@Ragnell804 gg, I concede
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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Wow, you actually missed with subs :-D
UK London collection: 30 (34-4)
Obviously, Uk will scramble in z110 vs Italy-not versus Germany-(unless no air units attack or units are fewer than 4, then consult):
OOL 1st combat round: Italy only:(assumes no attack on z104 and I hit twice round 1): dd,2ftr-UK,ftr-Fr
OOL 1st combat round: Italy only:(assumes bmbr attack on z104 and I hit once round 1): 2ftr-Uk,ftr-Fr,dd
OOL: z91: first 6 hits on BB,UScv,UKcv, then consult if you do well. -
Anzac/France Pacific side Turn 6: (Atlantic must see Italy)
Production: 15
1 Destroyer=8
1 Infantry=3
1 Artillery=4
8+3=11+4=15Combat Moves:
To z36: sub, 3 ftr-z42(should be on US carriers-oversite) vs dd
Rolls: 1@2 3@3; Total Hits: 11@2: (4)3@3: (1, 4, 5)
Rolls: 1@2; Total Hits: 01@2: (4)
To Shn: inf-z39 uncontested -
z36: Japan lost DD; Anzac no loss
Noncombat Moves:
To z42: dd,ca-z41; trn-z62
To Que: 2inf-NswFrance:
To z42: dd-z41
Placement:
z54: dd
Que: inf,artCollection: 10
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Italy 6:
Buy (36):
4 Inf (12)
4 Art (16)
1 DD (8)
12+16=28+8=36Combat Movement:
To Eth: 1Mec Egy uncontested
To Alg: 1Inf, 1Art Turk, 1Bmb SIta vs. 1Inf
To Nig: 1Arm Fca blitz back to NigCombat:
To Alg: 1Inf, 1Art, 1Bmb vs. 1Inf
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 1)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
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Eth twol
Alg twol
Nig twolNon Combat Movements:
To Sfr: 5Inf, 3Art, 2AAGun NIta
To NIta: 3Inf, 1AAGun SIta
To Egy: 1Fgt, 1Tac, 1Inf via Trp Z99 Turk
To Turk 1Bmb Alg
To Z81: 1Sub, 2Trp Z99
To Z92:1DD Z98
To Z97: 2Cru, 1BB, 1Trp Z99Placement:
To NIta: 2Inf, 3Art
To Egy: 2Inf, 1Art
To Z97: 1DDCollection:
22(TT)+12(NO)=26ICP -
I’m assuming there’s no additional french or Anzacinterference and i can proceed with Germanys turn.
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Germany 7:
Buy (81):
3 Inf (9)
3 Mec (12)
7 Art (28)
2 DD (16)
1 Car (16)
9+12=21+28=49+16=65+16=81Combat Movement:
SBR:
UK:
1Fgt WGer Escort
1Bmb Wfr to MIC
1Tac WGer to AB
1Tac Wfr to NBDo you send interceptors?
To Sukr: 1Inf Bes uncontested
To Smo: 1Inf Bel uncontested
To Volo: 1Mec Nov uncontested
To Nukr: 1Inf, 1Art Epl, 1Bmb WGer vs. 1Inf
To Cpr: 1Inf Npr, 1Mec, 1Fgt, 1Tac Turk vs. 2Inf
To Z104: 1Sub Z110, 1Fgt Wfr, 1Fgt WGer vs. 1DD
To Z110: 1Sub Z110, 1Sub Z125, 2Sub, 1Cru, 1Car, 1BB Z112 vs. 1DD
To Z115: 1DD, 1Sub Z112 vs. 1Sub -
I’ll change the escorting Fighter in Uk to a unit attacking in Z110 since you said no scramble then :-D.
Combat:
Nukr: 1Inf, 1Art, 1Bmb vs. 1Inf
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 6)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
Cpr: 1Inf, 1Mec, 1Fgt, 1Tac vs. 2Inf
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 5)1@3: (3)1@4: (4)
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Z104: 1Sub, 2Fgt vs. 1DD
Rolls: 1@2 2@3; Total Hits: 21@2: (4)2@3: (1, 3)
Rolls: 1@2; Total Hits: 11@2: (2)
Z110: 4Sub, 1Fgt, 1Cru, 1Car, 1BB vs. 1DD
Input ErrorThere was an error in your dice throw: "/>1DD, 1Sub vs. 1Sub
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Rolls: 1@1; Total Hits: 01@1: (5)
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um okay I’ll try that again.
