@The_Good_Captain Nice, I’ll stay tunned!
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
-
Sfr twlo 1Inf
Cau twol
Ken twlo 1InfNoncombat Movement:
To NIta: 5Inf 3AAGun WGer
To Turk: 1Inf, 1Art, 1AAGun Gre, 1Inf, 2Mec, 1Arm NIta, 1Inf Trj via Trp Z97, 1Tac SIta
To Syr: 1Art Trj
To Npr: 1Inf Irq
To Sud: 1Mec, 1Art Fca, 2Mec Egy, 1Inf, 1Arm NIta
To Z92: 1DD Z97
To Z93: 1DD Z97
To Z94: 1DD Z97
To Z95: 1DD Z100, 2Sub, 2Cru, 1Car, 1BB Z97, 2Fgt SfrPlacement:
To NIta: 1Inf, 3Art
To Turk: 2Inf, 1Art
To Egy: 2Inf, 1Art
To Z95: 1DDCollection:
31(TT)+14(NO)-(Convoy)=43-45IPCConvoy:
To Irq: 2Sub Z80
:4@3: -
Rolls: 4@3; Total Hits: 34@3: (3, 3, 5, 2)
Maü has Max damage (2).
-
Yep that Maxdamag was pretty much asafe assumption
-
Have fun doing Anzac and France
-
**Anzac/France turn 12:
Production: 16**
1 artillery=4
1 armor=6
2 infantry=6
4+6=10+6=16
Noncombat Move:
To Ngu: inf-Dgu
To Nte: 9inf,2aagun-Sau; inf,art-Que
To Que: inf-Nsw
To z62: trn-z54
To z39: ca,3trn-z42 loaded with 3art,2inf-Jav
To Ind: 3art,2inf,tac-z39; ftr-Sum
To z33: dd-z26France no moves
Placement:
Que: 2inf,art
Nsw: arm
Collection: 21Notes:
z39: scramble 3 anzac ftrs in zone 39 if attacked (I’ll do OOL after I see round 1) -
Germany 13:
Production (79):
9 Inf (27)
2 Fgt (20)
2 Car (32)27+20=47+32=79
Combat Movement:
SBR:
To Rus: 1Bmb Nov, 1Bmb TurkTo Spa: 1Mec Fra uncontested
To Bry: 1Inf Nukr uncontested
To Smo: 1Arm Bel blitz back to Bel
To Hol: 1Art Fra, 1Mec Den, 4Fgt, 2Tac Wgr vs. 1Inf
To Nen: 1Inf Arc, 1Mec, 1Tac Nov vs. 1Inf
To Sukr: 1Inf, 3Mec, 1Arm Nukr, 1Inf, 1Art Bes, 1Mec, 1Arm Bel vs. 1Inf, 1Art
To Cpr: 2Inf Irq, 1Fgt Turk vs. 1InfCombat:
SBR:
AAGun:
Rolls: 2@1; Total Hits: 02@1: (4, 4)
damage(ignore from the right if AAGun hits)
Rolling 2d6:
(2, 4)Hol: 1Mec, 1Art, 4Fgt, 2Tac vs. 1Inf
Rolls: 2@2 4@3 2@4; Total Hits: 52@2: (6, 2)4@3: (2, 5, 2, 4)2@4: (1, 3)
Rolls: 1@2; Total Hits: 11@2: (2)
Nen: 1Inf, 1Mec, 1Tac vs. 1Inf
Rolls: 2@1 1@3; Total Hits: 02@1: (4, 4)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
Sukr: 2Inf, 4Mec, 1Art, 2Arm vs. 1Inf, 1Art
Rolls: 5@1 2@2 2@3; Total Hits: 45@1: (1, 1, 2, 6, 3)2@2: (3, 2)2@3: (2, 6)
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Cpr: 2Inf, 1Fgt vs. 1Inf
Rolls: 2@1 1@3; Total Hits: 12@1: (1, 6)1@3: (6)
Rolls: 1@2; Total Hits: 01@2: (5)
-
Round 2:
Nen: 1Inf, 1Mec, 1Tac vs. 1Inf
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 5)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (3)
-
Rus Mic took 10 damage
To Hol twlo 1Mec
To Nen twol
To Sukr twlo 1Inf
Cpr twolNoncombat Movement:
Noticed I forgot to Land the Bmb from Kenya during Italys turn I moved it to Sud since it has only 1Move left there isn’t that much choice.
