2012 League Discussion


  • @DarthMaximus:

    I will post a thread for “Gamers rankings” provided he is statisfied with his system and uses the same one throughout the year.
    So Gamer, we’d need your system before we start getting results for 2012.  So we’d proably need it in Nov.  Once you have that I’ll put up your thread.  We could start with a year end rankings for 2011 once the regular season completes.
    I don’t think it is a bad idea to have an “outsider” (non-moderater) do rankings.  These will not effect league or league playoffs.

    –--------------

    Great!  Thank you thank you!  I am totally fine with my rankings having no effect on the league.  I appreciate the sticky.

    I will update the thread frequently, so that players can see the regular w/l records and percentages on a current basis.  I will also regularly upload the spreadsheet, so that players can see the win/loss matrix at any time.  JWW (or whatever mod is doing it in 2012) can just ignore my thread and post standings when he wants, as in the past.  I don’t want to be any distraction or trouble at all.

    The point system in my side-show for-fun rankings will be:
    Victory against top 1/3      - +3 points
    Loss against top 1/3          - -1 point
    Victory against middle 1/3  - +2 points
    Loss against middle 1/3    -  - 2 points
    Victory against bottom 1/3  -  +1 point
    Loss against bottom 1/3      -  -3 points

    To increase the accuracy of who is a top 1/3, middle 1/3, or bottom 1/3 player, I will use the 2011 and 2012 win/loss records combined for determining tiers.  For example, we all know Zhukov44 is a veteran with considerable skills.  He will be a top tier player for purposes of the points because he went 9-2 in 2011.  If he starts off 0-2 in 2012, he will still be considered a top tier or mid tier player at that point (combined record of 9-4).  In other words, I will not blindly follow the 2012 records alone.

    And yes, no one should fret my methods, because the point rankings will have no bearing on league play or playoffs.  It’s just for us curious types, to provide a simple adjustment for strength of schedule.  As requested, I can start the thread with the final 2011 point values and rankings along with the methodology as an illustration.

    Thanks again!  Looking forward to it.


  • Gamer this sounds really cool. Thanks for the extra effort! I would also like to thank the moderators. You guys do a great job! The league has been really fun. I am happy to have the opportunity to play and look forward to starting the 2012 season.


  • Just read the 2012 league rules posted by Darth Maximus.
    Looks great!
    Thank you JWW and Darth Maximus for your efforts and continuous improvement of the league.

  • Moderator

    Thanks.

    –--------

    Changing this to the generic league discussion thread.

  • Moderator

    2012 games can begin.

    Make sure you put 2012 in the title  for any new games.

  • Moderator

    Thanks again for everyone who played in 2011 and made it another successful season.

    2011 regular season is officially over.  The playoffs are set:
    Gamer vs. LL
    Zhuk vs. DD

    Let the 2012 Regular Season begin!!!


  • I’m in for 2012, well maybe. I’m now on a mac (it’s actually been nearly 4 years) so I can use those .exe tools. I also don’t have room to set up a board indefinitely at my place. It looks like my only option is TripleA.

    Has anybody been successful using TripleA as a Play by Forum tool. I used to use an patched version that worked well but it has been years now. All I really need to do is us it to keep track of the pieces.

    Finally, which game plays faster AAG40 or AA50?

  • '18 '17 '16 '11 Moderator

    Dj,

    First, I am not aware of a module for AAGlobal40 on TripleA.  Does not mean it does not exist.
    Second, Anniversary will probably play faster - at least until you get used to the intricacies of global.  It’s a lot easier to get sucker punched in Global, in my opinion.


  • 50th Anniversary it is!

  • '18 '17 '16 '11 Moderator

    @djensen:

    50th Anniversary it is!

    Yea, I am considering Anniversary as well for a bit…probably until June - see if Larry ever touches up Global some more.

    I’d need a refresher coarse…oh…free points guys!  Come get your free points!!!


  • I have a sub question that maybe someone can answer.

    Let’s say there is a German sub in Sz 12 and the Italian fleet in Sz 13. I want to attack that Sz 13 fleet with a dest and cruiser. Does that sub mean my destroyer and CA stop automatically? I know I can amph assault if it’s just the transport, but as for this other issue…anyone know?


  • @The:

    I have a sub question that maybe someone can answer.

    Let’s say there is a German sub in Sz 12 and the Italian fleet in Sz 13. I want to attack that Sz 13 fleet with a dest and cruiser. Does that sub mean my destroyer and CA stop automatically? I know I can amph assault if it’s just the transport, but as for this other issue…anyone know?

    You can completely ignore that submarine, submarines cannot block any combat move.


  • You can ignore the sub to attack my fleet TDJ  8-)


  • Under the unit profiles section for submarines, it states….Any sea zone that contains only enemy submarines does not stop the movement of a sea unit.


  • OK thanks guys. I am ashamed to admit I can never remember those sub rules, especially since they were change for AA50. Anyway, onward and upward.


  • @Cmdr:

    We get back to the same question, Gamerman.  Why should a higher ranked player ever take the challenge of a lower ranked player in your scenario?  If the answer is, as I suspect, they would not, then you are suddenly forcing lower ranked players to play a lot more games to “catch up” to a higher ranked player so they can play them.

    I’d like something where you have no idea how many points you have or dont have until the end of the season, or perhaps at 3 points along the season (April, July, September for example) and that way you have idea if you are playing someone worth more or less points than you and you are not looking for easy kills or avoiding easy kills because you have no idea who the easy kills are in the grand scheme of things.

    And this is a 2012 discussion, it has no bearing on 2011.  Look at the thread title.  :wink:

    Percentage is great, and I understand the desire that harder opponents be worth more than weaker opponents, but we need something that would encourage people to play, not punish them.  I don’t want to see players refuse to play because someone they will risk losing 3 points instead of 1.  It seems counter-productive.  If you can GAIN 3 points and not lose anything, then you might have something.  But the deal is, no one can LOSE what they have, you can only GET more.  Then there would be no excuse for the guy in the number one spot to refuse to play the guy in the number 100 spot.

    i agree


  • Doesn’t matter.

    The point ranking system is merely a side-show and has absolutely no bearing on the actual league.  It’s for fun and curiosity.  If you don’t like it, don’t visit my rankings thread.


  • dont have nothing against your model gamer. we should always seek to evolve in the game and the league

    cheers :)


  • Hopefully we can play one another in the league this year some time, Amon


  • @Gamerman01:

    Hopefully we can play one another in the league this year some time, Amon

    i am not very much exp… but i keep growing in aa-41  8-) ok soon :))

Suggested Topics

  • 1
  • 6
  • 29
  • 190
  • 86
  • 53
  • 134
  • 4.0k
Axis & Allies Boardgaming Custom Painted Miniatures

43

Online

17.7k

Users

40.4k

Topics

1.8m

Posts