Z110: 4Sub, 1Fgt, 1Cru, 1Car, 1BB vs. 1DD
Rolls: 4@2 2@3 1@4; Total Hits: 24@2: (5, 6, 3, 6)2@3: (2, 4)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
Z115: 1Sub, 1DD vs. 1Sub
sneak attack:
Rolls: 1@2; Total Hits: 01@2: (4)
att:
Rolls: 1@2; Total Hits: 11@2: (2)
def:
Rolls: 1@1; Total Hits: 01@1: (3)
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Some Non combat moves will have to wait on the SBR since I could loose units there. I’m doing the rest now
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Sukr twol
Smo twol
Volo twol
Nukr twol
Cpr twol
Z104 cwlo 1Sub
Z110 cwol BB damaged
Z115 cwolNon Combat Movements:
To Sfr: 5Inf, 3Art Wfr, 1Inf, 1Art Nita
To NIta: 1Inf, 1Art WGer
To Nov: 2Inf, 2Art via Trp Z112
To Arc: 21 Inf, 6Art, 2Arm, 4AAGun Bel, 1Mec, 1Arm Nov,
To Turk: 1Bmb Nukr, 1Fgt, 1Tac Cpr, 2Inf, 1Art Gre
To Gre: 2Mec, 1Arm Rom, 1AAGun Turk
To Z97: 1DD, 2Trp Z99
To Z110: 1Trp Z112
To Z115: 2Trp Z112Placement:
To Turk: 1Inf, 2Art
To Nov: 1Mec, 2Art
To Rom: 2Mec, 1Art
To Sfr: 1Inf, 1Art
To WGer: 1Inf, 1Art
To Z93: 1DD
To Z110: 1Car, 1DDCollection:
68(TT)+19(NO)=87ICPI will sort out the SBR and the Landings on Japans turn. I don’t think it’s that important to Russia but if you want to wait and see what happens that’s fine by me. Perhaps mention it at the end of Russias turn so I don’t forget.
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No scramble vs strat bombings, My aaguns are due to hit :)
Besides, tac’s don’t get +2, so its not like you are going to roll all 6’s :-D
**USSR turn 7:
Production: 23**
5 infantry=15
2 artillery=8
15+8=23Combat Moves:
To Nukr: art,2inf-Bry;ftr-Rus vs inf,art
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (4)2@2: (4, 3)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (1, 4)
To Sukr: 2inf-Bry; ftr,tac-Rus vs inf
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 3)1@3: (6)1@4: (4)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
To Bel: inf-Bry uncontested
To Smo: 17art,22inf-Bry; 2art,6inf-Rus vs inf
Rolls: 9@1 38@2; Total Hits: 189@1: (5, 1, 1, 6, 5, 4, 1, 3, 1)38@2: (5, 3, 1, 3, 5, 4, 5, 4, 2, 6, 2, 5, 3, 1, 6, 1, 1, 3, 6, 4, 3, 1, 2, 3, 1, 2, 2, 4, 3, 5, 5, 1, 2, 6, 3, 6, 4, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
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Nukr2: inf,art,ftr vs 2 inf
Rolls: 2@2 1@3; Total Hits: 22@2: (5, 1)1@3: (2)
Rolls: 2@2; Total Hits: 02@2: (6, 6)
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Nukr: Germany lost inf,art; USSR lost inf
Sukr: Germany lost inf; USSR lost inf
Smo: Germany lost inf; USSR no loss (amazing)Noncombat Moves:
To Rus: ftr-Nukr; ftr,tac-Sukr; 2 arm-Novo; 3 aagun-Bry
To Ros: 14inf,11art-Cau
To Vol: inf-Cau
To Kaz: 3inf-Tsi; 3inf-Novo
To Novo: 14inf,2aagun-Kan; 2inf-Tim
Placement:
Rus: 5inf,2artCollection: 23
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Ok I’ll resolve the SBR:
1Bmb to MIC:
AAGun:
Rolls: 1@1; Total Hits: 01@1: (5)
Damage:
Rolling 1d6:
(1)1Tac to AB:
AAGun:
Rolls: 1@1; Total Hits: 01@1: (6)
Damage:
Rolling 1d6:
(3)1Tac to NB:
AAGun:
Rolls: 1@1; Total Hits: 01@1: (5)
Damage:
Rolling 1d6:
(2) -
It seems to me you should shoot those your guys at the AAGuns. perhaps then the new ones will hit something.
