@Ragnell804 gg, I concede
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
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Maxdamage it is. I included it as such in the map as i was pretty much expecting it to max out with 4 dice.
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I’d like to put the 2Inf, 2Art in Swe to WGer. via Trp Z115
New map. -
I know I should play Russia conservative, but this is too much fun. ATTACK!! :evil:
USSR turn 9:Production: 20
4 infantry =12
1 mech =4
1 artillery =4
12+4=16+4=20Combat Moves:
I had a 70 Percent chance of winning in Cau, but why rely on dice and risk letting Japan get bigger, when I can have more fun with maneuvers that keep things interesting.To Sukr: 2inf-Bry; 2ftr-Rus vs art
Rolls: 2@1 2@3; Total Hits: 22@1: (2, 4)2@3: (3, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
To Ros: 9inf, 10art-Bry; 2 mech-Rus; 9inf-Vol vs inf
Rolls: 10@1 20@2; Total Hits: 910@1: (2, 3, 6, 6, 6, 6, 4, 5, 4, 5)20@2: (1, 4, 6, 2, 1, 6, 6, 4, 1, 1, 2, 3, 4, 2, 4, 2, 4, 1, 5, 4)
Rolls: 1@2; Total Hits: 01@2: (6)
To z100: tac-Rus vs transport autokill
To Volo: 3inf-Ura; 1inf-Sam vs inf (hoping to retreat to Sam, but If I have to take, so be it)
Rolls: 4@1; Total Hits: 04@1: (6, 6, 6, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
To Nukr: inf-Bry uncontestedThere, Maximum aggression with what I have to use :)
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That plan was executed without flaw…got lucky there.
Sukr: Germany lost art; USSR no loss
Ros: Italy lost inf; USSR no loss
Volo: Germany no loss; USSR retreats to Sam, no loss (that is how you rescue 3 out of 4 units)Noncombat Moves:
To Rus: 9art,17inf-Bry; 2ftr-Sukr
To Sam: 5inf,3aagun-Rus; 4inf-Volo(retreat); 2arm-Ura
To Novo: inf-Ura (blocker)
To Vol: tac-z100;12 inf-Kaz -leaving aagun to block 8-) I’m going to have to patent that move, free aaguns can have value.I’ll save a few aaguns for when Japan hits Russia…they may take it after Germany softens it up. :-D
Placement:
Rus: 4inf,mech,artCollection: 17
Still trying to figure out who time favors in this game, I’ll have to address your income soon if I want to win this. Unless, I can pull something off that shifts things drastically.
Also, France could have hit the dd in z94 permitting Rome to fall, but Germany has a dd that could have blocked….just be careful-France waits for its glory.
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Also, France could have hit the dd in z94 permitting Rome to fall, but Germany has a dd that could have blocked….just be careful-France waits for its glory.
That was my Itention if you did it this way. I didn’t bother to mention it because I thought it was rather obvious.
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Japan 9:
Buy (77):
2 Inf
2 Art (8)
3 Arm (18)
3 Trp (21)
1 DD (8)
1 Car (16)6+8=14+18=32+21=53+8=61+16=77
Combat Movement:
To Ura: 1Inf Tim uncontested
To Bra: 1Inf Arg uncontested
To Yuk: 1Inf, 1AAGun Ala uncontested (Iknow the AAGun is supposed to move in Noncombat but this it really doesn’t make a difference apart from me having to mention it twice)
To Kaz: 1Inf Sik autkill AAGun
To Novo: 1Inf Kan, 1Inf Tsi, 1Fgt, 1Tac Sik vs. 1Inf
To Shn: 2Inf Bur, 2Inf, 3Art, 4Mec Fic, 2Inf, 3Art Yun, 1Bmb Ksu vs. 1Inf
To Mal: 3Fgt, 2Tac Fic vs. 1Art
To Phi: 2Inf Gua, 1Art Jap, 1Art Man, 1Bmb Fic vs. 3Inf, 1Arm
To Z46: 1DD Z21 vs 1Sub
To Z25: 1DD Z6, 3Fgt, 3Tac Z26 vs. 1SubCombat:
Novo: 2Inf, 1Fgt, 1Tac vs. 1Inf
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 4)1@3: (2)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (5)
Shn: 6Inf, 4Mec, 6Art, 1Bmb Ksu vs. 1Inf
Rolls: 4@1 12@2 1@4; Total Hits: 64@1: (3, 4, 3, 6)12@2: (5, 5, 2, 2, 6, 1, 6, 3, 6, 1, 6, 2)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (5)
Mal: 3Fgt, 2Tac vs. 1Art
Rolls: 3@3 2@4; Total Hits: 23@3: (6, 3, 3)2@4: (5, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
