TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
GRE twlo 1 inf
NCM
BUL - activate 4 inf
1 inf from ALB
1 tank from NITA
YUGO
1 AAGun from NITA
NITA
6 inf from SITA
SITA
2 fig, 1 bmb from GRE
sz 98
1 BB from sz 97
1 CA, 1 DD from sz 95
Mobilize Units
1 fig in SITA
Collect Income
14(territories)+5(NOs)= 19 IPCs
Not sure I would have defended France had you stacked in Wgr. A lot of material at risk. I made the same mistake in a game I’m playing now against gazza.
France 1
Purchase 19 IPC
3inf (9)
2aa (10)
Combat
arm blitz - hol - wfr
fig fra - wfr
fig uk - wfr
Wfr
arm 2fig
Rolls: 3@3; Total Hits: 13@3: (4, 4, 2)
arm
Rolls: 1@3; Total Hits: 01@3: (4)
Wfr twol
Non Combat
as per map
Place
3inf 2aa Fra
Collect 18 IPC
All this talk about France, I forgot about Anzac.
Lol all good Ill wait.
Anzac 1
Purchase 10 IPC
des (8)
save 2
2inf - activate java
des - sz 42
ca - sz 54
figs - que
Place
des sz 62
Collect
14 + 2sve = 16 IPC
G2
Purchase Units 49 IPCs
Repair BB in sz 112
1 fig @ 10
1 tac @ 11
1 DD @ 8
1 CA @ 12
1 trns @ 7
Save 1
CM
FRA (2 AAGuns, 3 inf, 7 fig, 1 tac)
2 m.inf from SFR
2 inf, 2 tac, 1 bmb, 1 fig from WGR
1 fig, 1 tac from sz 112
3 tanks from YUGO
2 fig, 1 tac from SITA
WFR (1 tank)
1 inf, 1 art from NOR via 1 trns in sz 112
1 BB, 1 CA from sz 112 – bombard
FRA - AAGuns
Rolling 6d6:
(1, 2, 3, 3, 4, 6)
FRA AAGun 1 hit
lose 1 fig
FRA
A
Rolls: 4@1 6@3 5@4; Total Hits: 74@1: (3, 5, 2, 6)6@3: (4, 5, 3, 1, 3, 4)5@4: (5, 4, 4, 3, 1)
D
Rolls: 3@2 1@3 7@4; Total Hits: 63@2: (5, 5, 6)1@3: (2)7@4: (1, 2, 1, 2, 6, 4, 6)
FRA rnd 2
A
Rolls: 4@3 5@4; Total Hits: 44@3: (4, 2, 6, 5)5@4: (4, 1, 5, 5, 1)
D
Rolls: 6@4; Total Hits: 36@4: (3, 1, 6, 1, 5, 6)
FRA rnd 3
A
Rolls: 3@3 3@4; Total Hits: 33@3: (4, 4, 1)3@4: (2, 5, 1)
D
Rolls: 2@4; Total Hits: 12@4: (6, 1)
FRA twlo 2 inf, 2 m.inf, 2 tanks, 4 figs, 1 tac
WFR
A - bombard
Rolls: 1@3 1@4; Total Hits: 01@3: (5)1@4: (6)
A
Rolls: 2@2; Total Hits: 12@2: (4, 1)
D
Rolls: 1@3; Total Hits: 11@3: (2)
WFR twlo 1 inf
NCM
SITA
3 tac from FRA
WGR
1 bmb from FRA
1 art from GER
NITA
1 inf, 1 art from YUGO
ALB
2 inf from YUGO
ROM
5 inf, 1 art from YUGO
1 AAGun from HUN
FRA
1 AAGun from WGR
Mobilize Units
1 fig, 1 tac in sz 112
1 DD, 1 CA, 1 trns in sz 93
Collect Income
40(territories)+10(NOs)+18(French Capital)+1(saved)= 69 IPCs
Well that was a whole lot of fun! I’m already missing those planes.
Russia 2
Purchase 37 IPC
7inf (21)
4rt (16)
Non Combat
Epl
11inf rt bel
8inf rt nukr
2mech 2arm bry
Nukr
3inf sukr
inf rt 2aa bry
7inf rt nov - bel
6inf rus - bry
2inf ros - sukr
2fig tac - nov
bb - sz 115
siberians keep moving west
Place
inf 2rt nov
inf 2rt sukr
5inf rus
J2
Purchase Units 40 IPCs
2 trns @ 14
1 DD @ 8
1 ss @ 6
1 mIC @ 12
DOW on UK
DOW on ANZAC
DOW on French
CM
SHN (3 inf)
2 inf from SIA
2 fig, 2 tac from KWA
FIC – walk in
1 tank blitz from KWA
Sz 42 (1 DD, 1 trns)
1 BB, 1 CA, 1 ss from sz 36
JAV (2 inf)
1 fig, 1 tac from sz 36
1 inf, 1 art from KWA via 1 trns in sz 36
MAL (1 inf)
2 inf from KSI via 1 trns in sz 20
1 BB, 1 CA from sz 36 – bombard
HON (2 inf)
2 inf from KSI
2 fig, 2 tac from KWA
YUN (2 inf)
1 inf, 2 art from HUN
1 fig, 1 tac from KWA
SUI – walk in
1 inf from CHA
HOP – walk in
1 inf from CHA
KWE – walk in
1 inf from ANH
BOR – walk in
1 inf from KWA via 1 trns in sz 36
IND – SBR
2 bmb from KWA SBR MIC
-Intercept orders for India SBR-
How are we doing the SBR’s. 1 hit makes bases inopperable ? Also both bombers and interceptors hit at 1, then casualties removed. Pretty much evrything except option turn on this page…
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6491
Not all that familiar with the SBR rules. So I have the option to scramble a fig and roll 1@1 against your bombers in addition to my air defence?
Yup so if we use the latest rules (until they change again that is) your fig and my bombers will fire at each other @1and whoever dies…dies. If my bombers survive then I have to suffer AAGun fire @1, then I can bomb your MIC. Remember all aircraft fire at each other, so ill be 2@1 and youll be 1@1. If there is any damage to a facility then it has to be fully repaired before it can be used again.
Ok. No intercept
CC
IND - SBR
D - AAGUn
Rolling 2d6:
(3, 5)
IND - SBR
A - bmb+2
Rolling 2d6:
(1, 4)