MIC takes 3 damage
AB takes 3 damage
NB takes 2 DamageAdditional Noncombat Moves:
To Z110: 2Tac UK, 1Fgt Z104
To Sfr: 1Fgt Z104, 1Bmb UK
To SIta: 1Fgt Z112, 1Tac WGer -
Japan 7:
Buy (61):
3 Inf (9)
1 Mec (4)
3 Art (12)
1 Arm(6)
2 Trp (14)
2 DD (16)
9+4=13+12=25+6=31+14=45+16=61Combat Movements:
SBR:
To Wind: 1Bmb bomb mic
To Olg: 1Inf Dza, 1Arm Cmo, 1Mec Ula uncontested
To Tsa: 1Inf Cmo uncontested
To Sui: 1Mec Anh uncontested
To Gua: 2Inf Jap via Trp Z6 uncontested
To Gil: 1Inf Car via Trp Z33 uncontested
To Haw: 2Inf, 2 Art Jap via Trp Z6 uncontested
To Sik: 1Inf Sze, 1Mec Yun 1Ft, 1Tac Kwe vs. 1Inf
To Bur: 2Mec, 1Fgt, 1Tac Yun vs. 1Inf, 1Art
To Shn: 2Inf Fic, 1Fgt, 1Tac Kwe vs. 1Inf
To Mal: 1Fgt, 1Tac, 1Bmb vs. 1Mec
To Nze: 1Inf, 1Art Sol, 1Tac, 1BB bombard Z49vs. 1Inf
To Z37: 1Fgt Autokill Trp
To Z36: 1DD Z6, 1Fgt, 1Tac Yun vs. 1Sub
To Z54: 1Sub, 1Fgt Z49, 1Sub, 1Fgt, 1Tac Z33 vs. 1DD 3fgt possible scrambleWill need scrambling orders for Z54. proceeding with the rest.
07cJapan_NothingtoseeherevsJamesAleman.AAM
07cJapan_NothingtoseeherevsJamesAleman.AAM -
Combat:
SBR:
To Wind: 1Bmb bomb mic
AAGun:
Rolls: 1@1; Total Hits: 01@1: (3)
damage:
Rolling 1d6:
(2)To Sik: 1Inf, 1Mec, 1Ft, 1Tac vs. 1Inf
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 1)1@3: (2)1@4: (5)
Rolls: 1@2; Total Hits: 11@2: (1)
To Bur: 2Mec, 1Fgt, 1Tac vs. 1Inf, 1Art
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (4, 5)1@3: (3)1@4: (5)
Rolls: 2@2; Total Hits: 02@2: (6, 6)
To Shn: 2Inf, 1Fgt, 1Tac vs. 1Inf
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (1, 5)1@3: (4)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
To Mal: 1Fgt, 1Tac, 1Bmb vs. 1Mec
Rolls: 1@3 2@4; Total Hits: 11@3: (5)2@4: (5, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
To Nze: 1Inf, 1Art, 1Tac, 1BB bombard vs. 1Inf
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (4, 5)1@3: (1)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
To Z36: 1DD Z6, 1Fgt, 1Tac Yun vs. 1Sub
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (6)1@4: (2)
Rolls: 1@1; Total Hits: 11@1: (1)
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Round 2:
Bur: 2Mec, 1Fgt, 1Tac vs. 1Inf, 1Art
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (4)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
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Will need you scrambling orders for the southeastern pacific Noncombat moves. an OOl if you scramble would also be nice.
I will do the rest of the turn now.