Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Greater Southern Germany to France 1 artillery moved from Western Germany to France 3 infantry moved from Western Germany to France 2 artilleries moved from Holland Belgium to France 2 infantry moved from Holland Belgium to France 3 armour moved from Holland Belgium to France 4 mech_infantrys moved from Western Germany to France 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 fighters moved from Western Germany to 110 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 tactical_bomber moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans and 2 submarines owned by the Germans retreated to 112 Sea Zone British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yugoslavia Germans attack with 2 armour, 1 fighter, 6 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 42 Casualties for Germans: 1 fighter and 2 tactical_bombers Casualties for British: 1 battleship, 1 cruiser and 2 fighters Casualties for French: 1 cruiser and 1 fighter Battle in France Germans attack with 6 armour, 3 artilleries, 5 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 5 infantry and 2 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Western Germany to Holland Belgium 2 infantry moved from Denmark to Western Germany 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Germany to Poland 1 infantry moved from Germany to Poland 1 artillery moved from Greater Southern Germany to Western Germany 1 artillery moved from Greater Southern Germany to Germany Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs2012 League Discussion
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One weird point you could have with the “I do not loose point” system : one could have interest to loose games against newbies (people that you are sure will not have a lot of points at the end), so that you percentage decreases, and that you losses against the top player will give less points to the others.
Yes, someone doing that would not have understood that we play for fun, but I’m just pointing out a potential problem in the system :)
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FYI, we’ll be using straight win % for the AA50-41 league. We think we’ll have enough in place to encourage games and limit/prevent avoiding players.
I will post a thread for “Gamers rankings” provided he is statisfied with his system and uses the same one throughout the year.
So Gamer, we’d need your system before we start getting results for 2012. So we’d proably need it in Nov. Once you have that I’ll put up your thread. We could start with a year end rankings for 2011 once the regular season completes.
I don’t think it is a bad idea to have an “outsider” (non-moderater) do rankings. These will not effect league or league playoffs.–--------------
Final thing we are working on is a series of rules for games to end prior to Nov. 1 (next year’s league not this year). Where if two players prior to start agree to end their game it will come to an end using these rules. They will be simple and basic and will not require JWW or I to figure out who is winning.
So be warned. Muhuhahahahhahaaha! :-D
Final rules for 2012 should be up later this week.
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I will post a thread for “Gamers rankings” provided he is statisfied with his system and uses the same one throughout the year.
So Gamer, we’d need your system before we start getting results for 2012. So we’d proably need it in Nov. Once you have that I’ll put up your thread. We could start with a year end rankings for 2011 once the regular season completes.
I don’t think it is a bad idea to have an “outsider” (non-moderater) do rankings. These will not effect league or league playoffs.–--------------
Great! Thank you thank you! I am totally fine with my rankings having no effect on the league. I appreciate the sticky.
I will update the thread frequently, so that players can see the regular w/l records and percentages on a current basis. I will also regularly upload the spreadsheet, so that players can see the win/loss matrix at any time. JWW (or whatever mod is doing it in 2012) can just ignore my thread and post standings when he wants, as in the past. I don’t want to be any distraction or trouble at all.
The point system in my side-show for-fun rankings will be:
Victory against top 1/3 - +3 points
Loss against top 1/3 - -1 point
Victory against middle 1/3 - +2 points
Loss against middle 1/3 - - 2 points
Victory against bottom 1/3 - +1 point
Loss against bottom 1/3 - -3 pointsTo increase the accuracy of who is a top 1/3, middle 1/3, or bottom 1/3 player, I will use the 2011 and 2012 win/loss records combined for determining tiers. For example, we all know Zhukov44 is a veteran with considerable skills. He will be a top tier player for purposes of the points because he went 9-2 in 2011. If he starts off 0-2 in 2012, he will still be considered a top tier or mid tier player at that point (combined record of 9-4). In other words, I will not blindly follow the 2012 records alone.
And yes, no one should fret my methods, because the point rankings will have no bearing on league play or playoffs. It’s just for us curious types, to provide a simple adjustment for strength of schedule. As requested, I can start the thread with the final 2011 point values and rankings along with the methodology as an illustration.
