@The_Good_Captain Nice, I’ll stay tunned!
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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**USA turn 16: (sorry for the delay, have to get aggressive, took time to plan)
Production: 82**
Naval base=15
1 carrier= 16
2 destroyers=16
1 tactical bomber=11
2 fighters=20
1 mechanized infantry=4
15+16=31=16+47+11=58+20=78+4=82Combat Moves:
To z45: 3subs,ftr-z42 vs dd
Rolls: 2@3 1@3; Total Hits: 22@3: (2, 6)1@3: (2)
Rolls: 1@2; Total Hits: 11@2: (1)
To z44: sub,2ftr-z42 vs dd
Rolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (5, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
To z43: dd,2ftr-z42 vs dd
Rolls: 1@2 2@3; Total Hits: 21@2: (6)2@3: (1, 2)
Rolls: 1@2; Total Hits: 01@2: (4)
To z37: dd-z42; 2 bmbr-Ind vs dd
Rolls: 1@2 2@4; Total Hits: 31@2: (2)2@4: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (3)
To Saud: mech-Wind via trn-z80 uncontested
To z85: dd-z63; bmbr-Brg vs sub
Rolls: 1@2 1@4; Total Hits: 11@2: (4)1@4: (3)
Rolls: 1@1; Total Hits: 01@1: (4)
To z92: 3cv, dd, 4ftr,tac-z110; 2sub-z104; tac-Uk vs dd
Rolls: 3@2 4@3 2@4; Total Hits: 53@2: (1, 3, 2)4@3: (4, 1, 6, 1)2@4: (4, 6)
Rolls: 1@2; Total Hits: 11@2: (1)
Just had to retype move, as Field marshall game add popped up when I browsed for the combat file!!! Hope I was accurate.
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z45: Japan lost dd, USA lost sub
z44: Japan lost dd, USA no loss
z43: Japan lost dd, USA no loss
z37: Japan lost dd, USA no loss
z85: Germany lost sub, USA no loss
z92: Italy lost dd, USA lost subNoncombat Moves:
To z92: 4trn-z110 loaded with 2inf-Wfr; 3inf,3art-UK
To Gib: 5inf,3art-z92; bmbr-z85
To z88: 2sub-z101; 2cv,dd-z106
To Cpr: art-Wind via trn-z80; 3ftr,tac-Ind
To z80: 3ftr-z42
To z39: bb,3cv,4cv,2dd,7sub,2trn-z42 loaded with 2inf,2art-Java; 2ftr-z44; 2ftr-z43,ftr-z45
To Ind: 2bmbr-z37; 2inf,2art-z39
To z26: cv-z63, cv,2dd-z10
To Haw: 2tac-Que (will scramble if Japan attacks z26)
To z1: trn-z3 loaded with art,inf-Sfe
To Bco: inf,art-z1
To z35: dd-z42
To z54: dd-z42
Placement:
Cpr: Naval base
z80: cv,ftr,dd
z101: dd
Eus: tac
Wus: mech,ftrCollection: 82
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**UK turn 16:
Production:**
London: 20
6 infantry=18
Save 2 IPCs
18+2=20India: 10
2inf=6
1art=4
6+4=10Combat Moves:
To Sud: inf-Con uncontested
To Ken: inf-Con uncontested
To Irq: inf-Cpr uncontested
To Hol: 3inf-Wfr; 2ftr-z110 vs 2 inf
Rolls: 3@1 2@3; Total Hits: 03@1: (2, 5, 2)2@3: (4, 4)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
To Spa: 2inf,ftr-Wfr; ftr-z110 vs 2inf
Rolls: 2@1 2@3; Total Hits: 02@1: (4, 3)2@3: (6, 4)
Rolls: 2@2; Total Hits: 02@2: (6, 6)
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Hol2: 2inf,2ftr vs 2inf
Rolls: 2@1 2@3; Total Hits: 32@1: (1, 4)2@3: (3, 1)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Spa2: 2inf,2ftr vs 2inf
Rolls: 2@1 2@3; Total Hits: 02@1: (3, 5)2@3: (5, 4)
Rolls: 2@2; Total Hits: 12@2: (5, 1)
