@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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Germany 10:
Repair BB Z93
Buy (81):
10 Inf (30)
7 Mec (28)
2 Art (8)
1 AAGun (5)
1 Fgt (10)30+28=58+8=66+5=71+10=81
Combat Movement:
To Spa: 1Inf Sfr uncontested
To Bry: 1Inf Smo uncontested
To Hol: 2Inf, 2Fgt WGer, 1Fgt, 1Tac Z93 vs. 1Inf
To Nukr: 1Mec, 1Arm Rom, 1Bmb Nov vs. 1Inf
To Sukr: 1Mec Rom, 2Fgt, 1Tac Cau, 1Bmb Nov vs. 2InfCombat:
Hol: 2Inf, 3Fgt, 1Tac vs. 1Inf
Rolls: 2@1 3@3 1@4; Total Hits: 42@1: (1, 6)3@3: (3, 5, 3)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3)
Nukr: 1Mec, 1Arm, 1Bmb vs. 1Inf
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (4)1@3: (6)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
Sukr: 1Mec, 2Fgt, 1Tac, 1Bmb vs. 2Inf
Rolls: 1@1 2@3 2@4; Total Hits: 31@1: (4)2@3: (4, 2)2@4: (1, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
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forgot the second defender
Rolls: 1@2; Total Hits: 11@2: (1)
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at least they’re all dead.
Spa twol
Bry twol
Hol twol
Nukr twol
Sukr cwlo 1MecNon combat Movement:
To Fra: 3Inf, 3Art, 1AAGun Sfr
To WGer: 3Fgt, 1Tac Hol, 1Mec Sfr
To Ger: 8 Inf, 1Art WGer, 1Inf, 1Art Nov via Trp z115
To Fin 4Inf, 2 Art Nov via Trp Z113
To Kar: 2 Arm Arc
To Nov: 3Inf, 3Art Arc
To Epl: 1Mec, 1Arm Arc, 1Inf Bel, 1Inf Rom
To Bel: 10 Inf, 8 Art, 4AAGun
To Volo: 1Inf Arc
To Ura: 1Inf Volo
To Trj: 2Inf, 2Art Sfr via Trp Z93
To Turk: 1Fgt WGer, 2Inf, 2Art Cau, 2Fgt, 1Tac, 1Bmb Sukr, 1Bmb Nukr
To Npr: 9Inf, 8 Art, 1AAGun Cau
To Irq: 2Mec, 1Arm Cau
To Z95: 1DD Z92, 1DD, 1Cru, 1Car, 1BB Z93
To Z98: 2 Subs Z76, 2 Subs, 1Car Z93
To Z115: 1DD, 2 Sub Z113Placement:
To Fra: 2Inf, 1Art
To WGer: 4 Mec 1Fgt
To Ger: 7Inf, 2Mec, 1AAGun
To Rom: 1Inf, 1Mec, 1ArtI just noticed that I had 82 production guess that means I saved one.
Collection:
64(TT)+20(NO)-2 (Convoy)+ 1(Saved)=83Just to make sure you actually do destroy 2 Production in Spain
Convoy raid Spa(2 Subs)
Rolls: 4@3; Total Hits: 04@3: (4, 4, 4, 4)
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Ok I got lucky again
New map -
I don’t expect more than attacks on small 1 or 2 Infanty stacks from you this round but feel free to surprise me.
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If you do
OOL WGER: 1 AAgun Ita, 5 Inf Ita, 3Inf Ger, 3Mec Ita, 4Art Ger, 5 Mec Ger, 1Tac Ger, 4 Fgt Ger
OOL GER: 2 AAGun, 17 Inf Ger, 2Art Ger, 2Mec Ger, 1Arm ItaIf America attacks Z113 with planes WGer will scramble 3 Fgt except if you simultaneously attack WGer. then no scramble.
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Seems I forgot to mention this one in the post. There were Inf 1 Art form WGer to Fra its is correct on the map
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**USSR turn 10:
Production:**
2 armor=12
1 mech=4
Save 1
12+4+1=17Combat Moves:
To Kaz: 2inf,tac-Vol; 2ftr-Rus vs inf
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (4, 5)2@3: (2, 1)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (3)
To Cau: inf-Vol uncontested
To Smo: inf-Rus uncontested
To Bry: 10art,20inf-Rus; 10art-Ros vs inf
Rolls: 40@2; Total Hits: 1640@2: (5, 5, 2, 6, 2, 3, 2, 5, 1, 2, 4, 1, 1, 2, 6, 1, 2, 3, 3, 5, 6, 4, 6, 4, 1, 3, 3, 3, 3, 4, 6, 2, 2, 1, 2, 4, 4, 3, 2, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
To Volo: 11inf,2art-Sam vs inf
Rolls: 9@1 4@2; Total Hits: 29@1: (5, 4, 5, 1, 4, 5, 2, 6, 2)4@2: (1, 6, 5, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
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Kaz: Japan lost inf; USSR no loss
Volo: Germany lost inf; USSR no loss
Bry: Germany lost inf; USSR no loss
Noncombat Moves:
To Sukr: inf-Ros
To Cau: 17inf-Ros; 11art,16 inf-Vol
To Rus: mech-Ros; 2arm,3aagun-Sam; 2ftr,tac-KazPlacement:
Rus: 2arm,mechCollection: 18 (17+1saved)
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With work and school, I may be posting more on Sundays-tuesdays when I am off. I also start round 2 of the axis tournament tomorrow. I will endeavor to post if not daily, every other day. This is one of the most exciting games I have played so far. Good job with the turn 2 attack and Neutral crush.
