@The_Good_Captain Nice, I’ll stay tunned!
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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USA turn 1:
Production: 52
2 CV’s =32
1 Naval Base=15
1 Infantry=3
Save 2 IPCs
32+15=47+3=50+2-52Noncombat Moves:
To z23: dd,sub-z35
To z25: ca,dd,sub,trn-z26 loaded with 2 inf-Haw; bb,ca,cv,dd,trn-z10 loaded with inf,art-Wus
To Mid: 3inf,art-z25; 2ftr-Haw; ftr-Wus; ftr,tac-z10 (will scramble 3 ftr if attacked in z25)
To Gua: ftr-Phi
To z11: ca,trn-z101 loaded with inf,art-Eus
To Cus: aagun-Eus
To Wus: arm,3mech,inf-Cus; ftr-Eus
Placement:
z10: 2 cv, inf
Mid: Naval Base -
China Turn 1:
Production: 12
4 inf=12Combat Moves:
To Yun: 3inf,ftr-Sze vs art
Rolls: 3@1 1@3; Total Hits: 13@1: (5, 1, 3)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (4)
To Cha: 2 inf-Sui vs inf
Rolls: 2@1; Total Hits: 02@1: (2, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
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Cha2: 2 inf, vs inf (will retreat when you hit, rolling more than once)
Rolls: 2@1; Total Hits: 02@1: (5, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
Cha 3
Rolls: 2@1; Total Hits: 02@1: (3, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
Cha4
Rolls: 2@1; Total Hits: 12@1: (3, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
Cha5
Rolls: 2@1; Total Hits: 02@1: (2, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
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Yun: Japan lost art; China no loss
Cha: Japan no loss; China lost inf (retreat to Sui)
Noncombat Moves:
To Yun: 2inf-Hun; inf-She; ftr-Yun
Placement:
Sze: 4 infCollection: 15
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USA collected 54 (saved 2)
Uk turn 1:
Production London:28
trn=7
7 infantry=21
21+7=28
Production India: 17
4 mech=16Combat Moves:
To z96: ca-z92; ftr-Gib; cv,ca,dd,trn-z98 loaded with inf,art-Egy vs dd,trn
To Tob: 2inf,art,arm; inf,art-z96; mech-Egy vs 3inf,art,arm; tac-z98; ftr-Mal
Rolls: 2@1 4@2 2@3 1@4; Total Hits: 32@1: (4, 4)4@2: (6, 2, 5, 2)2@3: (5, 4)1@4: (3)
Rolls: 5@2 1@3; Total Hits: 25@2: (6, 1, 5, 1, 6)1@3: (4)
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z96
Rolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (5, 3, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
Tob: inf,2art,mech,arm,ftr,tac vs art,mech,arm
Rolls: 4@2 2@3 1@4; Total Hits: 54@2: (1, 6, 5, 2)2@3: (1, 3)1@4: (1)
Rolls: 2@2 1@3; Total Hits: 22@2: (5, 1)1@3: (2)
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z96: Italy lost dd,trn; UK no loss
Tob: Italy lost 3inf,art,mech,arm; UK lost 3inf,artNoncombat Moves:
To z123: bb,ca,dd; dd,trn-z109
To Iceland: 2 ftr-UK; ftr-Sco
To Mal: ftr-z96; ftr-tac-Tob; bmbr-UK
To Egy: inf-Sud (anz will go to Trj if you want to do Italy…I am out of time)
To Cpr: inf,art-Ind via trn,ca-z39 activate 2 inf
To Epr: inf-Wind
To z39: bb-z37
To Bur: 6inf,ftr,tac,aagun-Ind
To 80: dd-z71; ca,trn-z39
To z37: dd-z39
To Shn: 3inf-Mal
To Que: inf,art-OntPlaced units and moved anz EGY ment and collected…out of time, do italy or wait at your choice.
z71: trn
UK: 7inf
Ind: mech -
will finish and post anz tonight
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I just noticed that the following Noncombat move wasn’t reflected on the map.
