@Ragnell804 Sorry to bother with the game log but it’s nice to see a online North Africa game log. Just to be clear this is A&A North Africa right? Good luck on your game!
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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Wger no scramble 3 interceptors
No Kamikaze -
Interceptors:
Rolls: 3@1; Total Hits: 13@1: (4, 1, 3)
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USA loses 1 fighter
AAgun:
Rolls: 1@1; Total Hits: 01@1: (5)
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USA bomber targets Wgr airbase
Rolls: 1@6; Total Hits: 11@6: (4)
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Wgr airbase receives 4+2 damage=6 which is the max an airbase can sustain; Airbase disabled-Germany will not be able to scramble air units from Wgr on UK’s turn.
I forgot to roll my attacks by USA air, 2ftrs and 1 bomber attacked at 1 prior to the fighter going down.
Rolls: 3@1; Total Hits: 03@1: (5, 5, 4)
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Noncombat Moves: (Note: USSR collected 20, not 18-map adjusted)
To z112: ftr-Wgr
To z110: 2trn-z91
To UK: bmbr-Wgr
To Wind: 1inf,4art-Epr
To z72: sub-z80
To Ind: 4ftr,tac-Bur; bmbr-Sze; bmbr-z46
To z55: 3trn,2cv-z39; bb,3ca,3cv4dd,5sub,trn(loaded with inf,art_Car)-z33; 4ftr-z22;3ftr-z34;trn-z49(loaded with inf,art-Sol) Due to space limitations, ships located on land are in z55.
To z35: dd-z33
To z44: dd-z33
To z42: dd-z33
To Nte: 2inf,2art-z55 (landing the men off of transports)
To z33: 7subs-z26
To z24: dd-z7
To z26: dd-z25; 6dd,sub-z10
To Ala: 2inf-Bco
To Bco: inf-Wus
To Wus: mech-SmxPlacement:
z110: cv,ftr,tac
z10: cv,2 tac,dd
Collection: 83 -
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**UK turn 13:
Production:**
London: 35
1 ftr=10
7 inf=21
1 art=4
10+21=31+4=35
India: 17
5 inf=15 Save 2
15+2=17Combat Moves:
To Fea: inf-Nig uncontested
To Bur: inf-Ind uncontested
To Spa: art, 6inf vs Mech
Rolls: 5@1 2@2; Total Hits: 15@1: (2, 1, 2, 3, 6)2@2: (4, 3)
Rolls: 1@2; Total Hits: 01@2: (6)
To Sfr: inf,art-Wfr vs Mech
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Rolls: 1@2; Total Hits: 01@2: (6)
To z113: bb,ca,dd,2cv,2ftr,trn (loaded with inf-UK)-z110; tac-UK; ftr,tac-Wfr; 3ftr-Gib vs 2subs,2dd,3cv,2tac,4ftr
Rolls: 1@2 7@3 3@4; Total Hits: 31@2: (5)7@3: (6, 3, 4, 6, 3, 4, 4)3@4: (1, 6, 6)
(waiting for your casualties before rolling, since it matters)
(after typing your casualties, go ahead and roll for your units, then I’ll do the same until I retreat or take Berlin)
To Ger: inf-UK via trn-z110 uncontested (if I survive Naval Battle) -
Disaster - No need to wait, since I only hit 3 times you would damage 3 carriers…
Z113 defenders:
Rolls: 2@1 5@2 2@3 4@4; Total Hits: 42@1: (6, 3)5@2: (4, 6, 5, 3, 5)2@3: (2, 5)4@4: (1, 5, 2, 2)
Sfr2: inf,art vs mech
Rolls: 2@2; Total Hits: 12@2: (4, 2)
Rolls: 1@2; Total Hits: 01@2: (5)
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Spa: Italy lost mech; UK no loss
Sfr: Italy lost mech; UK no lossWell, since that is the game, I’ll keep going, hoping for a reversal of fortune I still have a 38 percent chance for Berlin
I remove 1 carrier, damage cv and bbRolls: 1@2 7@3 3@4; Total Hits: 21@2: (3)7@3: (1, 1, 5, 6, 6, 6, 5)3@4: (6, 6, 6)
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That says it right there, (6,6,6) for my 4’s: 6 fours have hit once, 14 threes have hit 4 times. I only went a second time because your 2’s missed. My only hope now is if you also miss
I’ll just roll your units, I don’t care if you see the outcome now, unless you miss the battle will end.
Rolls: 2@1 5@2 2@3 4@4; Total Hits: 62@1: (3, 6)5@2: (3, 5, 4, 2, 3)2@3: (2, 5)4@4: (3, 2, 2, 1)
Declare your 2 hits, looks like Berlin is safe unless you miss, I’ll Likely retreat and hope I don’t lose two navies now.
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Well, if I wasn’t doing so well in the Pacific, I’d call it. This is why I don’t do fleet battles…Good bait, I fell for it-risking a Capital gave you an edge in Europe now. USA will have to send aid there soon or this game will be over in 3 turns.
3 of my fighters from Gib have to die, as they used all 5 to get there. Lose dd,cv,tac- You need to take 2 hits still
Well, you still have 9 planes for a counter attack….goodbye navy.
Noncombat Moves:
To z112: Damaged bb,Damaged Cv, trn (loaded with Berlin Commandos-Inf), ftr,tac (land on USA cv)-z113
To z110: cv,4subs-z91,2 trn (loaded with 4inf-Gib); 2ftr-z113
To z109: 1 trn-z110 damage control if that fleet sinks in z110
Well, moving in mass to Hol will not work with 9 air units, but I’m committed so:
To Hol: 4inf-Gib; 2inf,art,aagun-UK via 2 trn-z110; 3art,7inf,2aagun-Wfr
To Spa: aagun-Gib
To Wind: inf-Epr
To Ind: 2ftr,2tac-Epr
To z55: ca,cv,4trn-z39Placement:
Saf: art,2inf
UK: 5inf,ftr (will scramble french and UK ftr to z110 if needed)
Ind: 3inf
Wind: 2infCollection:
London: 35
Convoy=1sub, max damage=3
Rolls: 1@3; Total Hits: 11@3: (3)
India: 15 (13+2saved)I’ll go ahead and post Anzac and France too, since they won’t be affected by Italy.
I moved out of Gib figuring I could get back, that may not be, now. -
Kick a man when he’s down: UK collects 32 since sub did max damage.
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**Anzac/France turn 13:
Production: 21**
Naval base=15
2 infantry=6
15+6=21Noncombat Moves:
To z55: ca,3trn-z39; dd-z33; trn-z63 (via z54,46,55) load inf-Ngu; 2aagun,9inf,art-Nte(2aagun,4inf-3 trnUS; 5inf,art-4trnUK=2 trn have 1 inf each)
To Nte: inf-z55(Ngu); 3inf,art-Que; arm-NswFrance:
No moves, will scramble to z110Placement:
Nte: Naval base
Que: 2infCollection: 21
This is the only reason I continue this game, I wanted to test a concept: USA builds fleet, Anzac builds land. Now Anzac can field 19 land units by sea to support allied invasions defensively or storm beaches on there own using US carriers to land their air force. We’ll see if its enough, or too late.
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Also, you need to land the 6 air units in z113, prior to Germany’s turn since I assumed the 3 damage from round 1 would go to carriers.
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Better map, removed Japanese control marker on Sfe
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I swear JJ…you simply cannot roll well…evar.
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That is why I have to rely on strategy, luck is unreliable.
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well that’S the problem with close to fity percent battles, which this one was. they can go horribly wrong or horribly right.
I’ll lose 2Sub. -