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Cut my losses, retreat from Spa
Hol: Germany lost 2inf, UK lost 2inf
Spa: Italy no loss; UK lost infNoncombat Moves:
To Wfr: inf-Spa
To z92: bb,cv,2dd,4sub,6trn-z110 loaded with 4art,8inf-Wfr; 2ftr-Hol
To Gib: 8inf,4art-z92; 2ftr-Spa (will scramble to protect z92, with France if there as well)
To Ken: 3art,5inf-Con
To z39: 2trn-z80; cv,ca-z42
To Cpr: mech-Wind
To Wind: inf-Afg
To Bur: inf-Ind
To Ind: 6inf-Wind
Placement:
UK: 6infCollection:
London: 34
India: 10Convoy: z70 1 sub=2 rolls max damage=3
Rolls: 2@3; Total Hits: 12@3: (4, 1)
Convoy: z71 2 subs=4rolls max damage=3
Rolls: 4@3; Total Hits: 44@3: (3, 3, 3, 3)
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LOL, naturally on z72 all your hits were 3, at least the lone sub only did 1, thanks :)
z70 1 damage out of 3
z71 3 damage out of 3 (enjoy it while it lasts)London collects:30 (34-4=30)
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Since I have the Luxury of choice on how to defend Italy I’ll need a bit of time to think about it. I don’t think I’ll be finished until late today. It might even take until tomorrow.
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No problem, take your time, this game is still very interesting.
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So let’S see how aggressive you are.
Italy 16:
Buy (56):
6 Inf (18)
1 Sub (6)
2 Car (32)18+6= 24 +32=56
Combat Movement:
To Ura: 1Mec Kan uncontested
To Eve: 1Mec Kan uncontested
To Por: 1Inf Spa uncontested
To Wfr: 2Inf, 2Art Sfr, 2Fgt Z93 vs. 2Inf, 3AAGun
To Sud: 1Inf Egy, 1Art, 1Bmb Fea vs. 1Inf
To Sam: 1Inf Vol, 1Fgt Turk vs. 1Inf
To Irq: 1Mec Turk, 1Fgt, 1Tac Z98 vs. 1InfCombat:
To Wfr: 2Inf, 2Art, 2Fgt vs. 2Inf, 3AAGun
AAGun:
Rolls: 2@1; Total Hits: 02@1: (4, 6)
ignore dead fgt from the right
Rolls: 4@2 2@3; Total Hits: 14@2: (5, 4, 5, 1)2@3: (4, 6)
Rolls: 2@2; Total Hits: 12@2: (2, 4)
To Sud: 1Inf, 1Art, 1Bmb vs. 1Inf
Rolls: 2@2 1@4; Total Hits: 32@2: (1, 1)1@4: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
To Sam: 1Inf, 1Fgt vs. 1Inf
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
To Irq: 1Mec, 1Fgt, 1Tac vs. 1Inf
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (4)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
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Round 2:
I’m assuming you loose at least 2Antiairs first in Wfr befor you loose any Inf. If the battle reaches that point I will try to make an educated guess if you loose the last AAGun before the remaining Inf but strongly suspect that you will do since they neve hit anything anyway :-D.
Wfr: 1Inf, 2Art, 2Fgt, vs. 2Inf, 2AAGun
Rolls: 3@2 2@3; Total Hits: 33@2: (2, 2, 6)2@3: (5, 1)
Rolls: 2@2; Total Hits: 02@2: (4, 4)
Sam: 1Inf, 1Fgt vs. 1Inf
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (5)
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Ok since you don’t have a chance to do anything with it if you keep it I’m assuming you don’t keep the AAGun but rather the last Inf.
