Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsBombsAway (Allies) vs The Definitive S (Axis) G40 Alpha +3
-
FRA
A
Rolls: 4@1 4@2 5@3 1@4; Total Hits: 54@1: (3, 6, 1, 6)4@2: (1, 6, 6, 3)5@3: (6, 5, 1, 5, 2)1@4: (1)
D
Rolls: 9@2 2@3 1@4; Total Hits: 49@2: (4, 3, 1, 5, 5, 2, 1, 6, 3)2@3: (6, 4)1@4: (2) -
FRA rnd 2
A
Rolls: 4@2 5@3 1@4; Total Hits: 34@2: (6, 5, 3, 2)5@3: (2, 5, 5, 2, 4)1@4: (5)
D
Rolls: 4@2 2@3 1@4; Total Hits: 44@2: (3, 3, 4, 2)2@3: (3, 1)1@4: (4) -
FRA rnd 3
A
Rolls: 5@3 1@4; Total Hits: 35@3: (3, 2, 4, 5, 4)1@4: (4)
D
Rolls: 1@2 2@3 1@4; Total Hits: 31@2: (1)2@3: (2, 5)1@4: (4) -
FRA rnd 4
A
Rolls: 2@3 1@4; Total Hits: 12@3: (5, 3)1@4: (6)
D
Rolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (3)Ill only take 2 off as I forgot the AAGun. This probably fucks everything up.
-
FRA rnd 5
A
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)
D
Rolls: 1@4; Total Hits: 01@4: (6) -
FRA twlo 4 inf, 2 m.inf, 2 art, 1 fig, 3 tanks
-
Your round 5 roll is off, as France scored 2 hits in rnd 4 leaving Germany with 1 peace.
-
Also because the AA was removed first France missed 1@2 in both the 2nd and 3rd rounds.
-
Shit my luck, that will teach me for rushing. Would like me to do the France battle again.
-
Actually stuff it, France holds with 1 tank, 1 fighter.
-
I’d prefer, of course, if you continued at round 5. But if you want to re-roll that’s fine.
-
Have you played a game were France survived German 1?
-
Cant remember. Not with Alpha 3 anyway.
-
NCM
SITA
1 fig from sz 112
1 tac, 1 fig from sz 93WGR
1 tac, 1 fig from SFR
1 bmb from sz 111
2 inf from DENsz 112
1 tac from sz 111HUN
2 AAGun from GERPOL
10 inf, 2 art, 1 AAGun from GERFIN
2 inf from NOR – activate 4 infNOR
1 inf, 1 art from GER via 1 trns ion sz 113GER
1 AAGun from WGRMobilize Units
1 AC, 1 fig in sz 112
1 art in GERCollect Income
39(territories)+10(NOs)= 49 IPCs -
Russian 1
Purchase 37 IPC
11inf (33)
rt (4)Non Combat
as per map.
Place
2inf rt nov
3inf sukr
6inf rusCollect
37 IPC -
J1
Purchase Units 26 IPCs
2 trns @ 14
2 ss @ 12CM
CHA – walk in
2 inf, 1 art from JEHANH – walk in
2 inf from SHAHUN (2 inf)
3 inf, 1 art from KSI
1 art from KWA
1 fig, 1 tac from MAN
1 fig from FORYUN (4 inf)
3 inf from KWA
2 bmb from JAP
1 fig, 1 tac from KSU -
HUN
A
Rolls: 1@1 4@2 2@3 1@4; Total Hits: 21@1: (3)4@2: (1, 4, 4, 3)2@3: (4, 1)1@4: (5)
D
Rolls: 2@2; Total Hits: 22@2: (2, 2) -
HUN twlo 2 inf
YUN
A
Rolls: 3@1 1@3 3@4; Total Hits: 33@1: (1, 2, 1)1@3: (5)3@4: (6, 3, 6)
D
Rolls: 4@2; Total Hits: 14@2: (4, 3, 1, 4) -
YUN rnd 2
A
Rolls: 2@1 1@3 3@4; Total Hits: 22@1: (6, 6)1@3: (4)3@4: (1, 6, 4)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
YUN twlo 1 inf
NCM
KWA
2 fig, 1 tac from HUN
1 fig, 1 tac, 2 bmb from YUN
1 tank, 1 inf from JAP via 1 trns in sz 6
1 fig from OKI
1 inf from OKI, 1 art from MAN via 1 trns in sz 19
1 tac, 1 fig from MAN
2 fig, 2 tac from JAPKSI
2 inf from KSU
1 fig from KOR
2 inf from MAn via 1 trns in sz 20ANH
1 m.inf from MAN
1 inf, 1 art from KSU
1 inf, 1 art from SHAJEH
4 inf, 1 AAGun from MANMAN
4 inf from KORsz 36
1 BB, 1 ss from sz 19
1 BB, 1 CA, 1 ss from sz 6
1 CA from sz 20
1 AC, 1 DD, 1 fig, 1 tac from sz 33sz 6
1 DD from sz 19Mobilize Units
2 ss, 2 trns in sz 6Collect Income
30(territories)+10(NOs)= 40 IPCs





