@Ragnell804 gg, I concede
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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So let’S see how aggressive you are.
Italy 16:
Buy (56):
6 Inf (18)
1 Sub (6)
2 Car (32)18+6= 24 +32=56
Combat Movement:
To Ura: 1Mec Kan uncontested
To Eve: 1Mec Kan uncontested
To Por: 1Inf Spa uncontested
To Wfr: 2Inf, 2Art Sfr, 2Fgt Z93 vs. 2Inf, 3AAGun
To Sud: 1Inf Egy, 1Art, 1Bmb Fea vs. 1Inf
To Sam: 1Inf Vol, 1Fgt Turk vs. 1Inf
To Irq: 1Mec Turk, 1Fgt, 1Tac Z98 vs. 1InfCombat:
To Wfr: 2Inf, 2Art, 2Fgt vs. 2Inf, 3AAGun
AAGun:
Rolls: 2@1; Total Hits: 02@1: (4, 6)
ignore dead fgt from the right
Rolls: 4@2 2@3; Total Hits: 14@2: (5, 4, 5, 1)2@3: (4, 6)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
To Sud: 1Inf, 1Art, 1Bmb vs. 1Inf
Rolls: 2@2 1@4; Total Hits: 32@2: (1, 1)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
To Sam: 1Inf, 1Fgt vs. 1Inf
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
To Irq: 1Mec, 1Fgt, 1Tac vs. 1Inf
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (4)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
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Round 2:
I’m assuming you loose at least 2Antiairs first in Wfr befor you loose any Inf. If the battle reaches that point I will try to make an educated guess if you loose the last AAGun before the remaining Inf but strongly suspect that you will do since they neve hit anything anyway :-D.
Wfr: 1Inf, 2Art, 2Fgt, vs. 2Inf, 2AAGun
Rolls: 3@2 2@3; Total Hits: 33@2: (2, 2, 6)2@3: (5, 1)
Rolls: 2@2; Total Hits: 02@2: (4, 4)
Sam: 1Inf, 1Fgt vs. 1Inf
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (5)
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Ok since you don’t have a chance to do anything with it if you keep it I’m assuming you don’t keep the AAGun but rather the last Inf.
Round 3:
Wfr: 1Inf, 2Art, 2Fgt, vs. 1Inf
Rolls: 3@2 2@3; Total Hits: 43@2: (2, 2, 3)2@3: (2, 3)
Rolls: 1@2; Total Hits: 11@2: (2)
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Wfr twlo 2Inf
Sud twlo 2Inf
Sam twol
Irq twolNoncombat Movement:
To Kwe: 2Arm Kan
To Cau: 10Inf, 11Art, 1AAGun Vol, 1Fgt Sam
To Turk: 1Arm Vol, 1Bmb Sud
To Egy: 3Mec, 3Arm Fea
To SIta: 2Inf NIta
To NIta: 1Inf Spa, 1Inf, 1Art Tun via Trp Z93, 1Inf, 1Art, 3AAGun Sfr, 2Fgt Wfr
To Fra: 2Inf, 1Art Sfr
To Z94: 1DD Z93
To Z95: 1DD, 1BB Z93
To Z96: 2 Sub Z81, 1DD, 1Car, 2 Cru
To Z98: 1Fgt, 1Tac IrqPlacement:
To Cau: 1Inf
To Turk: 2Inf
To Egy: 3Inf
To Z95: 2 Car, 1SubCollection:
39(TT)+9(NO)-2(Convoy)=46ICP
IRqdamage is pretty much safe but just for the giggles:
Convoy Raiding:
To Irq (3Sub, 2DD, 4Fgt)
Rolls: 16@3; Total Hits: 1016@3: (6, 2, 5, 6, 4, 3, 4, 4, 1, 1, 3, 1, 1, 2, 3, 3)
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Waiting for Anzac Not that it influence my planned German move that much but there could be a difference if you take the Iraq.
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I already planned on taking Iraq… so here we go.