To NIta: 3Art Fra, 3Inf WGer
To WGer: 2Art Fra, 9Inf, 2Mec, 2AAGun Den, 1Fgt Turk
To Swe: 1Inf Den, 1Art WGer via Trp Z115
To Fin: 2Inf Nor
To Nov: 1Inf, 2Art via 2Trp Z115, 2Arm Fin, 1Bmb Rus, 1Tac Nen
To Bel: 2Inf, 2Mec, 1Art Nov
To Sukr: 1Mec Bel
To Bes: 1Inf, 1Art Rom
To Cau: 2Inf, 2Art Turk, 3Inf, 5Art Cau
To Turk: 1Bmb Rus
To Npr: 2Mec, 2Arm Irq
To Cpr: 5Inf, 5Art, 1AAGun Npr
To Z72: 1Sub Z71
To Z81: 1Trp, 5Sub Z98, 2DD, 1Cru, 2Car Z100, 1Fgt Cpr
To Z95: 3Trp, 1DD, 1BB Z100
To Z113: 2Sub, 2DD, 1Car Z115, 4Fgt, 2Tac HolPlacement:
To WGer: 7Inf, 2Fgt
To Nov: 1Inf
To Rom: 1Inf
To Z113: 2CarCollection:
63(TT)+22(NO)-Convoy=81-85ICPConvoyraid:
To Cpr+Saud(2Sub):
Rolls: 4@3; Total Hits: 24@3: (3, 5, 5, 3)
-
Maxdamage of 4
-
I have reread the latest A3 and I can’t find where you have to repair all of the factory damage, did they change it again?
-
**USSR turn 13:
Production: 18**
Repair 2 damage on Rus=2
Fighter=10
Armor=6
10+6=16+2=18
Combat Moves:
To Ura: inf-Novo uncontested
To Tim: 2art,2inf-Novo vs inf
Rolls: 4@2; Total Hits: 14@2: (2, 6, 6, 4)
Rolls: 1@2; Total Hits: 11@2: (2)
To Volo: art,2inf-Novo vs mech
Rolls: 1@1 2@2; Total Hits: 21@1: (4)2@2: (2, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
To Kan: inf-Novo uncontested
To Arch: (blitz through Smo) arm-Rus uncontested, uncontested recover NO
To Bry: 17art,16inf-Tam; 2art,15inf,3arm-Rus vs inf
Rolls: 10@1 38@2 3@3; Total Hits: 1610@1: (5, 3, 1, 2, 5, 1, 4, 3, 1, 3)38@2: (5, 5, 1, 3, 1, 1, 6, 4, 2, 2, 1, 3, 3, 6, 3, 6, 2, 1, 2, 3, 5, 6, 5, 6, 1, 3, 6, 5, 6, 6, 2, 4, 4, 3, 6, 5, 3, 6)3@3: (2, 4, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
-
I have reread the latest A3 and I can’t find where you have to repair all of the factory damage, did they change it again?
Yeah I think they changed it.
-
Tim: Germany lost inf; Japan lost territory; USSR lost inf
Volo: Japan lost mech; USSR no loss
Bry: Germany lost inf; USSR no lossNoncombat Moves:
To Rus: 2ftr,tac-Ind
To Sam: 8 art,20 inf-Novo
To Kaz: inf-Novo
To Bry: aagun-RusPlacement:
Rus: ftr,armTrying something interesting, we’ll see if it works.
Also, I will hit W.Germany with 2 ftr and a Bomber on USA13 for an SBR will you intercept? (As I understand the A3 rules, after I see what survives, I choose my target with the bomber, then if an aagun misses, roll and add 2…this will be my first bombing of the game, if it gets shot down by aaguns, I surrender. :-D)
And, I will hit z112 with 4 dd,2 cv, ftr to amphibious Denmark with 1 inf. on USA13 will you scramble?
Collection: 20 -
I’ll try to post tomorrow if able, but likely will do everything on Sunday
-
For SBR air battle, I think I roll 3 at 1 and if you intercept you roll 3 at 1, then aagun rolls, then bomber…right?