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Ok had to curse the fact that I have to retreat in Europe. Let me see what I can do in the Pacific
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Japan 10:
Buy (73):
5 Inf (15)
2 Mec (8)
3 Art (12)
2 Trp (14)
1 DD (8)
1 Car (16)15+8=23+12=35+14=49+8=57+16=73
Combat Movement:
To Mal: 3Inf, 2Mec, 3 Art, 1Arm Shn uncontested
To Aba: 1Inf, 1AAGun uncontested
To Chi: 1Inf, 2Art Bol (Yep that one is Harakiri)vs. 1Inf, 2Art
To Kaz: 1Inf Novo, 1Fgt Yun, 1Tac Irq, 1Fgt, 1Tac Sze, 2Bmb Fic vs. 2Inf
To Bur: 3Inf, 2Mec, 3 Art Bur, 1Inf, 3Art, 1Mec, 2Arm, 1AAGun Yun, 1Mec Kwa, 3Arm Fic vs. 1Inf
To Z7: 3Fgt, 1Tac Z6 vs. 1DD
To Z25: 1DD, 2Fgt, 2Tac Z6 vs. 1SubCombat:
To Chi: 1Inf, 2Art vs. 1Inf, 2Art
Rolls: 3@2; Total Hits: 03@2: (4, 3, 5)
Rolls: 3@2; Total Hits: 13@2: (3, 2, 3)
To Kaz: 1Inf, 2Fgt, 2Tac, 2Bmb vs. 2Inf
Rolls: 1@1 2@3 4@4; Total Hits: 41@1: (6)2@3: (2, 5)4@4: (2, 6, 3, 2)
Rolls: 2@2; Total Hits: 12@2: (5, 2)
To Bur: 4Inf, 4Mec, 6 Art, 5Arm vs. 1Inf
Rolls: 2@1 12@2 5@3; Total Hits: 62@1: (2, 2)12@2: (6, 3, 1, 1, 1, 2, 5, 1, 5, 6, 4, 3)5@3: (1, 6, 6, 4, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
To Z7: 3Fgt, 1Tac Z6 vs. 1DD
Rolls: 3@3 1@4; Total Hits: 33@3: (5, 1, 2)1@4: (1)
Rolls: 1@2; Total Hits: 01@2: (6)
To Z25: 1DD, 2Fgt, 2Tac Z6 vs. 1Sub
Rolls: 1@2 2@3 2@4; Total Hits: 21@2: (3)2@3: (6, 2)2@4: (4, 5)
Rolls: 1@1; Total Hits: 01@1: (4)
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promising start in Chi
Round 2:
Chi: 2Art vs. 1Inf, 2Art
Rolls: 2@2; Total Hits: 12@2: (3, 2)
Rolls: 3@2; Total Hits: 13@2: (3, 4, 1)
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Round 3:
Chi: 1Art vs. 2Art
Rolls: 1@2; Total Hits: 01@2: (4)
Rolls: 2@2; Total Hits: 22@2: (1, 1)
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Mal twol
To Aba twol
To Chi defeated USA lost 1Inf
To Kaz cwlo 1Inf
To Bur twlo 1Inf
To Z7 cwol
To Z25 cwolNon Combat Movements:
To SIta: 1Tac Irq
To Z95: 1Fgt Irq (land on German Car)
To Z98: 1Fgt Irq (land on German Car)
To Eve: 1Inf Ura
To Tsi: 1Inf Novo, 2Mec, 1Arm Olg, 1Mec, 1Arm Sze, 2Fgt, 2Tac 2Bmb Kaz
To Sik: 2Mec, 4 Arm Yun
To Shn: 2Inf Fic
To Fic: 2Art Kwa
To Phi: 1Inf Ksu, 2Inf Ksi, 2Inf Kwa via 3 Trp Z6, 1Fgt, 1Tac Yun
To Kor: 1Inf, 1Art Man
To Z6: 2Fgt, 2Tac Z25, 3Fgt, 1Tac Z7
To Z35: 2DD, 1Car, 1BB Z6Placement:
To Fic: 3Inf
To Ksu: 2Inf, 1Art
To MAn: 2Mec, 1Art
To Jap: 1Art
To Z6: 1DD, 1Car, 2TrpCollection:
62 (TT)=62ICP -
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I reconsidered what I said about scrambling in Z113 I’ll have to see what attacks to decide.
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just noticed I forgot to delete the inf in Kaz.
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**USA turn 10:
Production: 80**
Repair BB-Free
airbase=15
3 fighters=30
3 subs=18
1 dd=8
3 infantry=9
15+30=45+18=63+8=71+9=80
Combat Moves:
To Bol: mech-Bra uncontested
To Yuk: inf-Ala uncontested
To Aba: 3inf-Bco; bmbr-Pan vs inf,aagun (aagun roll is first, ignore 4 if it hits)
Rolls: 1@1; Total Hits: 01@1: (2)
Rolls: 3@1 1@4; Total Hits: 03@1: (5, 5, 2)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
To Sfe: inf-Ala via trn-z1 to z3 uncontested
To z112: 4dd,2cv (loaded with fre ftr), 3ftr,7trn-z110 loaded with 6art,7inf-Wfr (I assume you do not scramble-roll a battle if you do)
To Den: inf-z112 uncontested
To Nor: 6art,6inf-z112 uncontested
To Sfr: inf-Wfr uncontested
To Car: inf,mech-Nze via trn z63 to z33 uncontested
To z25: sub-z10; 6ftr-z26 vs dd
Rolls: 1@2 6@3; Total Hits: 41@2: (2)6@3: (2, 6, 1, 1, 5, 4)
Rolls: 1@2; Total Hits: 01@2: (4)