Thanks again! Looking forward to it.
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Gamer this sounds really cool. Thanks for the extra effort! I would also like to thank the moderators. You guys do a great job! The league has been really fun. I am happy to have the opportunity to play and look forward to starting the 2012 season.
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Just read the 2012 league rules posted by Darth Maximus.
Looks great!
Thank you JWW and Darth Maximus for your efforts and continuous improvement of the league. -
Thanks.
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Changing this to the generic league discussion thread.
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2012 games can begin.
Make sure you put 2012 in the title for any new games.
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Thanks again for everyone who played in 2011 and made it another successful season.
2011 regular season is officially over. The playoffs are set:
Gamer vs. LL
Zhuk vs. DDLet the 2012 Regular Season begin!!!
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I’m in for 2012, well maybe. I’m now on a mac (it’s actually been nearly 4 years) so I can use those .exe tools. I also don’t have room to set up a board indefinitely at my place. It looks like my only option is TripleA.
Has anybody been successful using TripleA as a Play by Forum tool. I used to use an patched version that worked well but it has been years now. All I really need to do is us it to keep track of the pieces.
Finally, which game plays faster AAG40 or AA50?
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Dj,
First, I am not aware of a module for AAGlobal40 on TripleA. Does not mean it does not exist.
Second, Anniversary will probably play faster - at least until you get used to the intricacies of global. It’s a lot easier to get sucker punched in Global, in my opinion. -
50th Anniversary it is!
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50th Anniversary it is!
Yea, I am considering Anniversary as well for a bit…probably until June - see if Larry ever touches up Global some more.
I’d need a refresher coarse…oh…free points guys! Come get your free points!!!
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I have a sub question that maybe someone can answer.
Let’s say there is a German sub in Sz 12 and the Italian fleet in Sz 13. I want to attack that Sz 13 fleet with a dest and cruiser. Does that sub mean my destroyer and CA stop automatically? I know I can amph assault if it’s just the transport, but as for this other issue…anyone know?
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@The:
I have a sub question that maybe someone can answer.
Let’s say there is a German sub in Sz 12 and the Italian fleet in Sz 13. I want to attack that Sz 13 fleet with a dest and cruiser. Does that sub mean my destroyer and CA stop automatically? I know I can amph assault if it’s just the transport, but as for this other issue…anyone know?
You can completely ignore that submarine, submarines cannot block any combat move.
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You can ignore the sub to attack my fleet TDJ 8-)
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Under the unit profiles section for submarines, it states….Any sea zone that contains only enemy submarines does not stop the movement of a sea unit.
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OK thanks guys. I am ashamed to admit I can never remember those sub rules, especially since they were change for AA50. Anyway, onward and upward.
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@Cmdr:
We get back to the same question, Gamerman. Why should a higher ranked player ever take the challenge of a lower ranked player in your scenario? If the answer is, as I suspect, they would not, then you are suddenly forcing lower ranked players to play a lot more games to “catch up” to a higher ranked player so they can play them.
I’d like something where you have no idea how many points you have or dont have until the end of the season, or perhaps at 3 points along the season (April, July, September for example) and that way you have idea if you are playing someone worth more or less points than you and you are not looking for easy kills or avoiding easy kills because you have no idea who the easy kills are in the grand scheme of things.
And this is a 2012 discussion, it has no bearing on 2011. Look at the thread title. :wink:
Percentage is great, and I understand the desire that harder opponents be worth more than weaker opponents, but we need something that would encourage people to play, not punish them. I don’t want to see players refuse to play because someone they will risk losing 3 points instead of 1. It seems counter-productive. If you can GAIN 3 points and not lose anything, then you might have something. But the deal is, no one can LOSE what they have, you can only GET more. Then there would be no excuse for the guy in the number one spot to refuse to play the guy in the number 100 spot.
i agree
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Doesn’t matter.
The point ranking system is merely a side-show and has absolutely no bearing on the actual league. It’s for fun and curiosity. If you don’t like it, don’t visit my rankings thread.
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dont have nothing against your model gamer. we should always seek to evolve in the game and the league
cheers :)