Hi! (With several more characters are required.)
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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Just a heads up, an unsuccessful attack on Turkey will cause it to join the Allies, making Turkey a landing site for allied air units prior to the activation of its remaining land units.
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But to activate them for your side you still need to get a ground unit in there dont you?
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I mean until you actually put an english, french or rusiian unit into turkey they are just standing allied infantry that belong to no specific side?
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Germany 2:
Buy (54):
8 Inf (24)
2 Art (8)
2 Trp (14)
1 DD (8)
24+8=32+14=46+8=54Combat Movements:
To Wfr: 1Inf Fra walk in
To Swe: 5Inf, 1Art Fin, 1Inf, 1Arm Ger via Trp Z113, 1BB Z112 bombard
To Turk: 4Inf Gre, 2Fgt, 2Tac SIta, 1Fgt, 2Bmb WGer -
Swe: 6Inf, 1Art, 1Arm, 1BB Z112 bombard vs. 6Inf
Rolls: 5@1 2@2 2@3 2@4; Total Hits: 45@1: (1, 2, 2, 2, 3)2@2: (5, 1)2@3: (6, 4)2@4: (2, 2)
Rolls: 6@2; Total Hits: 36@2: (6, 2, 1, 4, 1, 3)
Turk: 4Inf Gre, 3Fgt, 2Tac, 2Bmb vs. 8Inf
Rolls: 4@1 3@3 4@4; Total Hits: 64@1: (6, 5, 2, 6)3@3: (2, 5, 1)4@4: (1, 3, 3, 2)
Rolls: 8@2; Total Hits: 28@2: (3, 4, 6, 3, 5, 2, 5, 1)
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forgot the bombard in the first round of Swe. Also forgot to mention the 3planes from Z112 and WGer in the post but they are in the CM map. Since I obviously thought about them I think I should get them for the fight
Rolls: 1@4; Total Hits: 11@4: (3)
if it hits ignore the rightmost defenderRound 2:
Swe: 3Inf, 1Art, 1Arm 1Fgt, 2Tac vs. 2Inf
Rolls: 2@1 2@2 2@3 2@4; Total Hits: 32@1: (5, 3)2@2: (6, 4)2@3: (3, 6)2@4: (4, 3)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Turk: 2Inf, 3Fgt, 2Tac, 2Bmb vs. 2Inf
Rolls: 2@1 3@3 4@4; Total Hits: 32@1: (5, 4)3@3: (1, 5, 4)4@4: (1, 4, 6, 5)
:aaa 2@2 -
Turk defender:
Rolls: 2@2; Total Hits: 02@2: (6, 5)
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since the bombard hit in the first round there are no further losses in Swe.
Swe twlo 3Inf
Turk twlo 2InfNon Combat Movement:
To SIta: 2Bmb Turk
To Spa: 1Inf WFr, 1Mec Z92
To Gre: 1Inf, 1Mec Wfr via Trp Z93>>Z97, 3Arm Rom, 1Arm Yugo, 3Fgt, 2Tac Turk
To WGer: 1Fgt, 1Tac Swe
To Hun: 7Inf, 4Art Ger
To Pol: 2Arm Ger
To Ger 2AAGun WGer
To Yugo: 1Inf Rom
To Z83: 1Sub Z92
To Z87: 2Sub Z110
To Z112: 1Tac Swe, 1Cru Z113Placement:
To Sfr: 1Inf, 1Art
To WGer: 2Inf
To Ger: 5Inf, 1Art
To Z93: 1Trp
To Z112: 1Trp, 1DDCollection:
51(TT)+10(NO)=61 -
forgot map again
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Noticed the Diplomacy chart did’nt show Japans wars.
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**USSR turn 3:
Production: 38**
6 infantry=18
5 artillery=20
18+20=38Combat Moves:
To Sui: 2mech,2ftr,tac-Sze vs inf,art
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (1, 2)2@3: (6, 3)1@4: (3)
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Rolls: 2@2; Total Hits: 12@2: (5, 2)
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Sui: Japan lost inf,art; USSR lost mech
Noncombat Moves:
To Olg: 6 inf-Yen gain 2 inf
To Dza: inf,2aagun-Yak gain inf
To Ula: 11inf-Yak gain inf
To Sik: 2ftr,tac-Sui
To Kaz: 2 armor
To Nukr: 7inf,3art,aagun-Sukr; 11inf,art-Bry
To Bal: inf-Bel
To Bry: 6art-Rus
To Nov: inf,2aagun-Bel
Placement:
Sukr: 2inf, art
Nov: 2inf, art
Vol: 2 inf, art
Rus: 2 artCollection: 34
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you forgot the map
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reconstructed it myself.
Is this correct? -
Japan 3:
Buy (44):
2 Inf (6)
1 Art (4)
1 Mec (4)
2 Arm (12)
1 Sub (6)
1 mIC (12)6+4=10+4=14+12=26+6=32+12=44
Combat Movement:
To Ind: 2Bmb SBR
To Bor: 1Inf Pau, 1Art Phi via Trp Z35 uncontested
To Sum: 1Inf Hon via Trp Z20 uncontested
To She: 3Inf, 2Art Kwe uncontested
To Sze: 2Inf, 1Mec, 1Art Yun uncontested
To Amu: 1Arm Man blitz back to Man
To Bury: 1Inf Sak uncontested
To Mal: 1Inf, 1Arm Shn, 1Fgt, 2Tac Kwa vs. 1Inf
To Sui: 1Inf Hop, 1Inf Cha, 1Fgt, 1Tac Z19 vs. 1Mec
To Buy: 2Inf Jeh, 1Fgt, 1Tac Jap -
Combat:
SBR Ind:
AAGun:
Rolls: 2@1; Total Hits: 02@1: (6, 3)
Damage (if 1 hit ignore second roll):
Rolling 2d6:
(4, 6)Mal: 1Inf, 1Arm, 1Fgt, 2Tac vs. 1Inf
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (1)2@3: (6, 4)2@4: (5, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
Sui: 2Inf, 1Fgt, 1Tac vs. 1Mec
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (2, 2)1@3: (2)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (1)
Buy: 2Inf, 1Fgt, 1Tac vs. 2Inf
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 3)1@3: (2)1@4: (4)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
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Ind 4+2=6+6+2=14 Damage on MIC
Bor twol
Sum twol
She twol
Sze twol
Amu twol
Bury twol
Mal twol
Sui twlo 1Inf
Buy twlo 1InfI’d like to change the Combat move so that only 1 Inf goes to Sze
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I know this is a bit late but it’s really rather stupid as it is now. You said before that you were tolerant and you offered me to change my German move in the last game. I’ll wait for your approval and then do the noncombat moves.
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That’s fine. I’ll do USA, and other allies, just add the move on Italy’s turn