Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs2012 League Discussion
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Gamer this sounds really cool. Thanks for the extra effort! I would also like to thank the moderators. You guys do a great job! The league has been really fun. I am happy to have the opportunity to play and look forward to starting the 2012 season.
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Just read the 2012 league rules posted by Darth Maximus.
Looks great!
Thank you JWW and Darth Maximus for your efforts and continuous improvement of the league. -
Thanks.
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Changing this to the generic league discussion thread.
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2012 games can begin.
Make sure you put 2012 in the title for any new games.
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Thanks again for everyone who played in 2011 and made it another successful season.
2011 regular season is officially over. The playoffs are set:
Gamer vs. LL
Zhuk vs. DDLet the 2012 Regular Season begin!!!
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I’m in for 2012, well maybe. I’m now on a mac (it’s actually been nearly 4 years) so I can use those .exe tools. I also don’t have room to set up a board indefinitely at my place. It looks like my only option is TripleA.
Has anybody been successful using TripleA as a Play by Forum tool. I used to use an patched version that worked well but it has been years now. All I really need to do is us it to keep track of the pieces.
Finally, which game plays faster AAG40 or AA50?
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Dj,
First, I am not aware of a module for AAGlobal40 on TripleA. Does not mean it does not exist.
Second, Anniversary will probably play faster - at least until you get used to the intricacies of global. It’s a lot easier to get sucker punched in Global, in my opinion. -
50th Anniversary it is!
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50th Anniversary it is!
Yea, I am considering Anniversary as well for a bit…probably until June - see if Larry ever touches up Global some more.
I’d need a refresher coarse…oh…free points guys! Come get your free points!!!
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I have a sub question that maybe someone can answer.
Let’s say there is a German sub in Sz 12 and the Italian fleet in Sz 13. I want to attack that Sz 13 fleet with a dest and cruiser. Does that sub mean my destroyer and CA stop automatically? I know I can amph assault if it’s just the transport, but as for this other issue…anyone know?
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@The:
I have a sub question that maybe someone can answer.
Let’s say there is a German sub in Sz 12 and the Italian fleet in Sz 13. I want to attack that Sz 13 fleet with a dest and cruiser. Does that sub mean my destroyer and CA stop automatically? I know I can amph assault if it’s just the transport, but as for this other issue…anyone know?
You can completely ignore that submarine, submarines cannot block any combat move.
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You can ignore the sub to attack my fleet TDJ 8-)
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Under the unit profiles section for submarines, it states….Any sea zone that contains only enemy submarines does not stop the movement of a sea unit.
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OK thanks guys. I am ashamed to admit I can never remember those sub rules, especially since they were change for AA50. Anyway, onward and upward.
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@Cmdr:
We get back to the same question, Gamerman. Why should a higher ranked player ever take the challenge of a lower ranked player in your scenario? If the answer is, as I suspect, they would not, then you are suddenly forcing lower ranked players to play a lot more games to “catch up” to a higher ranked player so they can play them.
I’d like something where you have no idea how many points you have or dont have until the end of the season, or perhaps at 3 points along the season (April, July, September for example) and that way you have idea if you are playing someone worth more or less points than you and you are not looking for easy kills or avoiding easy kills because you have no idea who the easy kills are in the grand scheme of things.
And this is a 2012 discussion, it has no bearing on 2011. Look at the thread title. :wink:
Percentage is great, and I understand the desire that harder opponents be worth more than weaker opponents, but we need something that would encourage people to play, not punish them. I don’t want to see players refuse to play because someone they will risk losing 3 points instead of 1. It seems counter-productive. If you can GAIN 3 points and not lose anything, then you might have something. But the deal is, no one can LOSE what they have, you can only GET more. Then there would be no excuse for the guy in the number one spot to refuse to play the guy in the number 100 spot.
i agree
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Doesn’t matter.
The point ranking system is merely a side-show and has absolutely no bearing on the actual league. It’s for fun and curiosity. If you don’t like it, don’t visit my rankings thread.
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dont have nothing against your model gamer. we should always seek to evolve in the game and the league
cheers :)
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Hopefully we can play one another in the league this year some time, Amon
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Hopefully we can play one another in the league this year some time, Amon
i am not very much exp… but i keep growing in aa-41 8-) ok soon :))
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Well, keep practicing!
I’m busy with 4 games right now anyway.