Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • Kaz twlo 1Inf
    Bur twlo 1Inf
    Z22 cwol
    Z34 cwlo 1DD
    Z37 cwlo 1Sub

    Attack on Kan was cancelled. Forgot to remove it from the Combat Movement.

    Noncombat Movement:

    To Sze: 1Fgt, 1Tac Kaz
    To Yun: 3Inf, 4Mec, 4Art Shn, 1Inf, 1Mec, 2Art Fic, 1Mec Hun, 1Fgt, 2Tac Z37, 1Fgt, 1Tac Bur, 4Mec, 6Arm Sik
    To Fic: 3Inf, 1Art Jap
    To Kwa: 2Inf, 2Art Ksi, 1Arm Ksu
    To Cha: 1Inf, 1Art Jeh
    To Man: 1Inf, 1Art Kor
    To Z19: 1DD Z16, 1Car, 1BB Z6, 2Fgt, Z22
    To Z34: 1DD Z6
    To Z36: 1Car, 1Fgt Z6, 1Cru, 1DD Z35, 1Tac Z22, 2Fgt, 1Tac Z34, 3Fgt, 2Tac Z37
    To Z37: 1DD Z35
    To Z46: 1DD Z35

    Placement:

    To Fic: 1Inf, 1Art
    To Ksu: 1Inf, 1Art, 1Mec
    To Jap: 2Inf, 1Fgt
    To Z19: 3DD
    To Z36: 1DD

    Collection:
    62(TT)

    13cJapan_NothingtoseeherevsJamesAleman.AAM


  • **USA turn 13:

    Production: 83**
    Europe:
    1 Carrier=16
    1 tactical=11
    1 Fighter=10
    16+11=27+10=37
    Pacific:(83-37=46 to spend)
    1 Carrier=16
    2 Tactical=22
    1 Destroyer=8
    16+22=38=8=46+37=83

    Combat Moves:
    SBR: To Wgr: 2ftr,bmbr-Wgr (awating Interceptors orders)
    To z112: 4dd,2cv,1trn-z91 loaded with inf-gib; ftr-Wfr (awaiting scrambling orders)
    To Den: inf-z112 (if able)

    To Hol: 6inf,6art-Wfr; 2art,mech,5inf-Gib (using 4 trn-z91 to z110) vs art
    DiceRolls: 4@1 16@2; Total Hits: 74@1: (1, 5, 6, 5)16@2: (4, 6, 3, 6, 5, 3, 6, 5, 3, 2, 1, 2, 1, 1, 6, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (4)
    To Alg: inf-Mor uncontested
    To Sfe: inf,art-Wus via trn-z10 to z3 uncontested
    To Sze: 3bmbr-Ind vs ftr,tac
    DiceRolls: 3@4; Total Hits: 13@4: (6, 5, 2)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
    To Bur: inf,tac-Ind; 4ftr-z39 vs inf
    DiceRolls: 1@1 4@3 1@4; Total Hits: 41@1: (1)4@3: (4, 1, 2, 6)1@4: (1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    To z43: Sub-z39 vs transport autokill
    To z22: 1sub,4ftr-z33; dd-z23 vs sub,dd (if you Kamikaze the DD, ignore the second 2 from fight and your sub is first shot)
    (remember, you must assign the number of dice/kamikazes up to 6, then roll that number to see if your hit: 2 or less per die)
    DiceRolls: 2@2 4@3; Total Hits: 12@2: (5, 6)4@3: (4, 5, 3, 4)
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (5, 4)
    To z34: 1sub,2 ftr-z33; ftr-Car vs dd
    DiceRolls: 1@2 3@3; Total Hits: 31@2: (1)3@3: (1, 5, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (3)
    To z46: 2subs-z33; bmbr-Que; dd-z30 vs dd
    DiceRolls: 3@2 1@4; Total Hits: 23@2: (6, 2, 3)1@4: (2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    13dUSA_NothingtoseeherevsJamesAleman.AAM


  • Sze2: Japan I assume loses tac; USA loses Bmbr: 2bmbr vs ftr
    DiceRolls: 2@4; Total Hits: 22@4: (1, 2)
    DiceRolls: 1@4; Total Hits: 11@4: (3)
    z22r2: Japan loses sub unless you Kamikaze(I missed with dd anyway), then battle ends and you have a sub left if you like: 3ftr,sub,dd vs dd
    DiceRolls: 2@2 4@3; Total Hits: 42@2: (1, 4)4@3: (2, 5, 2, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (4)


  • Sze: Japan lost a total of ftr,tac; USA lost 2 bmbrs
    Hol: Germany lost inf; USA no loss
    z43: Japan lost trn; USA no loss
    z46: Japan lost dd; USA no loss
    z34: Japan lost dd; USA no loss
    z22: Japan lost sub,dd unless they successfully kamikaze first round; USA no loss unless DD is killed, then add Jap sub back.