**Anzac turn 16:
Production: 16**
1 Transport=7
1 Destroyer=8
Save 1 IPC
7+8=15+1=16Combat Moves:
To Irq: 2inf, 3ftr,tac-Cpr vs mech
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (6, 3)3@3: (1, 3, 5)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3)
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Irq: Italy lost mech; Anzac lost nothing yet
Noncombat Moves:
To z39: ftr,tac-Irq land on UK cv; 2ftr-Irq land on US cv; 2trn-z80
To z54: ca-z42; trn-z62
To Que: inf,art-Nsw
To z76: dd-z80France No moves
Placement:
z54: trn,ddCollection: 18
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Collection: 19 (saved 1)
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Germany’s turn, still thinking?
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With all the sickness going around, he may have been nuked come to think of it. And this is a pretty critical move…well hell, they are all critical at this point. Best game I have ever seen at round 17. What am I saying? I have never seen a game at Round 17 without a concise/clear advantage, although he has been outproducing the allies for so long…even if you get an advantage on him briefly in the med…I don’t think you can capitalize on it for long. He just has so much. Regardless, you are doing a great job JJ. I can’t believe you are still hanging on, even challenging him at this point.
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Germany 17:
Buy (82):
6 Inf (18)
4 Art (16)
3 Arm (18)
1 Trp (7)
1 Tac (11)
1 Bmb (12)18+16=34 +18=52 +7=59 +11=70 +12=82
Combat Movement:
To Nukr: 1Inf Bes uncontested
To Sukr: 1Inf Bes uncontested
To Arc: 1Inf, 1Art vs. 1Art
To Ros: 1Inf, 1Art Vol, 1Tac Z98 vs 1Inf
To Irq: 1Inf, 1Art Npr, 1Fgt, 1Tac Turk vs 2Inf
To Alg: 1Inf, 1Art Egy via Trp Z98, 1Bmb Wgr vs 1Inf
To Hol: 1Inf, 1Art, 1Tac Wgr, 1Fgt z112 vs 1InfCombat:
To Arc: 1Inf, 1Art vs. 1Art
Rolls: 2@2; Total Hits: 02@2: (3, 3)
Rolls: 1@2; Total Hits: 11@2: (1)
To Ros: 1Inf, 1Art, 1Tac vs 1Inf
Rolls: 2@2 1@3; Total Hits: 22@2: (4, 2)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
To Irq: 1Inf, 1Art, 1Fgt, 1Tac vs 2Inf
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (5, 6)1@3: (6)1@4: (5)
Rolls: 2@2; Total Hits: 02@2: (3, 3)
To Alg: 1Inf, 1Art, 1Bmb vs 1Inf
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 2)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
To Hol: 1Inf, 1Art, 1Tac, 1Fgt vs 1Inf
Rolls: 2@2 1@3 1@4; Total Hits: 42@2: (1, 1)1@3: (1)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
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Arc retreat
Round 2:
To Irq: 1Inf, 1Art, 1Fgt, 1Tac vs 2Inf
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (6, 6)1@3: (3)1@4: (5)
Rolls: 2@2; Total Hits: 22@2: (1, 2)
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Irq retreat
It seems your defenders get lucky yet again. They certainly do their best to keep this game intersting or at least long.
