 3 points instead of 1. It seems counter-productive. If you can GAIN 3 points and not lose anything, then you might have something. But the deal is, no one can LOSE what they have, you can only GET more. Then there would be no excuse for the guy in the number one spot to refuse to play the guy in the number 100 spot.
i agree
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Doesn’t matter.
The point ranking system is merely a side-show and has absolutely no bearing on the actual league. It’s for fun and curiosity. If you don’t like it, don’t visit my rankings thread.
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dont have nothing against your model gamer. we should always seek to evolve in the game and the league
cheers :)
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Hopefully we can play one another in the league this year some time, Amon
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Hopefully we can play one another in the league this year some time, Amon
i am not very much exp… but i keep growing in aa-41 8-) ok soon :))
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Well, keep practicing!
I’m busy with 4 games right now anyway. -
2012 AA50-41 Tournament sign-up is up the the tournament forum.
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Axis v. Allies
2012 results to dateAxis - 15
Allies - 5Average bid in Axis wins - 8.5
Average bid in Allied wins - 9.6People keep saying we don’t know how to play Allies.� Is it that, or is it that the Allies are really that disadvantaged?
Pretty sure very few if any of these games were with tech.� Not sure that would make a difference.�I’ve always thought the '41 scenario strongly favors the Axis, from the first time I played it.� I played Axis all year in 2011 and rode them to a 12-1 record.� Seems to me the best strategic move you can make is to choose the Axis!
Note:
2 of the 5 Allied wins came from Darth Maximus, who is 2-0 (hasn’t finished a game as Axis this year).
Note:
Bids in Allied wins were 8, 9, 9, 10, 12
Note:
Only 1 bid in Axis wins was greater than 9!Conclusion:� We are bidding too low.� At 9 or 10 bids, Allies are getting crushed, on average.
I’d agree, that bidding is probably too low. I typically won’t go much lower than 11 now. With 10, I can still place a version of the bid I like the most. 9 not so much.
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I’ll repeat this: limit the bids to Asia (probably limited to 1 unit per territory as well). Asia is were the unbalancement is, so you should force the players to send the bid there.
1942 is another stuff: you must delete german IC from Karelia and send it to Novosibirsk (thus making it a true soviet IC), then you can start talking about bids, that probably should be limited to Asia as well
Oh, and redo chinese rules (just in case someboy cares about it) :roll:
With full placement unrestricted bids you only can get 2 results: the current Axis dominance or the ‘good’ old Revised ignore Japan strat. And for the record: 9-11 IPCs bids are waaaay low in AA50 :-o
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I’ll repeat this: limit the bids to Asia (probably limited to 1 unit per territory as well). Asia is were the unbalancement is, so you should force the players to send the bid there.
Probably have a good point here.
1942 is another stuff: you must delete german IC from Karelia and send it to Novosibirsk (thus making it a true soviet IC), then you can start talking about bids, that probably should be limited to Asia as well
A little too radical for my tastes (rulebook has IC in Karelia, so that’s what everybody will play), but I’m just one person.
Oh, and redo chinese rules (just in case someboy cares about it) :roll:
Can’t make a post without complaining about China, can you? :lol:
With full placement unrestricted bids you only can get 2 results: the current Axis dominance or the ‘good’ old Revised ignore Japan strat.
OK, this is just not true, Func. I’ve played dozens of games of AA50 with Europe bids and Japan is usually not ignored. And Axis does usually dominate because that bid is too low, but note that if Axis has a bad G1 and J1 dice they usually lose (most of the time you don’t get that bad of dice, though. They are high percentage attacks)
And for the record: 9-11 IPCs bids are waaaay low in AA50Â :-o
That’s what my stats say!! If you want a 25% chance of winning with the Allies, just bid under 12!
I just won a game with 21 bid and I have a game with 19 bid against a solid player on this site (Lucky Lindy) that I have a strangle-hold on.
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I just won a game with 21 bid and I have a game with 19 bid against a solid player on this site (Lucky Lindy) that I have a strangle-hold on.
I’d argue those were bad placements though. I believe both included a ftr.
A much better 19 bid would be: 1 inf Egy. 2 inf, 2 arm to some combination of Bel/Euk. You could even go 2 inf Egy, 3 inf, 1 rt to Russia (or 1 inf, 2 arm).
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I can’t really speak to 42 I haven’t played it much.
And while Japan certainly can earn 50-60. You CAN STOP them. You need the big Russian NO though. But you can get that as early as R3-4.
With Russian bids you can potentially hold EPL as early as R2 with UK ftrs. � That kills 2 potential German NOs.
Its tough to limit bids. Any Asian bid for China would have to be probably double b/c the real early threat is Germany. The Allies must stop that first. Monster Japan doesn’t matter if Ger/Ita are camped out in Epl then Bel/Euk on G2-4.
I agree China was designed poorly. Not sure why you’d give them a ftr just to watch it get killed before they can use it. I think they’d be cool as a regular power but that would require some reworking of board and ipcs.