    Need scramble orders for 112 and or intercept orders for Wgr, once you assign interceptors if I live, I assign bomber
    Need Kamikaze orders for z22 if you want to save a sub.

    Noncombat pending other battles.


  • Wger no scramble 3 interceptors
    No Kamikaze


  • Interceptors:
    DiceRolls: 3@1; Total Hits: 13@1: (4, 1, 3)


  • USA loses 1 fighter

    AAgun:
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • USA bomber targets Wgr airbase
    DiceRolls: 1@6; Total Hits: 11@6: (4)


  • Wgr airbase receives 4+2 damage=6 which is the max an airbase can sustain; Airbase disabled-Germany will not be able to scramble air units from Wgr on UK’s turn.

    I forgot to roll my attacks by USA air, 2ftrs and 1 bomber attacked at 1 prior to the fighter going down.
    DiceRolls: 3@1; Total Hits: 03@1: (5, 5, 4)


  • Noncombat Moves: (Note: USSR collected 20, not 18-map adjusted)

    To z112: ftr-Wgr
    To z110: 2trn-z91
    To UK: bmbr-Wgr
    To Wind: 1inf,4art-Epr
    To z72: sub-z80
    To Ind: 4ftr,tac-Bur; bmbr-Sze; bmbr-z46
    To z55: 3trn,2cv-z39; bb,3ca,3cv4dd,5sub,trn(loaded with inf,art_Car)-z33; 4ftr-z22;3ftr-z34;trn-z49(loaded with inf,art-Sol) Due to space limitations, ships located on land are in z55.
    To z35: dd-z33
    To z44: dd-z33
    To z42: dd-z33
    To Nte: 2inf,2art-z55 (landing the men off of transports)
    To z33: 7subs-z26
    To z24: dd-z7
    To z26: dd-z25; 6dd,sub-z10
    To Ala: 2inf-Bco
    To Bco: inf-Wus
    To Wus: mech-Smx

    Placement:
    z110: cv,ftr,tac
    z10: cv,2 tac,dd
    Collection: 83

    13dUSA_NothingtoseeherevsJamesAleman.AAM


  • **China turn 13:

    Collection: 3** (1+2saved)

    13eChina_NothingtoseeherevsJamesAleman.AAM


  • **UK turn 13:

    Production:**
    London: 35
    1 ftr=10
    7 inf=21
    1 art=4
    10+21=31+4=35
    India: 17
    5 inf=15 Save 2
    15+2=17

    Combat Moves:
    To Fea: inf-Nig uncontested
    To Bur: inf-Ind uncontested
    To Spa: art, 6inf vs Mech
    DiceRolls: 5@1 2@2; Total Hits: 15@1: (2, 1, 2, 3, 6)2@2: (4, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    To Sfr: inf,art-Wfr vs Mech
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (6)
    To z113: bb,ca,dd,2cv,2ftr,trn (loaded with inf-UK)-z110; tac-UK; ftr,tac-Wfr; 3ftr-Gib vs 2subs,2dd,3cv,2tac,4ftr
    DiceRolls: 1@2 7@3 3@4; Total Hits: 31@2: (5)7@3: (6, 3, 4, 6, 3, 4, 4)3@4: (1, 6, 6)
    (waiting for your casualties before rolling, since it matters)
    (after typing your casualties, go ahead and roll for your units, then I’ll do the same until I retreat or take Berlin)
    To Ger: inf-UK via trn-z110 uncontested (if I survive Naval Battle)

    13fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Disaster - No need to wait, since I only hit 3 times you would damage 3 carriers…