Arc rwlo 1Inf
Ros twlo 1Inf
Irq rwlo 1Inf, 1Art (ANZAC looses 1Inf)
Alg twlo 1Inf
Hol twolNoncombat Movement:
To Kar: 5Inf, 3Art, 1AAGun Fin
To Nov: 1Art Arc
To Bal: 1Inf Nov
To Epl: 1Inf Bes
To Cau: 9Inf, 13Art Vol, 1Tac Ros, 5Inf, 2Art, 9Mec, 8Arm, 1AAGun Npr
To Turk: 1Inf,2Art Npr
To Mal: 1Fgt, 1Tac Irq, 1Fgt Z98
To WGer: 1Inf, 1Art Fin via 2Trp Z115, 4Mec, 3Arm Sfr, 1Fgt Hol
To NITa: 4Inf, 1Art Sfr
To SIta: 1Art Egy via Trp Z98, 2Fgt, 1Tac Z112, 3Inf NIta, 1Bmb Alg
To Fra: 2Art Sfr
To Z82: 1Sub Z84
To Z70: 2Sub Z71
To Z95: 2DD, 1BB, 2Trp Z98, 4Fgt Z112
To Z96: 2Car (w 1Fgt, 1Tac ITa), 1Cru, 1Sub Z98, 1Fgt Z112, 1Tac Hol landing on Italian Car
To Z104: 1DD Z111Placement:
To Fra: 1Inf, 1Art
To WGer: 1Inf, 1Art, 3Arm, 1Tac, 1Bmb
To Nov: 2Inf, 1Art
To Rom: 2Inf, 1Art
To Z112: 1TrpCollection:
58(TT)+25(NO)=83
No Convoy this Round since your Australians seem to like Iraq so much. Perhaps it’s the weather^^.
OOL is kind of comlicated but I’ll try to look if you’re doing an attack when USA+UK’s turn comes around again.
And sorry for being so lazy right now but I don’t feel a need to rush this game. -
If you can’t wait to see the outcome of the next few turns I can try to invest my time earlier and more often.
I just thought that after investing 3-4 months already we both won’t loose our patience. -
**USSR turn 17:
Production: 25**
Repair 2 IPCs of damage on RUS factory=2
1 armor =6
2 mechanized infantry=8
3 infantry=9
2+6=8+8=16+9=25Combat Moves:
To Tsa: (via Kan blitz): arm-Novo;
To Tim: 2art,inf,3mech-Novo vs inf
Rolls: 2@1 4@2; Total Hits: 32@1: (4, 6)4@2: (1, 2, 2, 6)
Rolls: 1@2; Total Hits: 01@2: (3)
To Tsi: inf-Novo uncontested
To Kaz: inf-Novo uncontested
To Vol: inf-Tam uncontested
To Nukr: inf-Bry; 2ftr-Rus vs inf
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (6, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
To Sukr: inf,mech-Bry; ftr,tac-Rus vs inf
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 6)1@3: (2)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (4)
To Ros: 2inf-Tam; 2ftr-Rus vs art
Rolls: 2@1 2@3; Total Hits: 32@1: (1, 5)2@3: (1, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
To Dza: inf-Yak uncontested -
Wow, no hits, sorry
Nukr: Germany lost inf; USSR no loss
Sukr: Germany lost inf; USSR no loss
Ros: Germany lost art; USSR no loss
Tim: Japan lost inf; USSR no loss
Noncombat Moves:
To Vol: mech-Novo; 26inf,25art-Tam; 3arm,2mech-Bry; 2arm,mech-Rus
To Arch: inf-Bel
To Smo: aagun-Bry; aagun-Arch
To Bry: 2 inf-Tam
To Rus: 2ftr-Nukr; ftr,tac-Sukr; 2ftr-Ros
To Tsa: mech-NovoPlacement:
Rus: arm,2mech,3infCollection: 23
Sorry for the delay, I worked 4 days this week plus I had to figure out a good USSR move. If you post Japan by Sunday, I can post the allies by Monday or earlier.
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I just found a big mistake, not going to worry about the earlier turns, however when adjusting Germany’s NO for VOL I noticed that Italy owns Cau not Germany, so I subtracted 5 IPCs from Germany and added 5 IPCs to Italy….not sure how many rounds that was occuring, but that changes things coming up I bet.
Here is new map, Germany went from 83 to 77, Italy from 46 to 51.
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83 to 78…typo
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Wow, Italy took Cau on turn 8….Germany got 40 extra IPCs and Italy had 40 less…lol. This is still a fun game, so lets see where it goes now.
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It’S no mistake. The NO was changed in Alpha+3 so that Germany get’S the NO if any axis power controlls the Caucasus. The one n the map is the alpha+2 Version. Although I don’t know if they changed it back in the meantime.