Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • forgot map


  • sorry wanted to look at your link here’s the map.

    02cJapan_NothingtoseeherevsJamesAleman.AAM


  • I’m okay with the new Sub rules shall I go back to G1 and I1 and check the dieresults and adjust income an buy somthing else in G2 or shall we just keep the old rule for those rounds?


  • WGer will scramble 3Fgt if you attack Z112 or 113
    Jap will scramble 1Fgt If you make a amphibious assoult on Japan but not if you make one on Korea


  • Ok looked up my Convoydamge in G1 and I1 it changes nothing. For Germany nothing changes because the hit was a one an for Italy nothing changes because it could only loose 1 ICP from raiding anyway.


  • USA turn 2:
    Converting Minor factories to Majors: Conversion would have occurred during Japans turn after the dastardly surprise attack :)
    Production: 56
    4 transports =28
    2 infantry=6
    2 Destoryers=16
    1 Sub=6
    Noncombat Moves:
    To z54: bb,2ca,cv,2ftr,2d,sub,2trn-z26 loaded with 3inf,mech
    To Que: Bmbr,3ftr,tac-Haw; 3inf,mech-z54
    To z26: trn,ca-z28; 3carriers-z10
    To Haw: mech,inf-z26
    To Cua: mech-Wus
    To Wus: art-Cus

    Placement:
    z10: 3 transports, 1 sub, 2 dd
    z101: trn
    Wus: inf
    Cus: inf
    Collection: 70

    02dUSA_NothingtoseeherevsJamesAleman.AAM


  • **China turn 2:

    Production: 15**
    5 infantry

    Combat Moves:
    To Kwe: 2inf-She; 5inf,ftr-Sze vs 6inf,2art

    Combat:
    Kwe: 7inf,ftr vs 6inf,2art
    DiceRolls: 7@1 1@3; Total Hits: 27@1: (4, 4, 5, 3, 3, 5, 1)1@3: (3)
    DiceRolls: 8@2; Total Hits: 38@2: (1, 2, 6, 6, 1, 3, 6, 6)

    Showing additional USA map in case I got it wrong.

    02eChina_NothingtoseeherevsJamesAleman.AAM
    02dUSA_NothingtoseeherevsJamesAleman.AAM


  • Kwe: 4inf,ftr vs 4inf,2art
    DiceRolls: 4@1 1@3; Total Hits: 14@1: (2, 3, 2, 2)1@3: (2)
    DiceRolls: 6@2; Total Hits: 46@2: (1, 2, 5, 1, 4, 2)


  • Wow, good rolls.

    Retreat
    Kwe: China lost 7 inf, Japan lost 3 inf
    Noncombat Moves:
    To Sik: ftr-Kwe

    Placement:
    Sik: 5inf

    Collection: 5

    Going to work, be back in about 13 hours

    02eChina_NothingtoseeherevsJamesAleman.AAM


  • Do we apply the Setup changes as far as they are still relevant?

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149

    To summarize:
    1 Italian Fighter from NIta to SIta (this ones irrelevant)
    No British Troops in Wfr and only a French Art +Inf (this seems impossible to reproduce since the total attack would have been very different)
    The Russian Battleship has been changed into a cruiser
    1 Bitish Bomber in UK
    No more Airbases in Gib and Malta


  • Oh just notice a few things have changed with Germany too. 1 additional Infantry in Norway 1 additional Bomber in Ger and one additional Tank in SGer. If we use the newer Setup I’d just add them where it makes sense for them to be in the second round. so Bomber WGer Armor Ger and Inf Fin.


  • I suggest we continue as is, or start a new game at this point, he keeps changing the rules. Shall we continue?