    Z113 defenders:
    DiceRolls: 2@1 5@2 2@3 4@4; Total Hits: 42@1: (6, 3)5@2: (4, 6, 5, 3, 5)2@3: (2, 5)4@4: (1, 5, 2, 2)

    Sfr2: inf,art vs mech
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • Spa: Italy lost mech; UK no loss
    Sfr: Italy lost mech; UK no loss

    Well, since that is the game, I’ll keep going, hoping for a reversal of fortune I still have a 38 percent chance for Berlin
    I remove 1 carrier, damage cv and bb

    DiceRolls: 1@2 7@3 3@4; Total Hits: 21@2: (3)7@3: (1, 1, 5, 6, 6, 6, 5)3@4: (6, 6, 6)


  • That says it right there, (6,6,6) for my 4’s: 6 fours have hit once, 14 threes have hit 4 times. I only went a second time because your 2’s missed. My only hope now is if you also miss

    I’ll just roll your units, I don’t care if you see the outcome now, unless you miss the battle will end.
    DiceRolls: 2@1 5@2 2@3 4@4; Total Hits: 62@1: (3, 6)5@2: (3, 5, 4, 2, 3)2@3: (2, 5)4@4: (3, 2, 2, 1)

    Declare your 2 hits, looks like Berlin is safe unless you miss, I’ll Likely retreat and hope I don’t lose two navies now.


  • Well, if I wasn’t doing so well in the Pacific, I’d call it. This is why I don’t do fleet battles…Good bait, I fell for it-risking a Capital gave you an edge in Europe now. USA will have to send aid there soon or this game will be over in 3 turns.

    3 of my fighters from Gib have to die, as they used all 5 to get there. Lose dd,cv,tac- You need to take 2 hits still

    Well, you still have 9 planes for a counter attack….goodbye navy.

    Noncombat Moves:
    To z112: Damaged bb,Damaged Cv, trn (loaded with Berlin Commandos-Inf), ftr,tac (land on USA cv)-z113
    To z110: cv,4subs-z91,2 trn (loaded with 4inf-Gib); 2ftr-z113
    To z109: 1 trn-z110 damage control if that fleet sinks in z110
    Well, moving in mass to Hol will not work with 9 air units, but I’m committed so:
    To Hol: 4inf-Gib; 2inf,art,aagun-UK via 2 trn-z110; 3art,7inf,2aagun-Wfr
    To Spa: aagun-Gib
    To Wind: inf-Epr
    To Ind: 2ftr,2tac-Epr
    To z55: ca,cv,4trn-z39

    Placement:
    Saf: art,2inf
    UK: 5inf,ftr (will scramble french and UK ftr to z110 if needed)
    Ind: 3inf
    Wind: 2inf

    Collection:
    London: 35
    Convoy=1sub, max damage=3
    DiceRolls: 1@3; Total Hits: 11@3: (3)
    India: 15 (13+2saved)

    I’ll go ahead and post Anzac and France too, since they won’t be affected by Italy.
    I moved out of Gib figuring I could get back, that may not be, now.

    13fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Kick a man when he’s down: UK collects 32 since sub did max damage.

    13fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • **Anzac/France turn 13:

    Production: 21**
    Naval base=15
    2 infantry=6
    15+6=21

    Noncombat Moves:
    To z55: ca,3trn-z39; dd-z33; trn-z63 (via z54,46,55) load inf-Ngu; 2aagun,9inf,art-Nte(2aagun,4inf-3 trnUS; 5inf,art-4trnUK=2 trn have 1 inf each)
    To Nte: inf-z55(Ngu); 3inf,art-Que; arm-Nsw

    France:
    No moves, will scramble to z110

    Placement:
    Nte: Naval base
    Que: 2inf

    Collection: 21

    This is the only reason I continue this game, I wanted to test a concept: USA builds fleet, Anzac builds land. Now Anzac can field 19 land units by sea to support allied invasions defensively or storm beaches on there own using US carriers to land their air force. We’ll see if its enough, or too late.

    13hAnzac_France_NothingtoseeherevsJamesAleman.AAM


  • Also, you need to land the 6 air units in z113, prior to Germany’s turn since I assumed the 3 damage from round 1 would go to carriers.


  • Better map, removed Japanese control marker on Sfe

    13hAnzac_France_NothingtoseeherevsJamesAleman.AAM

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