-
I’d say when you don’t attack WGer amphibiously on the same round I’ll send interceptors. Will there be an amphibious attack on Berlin by England? If there is I’ll scramble 3Fighters to the seabattle
-
well, UK comes after USA, it depends on the outcome of Japan, then USA’s turn. If Denmark is not captured, there can be no attack by UK. If your airbase is in tact with planes on it, there can be no attack by UK. Basically I have a 1 in 6 chance, to choose…to try a 45 percent battle(although mutual slaughter works if it permits an amphibious assault). That gives me a chance to possibly turn this long game into a shorter one. That is why I have to see Japan’s move, to see how desperate I need to be :) I can boost UK chances by 10 percent, if I don’t send the fighter to z112, but suicide it to 113 for a a 50 percent chance to boost UK, however that gives Germany a 15 percent chance of holding Denmark, instead of 4-5 percent.
So I can’t say whether UK will attack or not at this point. If I’m not desperate I still think I have some time to make things happen (just like being patient has created this long shot). Although it would be nice to finish my last A3 game ever :)
(did I mention I’m not a fan of A3 :-D)
-
Put the stuff in the air and see where he may/may not choose to scramble. The favor weighs heavily to you this time JJ. I think he sees the danger now, especially since you told him.
-
Japan 13:
Buy (66)
4 Inf (12)
1 Mec (4)
2 Art (8)
4 DD (32)
1 Fgt (10)12+4=16 +8=24 +32=56 +10=66
Combat Movement:
To Bor: 1Inf Fic via Trp Z36 uncontested
To Kaz: 1Inf, 1Art Tsi, 1Fgt, 1Tac She vs. 1Inf
To Kan: 2Mec Kwe, 2Arm Sik 1Fgt, 1Tac She vs. 1Inf
To Bur: 2Inf, 1Fgt, 1Tac Shn vs. 1Mec
To Z22: 1Sub, 1DD Z36, 2Fgt, Z6 vs. 1DD
To Z34: 1DD Z6, 2Fgt, 1Tac Z36
To Z37: 2 Sub, 1Fgt Z36, 2Fgt Sze, 1Tac Shn, 1Fgt, 3Tac Fic vs. 1DD, 1BBCombat:
Kaz: 1Inf, 1Art, 1Fgt, 1Tac vs. 1Inf
Rolls: 2@2 1@3 1@4; Total Hits: 22@2: (3, 1)1@3: (5)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
Bur: 2Inf, 1Fgt, 1Tac vs. 1Mec
Rolls: 2@1 1@3 1@4; Total Hits: 32@1: (1, 2)1@3: (2)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
Z22: 1Sub, 1DD, 2Fgt, 1Tac vs. 1DD
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 3)2@3: (5, 3)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (5)
Z34: 1DD, 2Fgt, 1Tac
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 3)1@3: (4)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
Z37: 2 Sub, 4Fgt, 4Tac
Rolls: 2@2 4@3 4@4; Total Hits: 72@2: (5, 1)4@3: (1, 1, 1, 1)4@4: (5, 5, 4, 4)
Rolls: 1@2 1@4; Total Hits: 11@2: (2)1@4: (5)
-
Kaz twlo 1Inf
Bur twlo 1Inf
Z22 cwol
Z34 cwlo 1DD
Z37 cwlo 1SubAttack on Kan was cancelled. Forgot to remove it from the Combat Movement.
Noncombat Movement:
To Sze: 1Fgt, 1Tac Kaz
To Yun: 3Inf, 4Mec, 4Art Shn, 1Inf, 1Mec, 2Art Fic, 1Mec Hun, 1Fgt, 2Tac Z37, 1Fgt, 1Tac Bur, 4Mec, 6Arm Sik
To Fic: 3Inf, 1Art Jap
To Kwa: 2Inf, 2Art Ksi, 1Arm Ksu
To Cha: 1Inf, 1Art Jeh
To Man: 1Inf, 1Art Kor
To Z19: 1DD Z16, 1Car, 1BB Z6, 2Fgt, Z22
To Z34: 1DD Z6
To Z36: 1Car, 1Fgt Z6, 1Cru, 1DD Z35, 1Tac Z22, 2Fgt, 1Tac Z34, 3Fgt, 2Tac Z37
To Z37: 1DD Z35
To Z46: 1DD Z35Placement:
To Fic: 1Inf, 1Art
To Ksu: 1Inf, 1Art, 1Mec
To Jap: 2Inf, 1Fgt
To Z19: 3DD
To Z36: 1DDCollection:
62(TT)