Round 3:
Wfr: 1Inf, 2Art, 2Fgt, vs. 1Inf
Rolls: 3@2 2@3; Total Hits: 43@2: (2, 2, 3)2@3: (2, 3)
Rolls: 1@2; Total Hits: 11@2: (2)
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Wfr twlo 2Inf
Sud twlo 2Inf
Sam twol
Irq twolNoncombat Movement:
To Kwe: 2Arm Kan
To Cau: 10Inf, 11Art, 1AAGun Vol, 1Fgt Sam
To Turk: 1Arm Vol, 1Bmb Sud
To Egy: 3Mec, 3Arm Fea
To SIta: 2Inf NIta
To NIta: 1Inf Spa, 1Inf, 1Art Tun via Trp Z93, 1Inf, 1Art, 3AAGun Sfr, 2Fgt Wfr
To Fra: 2Inf, 1Art Sfr
To Z94: 1DD Z93
To Z95: 1DD, 1BB Z93
To Z96: 2 Sub Z81, 1DD, 1Car, 2 Cru
To Z98: 1Fgt, 1Tac IrqPlacement:
To Cau: 1Inf
To Turk: 2Inf
To Egy: 3Inf
To Z95: 2 Car, 1SubCollection:
39(TT)+9(NO)-2(Convoy)=46ICP
IRqdamage is pretty much safe but just for the giggles:
Convoy Raiding:
To Irq (3Sub, 2DD, 4Fgt)
Rolls: 16@3; Total Hits: 1016@3: (6, 2, 5, 6, 4, 3, 4, 4, 1, 1, 3, 1, 1, 2, 3, 3)
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Waiting for Anzac Not that it influence my planned German move that much but there could be a difference if you take the Iraq.
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I already planned on taking Iraq… so here we go.
**Anzac turn 16:
Production: 16**
1 Transport=7
1 Destroyer=8
Save 1 IPC
7+8=15+1=16Combat Moves:
To Irq: 2inf, 3ftr,tac-Cpr vs mech
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (6, 3)3@3: (1, 3, 5)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3)
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Irq: Italy lost mech; Anzac lost nothing yet
Noncombat Moves:
To z39: ftr,tac-Irq land on UK cv; 2ftr-Irq land on US cv; 2trn-z80
To z54: ca-z42; trn-z62
To Que: inf,art-Nsw
To z76: dd-z80France No moves
Placement:
z54: trn,ddCollection: 18
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Collection: 19 (saved 1)
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Germany’s turn, still thinking?
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With all the sickness going around, he may have been nuked come to think of it. And this is a pretty critical move…well hell, they are all critical at this point. Best game I have ever seen at round 17. What am I saying? I have never seen a game at Round 17 without a concise/clear advantage, although he has been outproducing the allies for so long…even if you get an advantage on him briefly in the med…I don’t think you can capitalize on it for long. He just has so much. Regardless, you are doing a great job JJ. I can’t believe you are still hanging on, even challenging him at this point.
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Germany 17:
Buy (82):
6 Inf (18)
4 Art (16)
3 Arm (18)
1 Trp (7)
1 Tac (11)
1 Bmb (12)18+16=34 +18=52 +7=59 +11=70 +12=82
Combat Movement:
To Nukr: 1Inf Bes uncontested
To Sukr: 1Inf Bes uncontested
To Arc: 1Inf, 1Art vs. 1Art
To Ros: 1Inf, 1Art Vol, 1Tac Z98 vs 1Inf
To Irq: 1Inf, 1Art Npr, 1Fgt, 1Tac Turk vs 2Inf
To Alg: 1Inf, 1Art Egy via Trp Z98, 1Bmb Wgr vs 1Inf
To Hol: 1Inf, 1Art, 1Tac Wgr, 1Fgt z112 vs 1InfCombat:
To Arc: 1Inf, 1Art vs. 1Art
Rolls: 2@2; Total Hits: 02@2: (3, 3)
Rolls: 1@2; Total Hits: 11@2: (1)
To Ros: 1Inf, 1Art, 1Tac vs 1Inf
Rolls: 2@2 1@3; Total Hits: 22@2: (4, 2)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (2)
To Irq: 1Inf, 1Art, 1Fgt, 1Tac vs 2Inf
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (5, 6)1@3: (6)1@4: (5)
Rolls: 2@2; Total Hits: 02@2: (3, 3)
To Alg: 1Inf, 1Art, 1Bmb vs 1Inf
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 2)1@4: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
To Hol: 1Inf, 1Art, 1Tac, 1Fgt vs 1Inf
Rolls: 2@2 1@3 1@4; Total Hits: 42@2: (1, 1)1@3: (1)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (5)