Absurd. Scotland may cost me the game as well, when I take with London, 3 more units will be out of the capital-6 for 2…silly. I would have retreated if we both hit one, or you hit once again…oh well. The goal was to hit one unit on round one and retreat, if I sent four I could take by accident…Objective: trade 1 US infantry for 1 German to soften for UK…Objective=Failed.
Sco: Germany no loss, USA lost inf,2art
z39: Germany lost dd,trn; USA lost sub
z34: Japan lost dd, USA no loss OR Japan lost sub,dd; USA lost sub (just remove a sub each)
z22: Japan lost dd; USA lost sub
(You effectively did not miss a chance to hit and trade in battle, except for the dd that missed in z34 made up for by 3 free US units, not your fault, I fail at rolling)
Noncombat Moves:
To z6: bb,3ca,8cv,4dd,3sub,4trn-z33 loaded with (art,2mech,3inf anzac; inf,art-Car-USA); dd-z25; 4ftr,tac-z22; 2ftr,2tac-z34
To Kor: inf,art-z6
To z18: dd-z33 (block the recapture of Iwo from Anzac)
To Rus: bmbr-z39; 4ftr-Ind
To z101: inf-Cus board UK trn
To z106: 7cv,2dd-z64; tac-Cus
To z26: 7 trn-z64 loaded with mech,5art,8inf-Smx; 4trn-z10 loaded with 3inf,3art-Wus (I see no Japanese bombers able to hit this fleet)
To Mid: 7ftr-Mex
Placement:
Eus: 4ftr,tac,2bmbrs
Collection: 77
Well, we’ll see if I take Japan next turn. If I fail, we can call this game. If I succeed, we’ll see where it goes.
Also, if Italy attacks India, do not remove the aagun, I want to shoot at Germany air units :)
21dUSA_NothingtoseeherevsJamesAleman.AAM