  • **UK turn 2:

    Production:**
    London: 36
    Carrier
    Transport
    Destroyer
    infantry
    16+7=23+8=31+3=34
    Save 2
    India: 17
    Armor
    2 artillery
    infantry
    6+8=14+3=17
    Combat Moves:
    To z72: trn-z80; trn-81 loaded inf-Epr; inf-Cpr; inf,art-Egy
    To Ken: 3inf,art-z72; 2ftr,tac-Egy vs 2inf,art
    To Sud: 4inf,art-Egy vs inf
    To Irq: 2inf,art-Cpr; armor,mech-Egy; ftr,tac-z81; ftr-Ind
    Combat:
    Ken: 3inf,art,2ftr,tac vs 2inf,art
    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 12@1: (6, 4)2@2: (5, 4)2@3: (4, 2)1@4: (6)
    DiceRolls: 3@2; Total Hits: 03@2: (3, 5, 6)
    Sud: 4inf,art vs inf
    DiceRolls: 3@1 2@2; Total Hits: 13@1: (1, 3, 5)2@2: (3, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    Irq: 2inf,art,mech,arm,2ftr,tac vs 3 inf
    DiceRolls: 2@1 2@2 3@3 1@4; Total Hits: 32@1: (2, 3)2@2: (5, 4)3@3: (2, 1, 3)1@4: (5)
    DiceRolls: 3@2; Total Hits: 23@2: (1, 1, 5)

    02fEng_NothingtoseeherevsJamesAleman.AAM


  • Ken: 3inf,art,2ftr,tac vs inf,art
    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 32@1: (1, 6)2@2: (6, 5)2@3: (5, 3)1@4: (3)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)


  • Irq: Iraq lost 3 inf; UK lost 2 inf
    Sud: Italy lost inf; UK lost inf
    Ken: Italy lost 2 inf,art; UK lost inf
    Noncombat Moves:
    To z96: dd-z81
    To Egy: 2ftr,tac-Ken
    To Tang: 2inf-Rho
    To z81: dd,ca-z76; ftr,tac-Irq
    To Cpe: ftr-Irq
    To z106: bb,ca-z117
    To UK: 2ftr-z106
    To z54: bb-z61
    Placement:
    z106: cv,dd,trn
    Saf: inf
    Ind: armor,2art,inf
    Collection:
    London: 39 (32+5NO+2saved)
    India: 13

    02fEng_NothingtoseeherevsJamesAleman.AAM


  • @JamesAleman:

    I suggest we continue as is, or start a new game at this point, he keeps changing the rules. Shall we continue?

    I’m fine with continueing the game as is. I probably wouldn’t have bought the 2nd Bomber G1 if I already had two. And Normandy wouldn’t have wute that much of a disaster. so it’s probably for the best if we contiue like this. Do we play with the new NOs. It would be easier to look them up than try to remember what they were when we started. I think nothing major changed


  • Italy 2:

    Buy (18):

    1Inf (3)
    1Trp (7)
    1DD(8)

    Combat Movements:

    To Gib: 1Inf SIta via Trp Z93 uncontested
    To Mor: 1Inf, 1Art Alg vs. 1Inf
    To Spa: 1Art Tun, 1Inf SIta via Trp Z94, 1BB, 1Cru Z93 bombard, 2Inf Sfr, 2Fgt SIta, 1Mec, 1 Arm NIta vs. 6Inf
    To Z96: 1Sub Z96, 1Cru Z93, 1Bmb SIta vs. 1DD

    02gItaly_NothingtoseeherevsJamesAleman.AAM


  • I’m ok adopting new rules as the arrive, but as far as new pieces after the fact, that just changes too much. So the new NO’s are fine.


  • Combat:

    Mor: 1Inf, 1Art vs. 1Inf
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Spa: 3Inf, 1Art,1 Mec, 1 Arm, 2Fgt, 1BB, 1Cru bombard vs. 6Inf
    DiceRolls: 3@1 2@2 4@3 1@4; Total Hits: 43@1: (4, 4, 1)2@2: (3, 2)4@3: (3, 6, 3, 4)1@4: (6)
    DiceRolls: 6@2; Total Hits: 26@2: (5, 6, 2, 2, 3, 6)

    Z96: 1Sub, 1Cru, 1Bmb vs. 1DD
    DiceRolls: 1@2 1@3 1@4; Total Hits: 11@2: (6)1@3: (6)1@4: (1)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • Mor twol
    Z96 cwol

    Round 2:

    Spa: 1Inf, 1Art,1 Mec, 1 Arm, 2Fgt vs. 2Inf

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