@Nothing:Noncombat Movement:
To Ksi: 3Inf Ksu
So if you’re okay with it I would like to play on with the adjusted map
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I’ll go ahead and do Italy since you already moved the Anzac pieces on the Atlantic side.
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Italy 1:
Buy (10):
1 Fgt (10)
Combat Movement:
To Ken: 1Inf Iso uncontested
To Sud: 2Inf, 1Art uncontested
To Bul: 1Arm NIta activate
To Sfr: 2Inf, 1Art NIta
To Egy: 1Inf SIta, 1Art Nita via Trp Z97 vs. 1Inf
To Z96: 1Sub, 1DD, 1Cru, 1Trp (w, 1Inf SIta, 1Arm Alb) Z95, 1Cru, 1BB Z97, 2Fgt SIta, 1Bmb NIta vs. 1DD, 1Car, 2Cru, possible scrambel of 2Fgt, 1Tac
To Tob: 1Inf, 1Art Lyb, 1Inf, 1Arm Z96 (if Seabattle succeeds)I’ll have to await your scrambling orders for Z96 and Tob.
If my attack on Z96 fails and I retreat, will I be allowed to empty the transport in a frienly territory adjacent to the Sea zone I retreatet to?
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No problem
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If an amphibious assault is cancelled due to failure to win the sea battle, no the units remain on board. Perfect targets for the French Navy :)
Also, I will scramble 3 air units and see if this gamble pays off.
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Combat:
Sfr: 2Inf, 1Art NIta vs. 1Inf, 1Art
Rolls: 1@1 2@2; Total Hits: 11@1: (3)2@2: (6, 1)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
Egy: 1Inf SIta, 1Art Nita via Trp Z97 vs. 1Inf
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Rolls: 1@2; Total Hits: 01@2: (3)
Z96: 1Sub, 1DD, 2Cru, 1BB, 2Fgt, 1Bmb vs. 1DD, 1Car, 2Cru, 2Fgt, 1Tac
Rolls: 2@2 4@3 2@4; Total Hits: 12@2: (5, 6)4@3: (5, 6, 6, 6)2@4: (6, 4)
Rolls: 2@2 3@3 2@4; Total Hits: 62@2: (4, 1)3@3: (3, 3, 3)2@4: (4, 1)
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Now I won’t hear anything from you about bad luck for the rest of the game.
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Here is the rest of Anz:
Build 3 inf save 1 IPCs
Noncombat Moves:
To z42: trn -z62 loaded with inf-Nsw
To 63: dd-z62 (will scramble a ftr)
To Java: inf-z42
To Sau: 2inf,art,ftr-Que; inf-Nsw; ftr-NzePlacement:
Nsw: 3 infCollection: 15 (14+1 saved)
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retreat from Z96.
Tob: 1Inf, 1Art vs. 1Mec, 1Art, 1Arm
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 6)1@3: (3)
Sfr: 1Inf, 1Art vs. 1Art
Rolls: 2@2; Total Hits: 02@2: (5, 3)
Rolls: 1@2; Total Hits: 01@2: (3)
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That’s absurd. Give yourself 3 hits round 1, and drop mine to 4 hits round 2 if you like and just roll the extra amphibious rolls on Tobruk, keeping my 1 hit….a do over is called for, but if you will take me hitting 1 above and you hitting 1 below that will work as well.
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If you accept those terms, I’ll place 2 hits on the cv, 1 hit on the dd, leave my 2 ca’s 2 ftrs, and tac to decide if you want to stay in on round 2.
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retreat from Tob
Sfr(Round 3):
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
I’ll do some more rounds and retreat when that lone artillery hits my last Inf as it inevitably will as things are going now
Sfr(Round 4):
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
Sfr(Round 5):
Rolls: 2@2; Total Hits: 02@2: (4, 5)
Rolls: 1@2; Total Hits: 01@2: (5)
Wait. what did you suggest? Because I find this rather absurd too.