Phi: 2Inf, 2Art, 1Bmb vs. 3Inf, 1Arm
Rolls: 4@2 1@4; Total Hits: 14@2: (5, 5, 6, 2)1@4: (6)
Rolls: 3@2 1@3; Total Hits: 23@2: (3, 1, 2)1@3: (6)
Z46: 1DD vs 1Sub (multiround whoever hits first)
Rolls: 10@2; Total Hits: 310@2: (3, 2, 4, 1, 3, 6, 1, 4, 6, 4)
Rolls: 10@1; Total Hits: 110@1: (4, 1, 4, 5, 3, 2, 5, 6, 5, 4)
Z25: 1DD Z6, 3Fgt, 3Tac Z26 vs. 1Sub
Rolls: 1@2 3@3 3@4; Total Hits: 61@2: (4)3@3: (2, 2, 2)3@4: (1, 4, 1)
Rolls: 1@1; Total Hits: 01@1: (4)
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Round 2:
Phi: 2Art, 1Bmb vs. 2Inf, 1Arm
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 5)1@4: (4)
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 3)1@3: (3)
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Round 3:
Phi: 1Art, 1Bmb vs. 1Inf, 1Arm
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (3)
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
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Ura twol
Bra twol
Yuk twol
Kaz twol
Novo twol
Shn twol
Mal cwol
Phi twlo 2Inf, 1Art
Z46 cwlo 1DD
Z25 cwolI’d like to add the uncontested Combat Move:
To Bol: 1Inf, 1Art Chi, 1Art Arg uncontested
Noncombat Movements:
To Irq: 2Fgt, 2Tac Cau
To Olg: 1Mec Tsi, 1Mec, 1Arm Cmo
To Tsi: 1Art Sik
To Sze: 1Mec, 1Arm Kan
To Yun: 1Inf, 3Art Sze, 3Mec, 6Arm Sik, 3Fgt, 2Tac Mal, 1AAGun Fic
To Fic: 1Bmb Phi, 1Bmb Shn
To Kwa: 2Inf, 2Art Ksi, 1Mec Ksu
To Ksi: 2Inf Ksu
To Z6: 2DD, 3Car, 2Cru, 2BB Z26, 3Fgt, 3Tac Z25, 2Fgt HawPlacement:
To Fic: 3Arm
To Ksu: 1Inf,
To Man: 2Inf, 1Art
To Z6: 3Trp, 1DD, 1CarCollection:
70(TT)+5(NO)-2(Convoy)=73I’m going to roll the 9 dice for convoydamage, but I’m pretty sure they reach the maximum damage of 2.
Convoydamage(1BB, 2Cru, 3Fgt against Shn, Sia):
Rolls: 9@3; Total Hits: 39@3: (2, 5, 5, 4, 5, 3, 5, 5, 1)
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USA turn 9: (noticed an error, I missed the factory damage on UK, removing 1 art, to repair the damage, extra IPC added to UK income:30) Looks like we both missed it, sorry.
Production: 82
Middle East Theater of Operations:
Repair damged Cpr factory=5
1 fighter=10
1 artillery=4
1 infantry=3
82-22=60
Europe Theater of Operations:
2 fighter=20
1 artillery=4
60-24=36
Pacific Theater of Operations:
6 submarines=36
36-36=0Combat Moves:
To z35: 2ftr-z49 vs transport autokill (sending two so I don’t forget extra during noncombat)
To Nze: inf,mech-Sol via trn-z49 to z63 uncontested
To z25: sub,ftr-z10; 3ftr-Wus; 2ftr-z49 vs transport
Rolls: 1@2 6@3; Total Hits: 21@2: (5)6@3: (4, 6, 1, 1, 5, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
To Ala: 2inf-Wus via trn-z10 to z1 uncontested
To Haw: 4inf-Wus via 2trn-z10 to z26 uncontested regain NO
To Chi: inf, 2art-Pan via 2trn-z89 to z65 uncontested
To Bra: mech-Pan; bmbr-Wus; bmbr-Col vs inf
Rolls: 1@1 2@4; Total Hits: 31@1: (1)2@4: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (3)
To Npr: inf-Cpr
To Spa: inf,art-Wfr; 2bmbr-Col vs inf,art
Rolls: 2@2 2@4; Total Hits: 12@2: (3, 3)2@4: (5, 1)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
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Spa2: art,2bmbr vs art
Rolls: 1@2 2@4; Total Hits: 11@2: (4)2@4: (5, 4)
Rolls: 1@2; Total Hits: 01@2: (6)
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Ala+Haw: USA gains NO; Japan loses NO
Npr: Germany loses NO
Spa: Italy loses inf,art; USA loses inf
Bra: Japan loses inf; USA no loss
z25: Japan loses dd; USA no loss
Noncombat Moves:
To z79: cv-z37 loaded with 2 anzac ftrs
To z45: cv-z49; 2ftr-z35
To z37: tac-z49 lands on UK cv
To Jav: bmbr-Fij
To z26: damagedBB,3ca,2cv,3dd; cv,4dd-z10; dd-z13; dd-z12; 6ftr-z25
To z7: dd-z10
To Bco: 3inf-Wus
To Gib: mech-Wfr; 2bmbr-Spa; bmbr-Bra
To Pan: bmbr-Bra (only place, besides Col, the Italian bmbr can’t hit, lol)
To z110: 2cv,4dd,7trn-z91 loaded with french ftrPlacement:
z10: 6 subs
z110: 3ftr (changing plans, one was earmarked for Middle-east…Patton intervened)
Cpr: 2art,infCollection: 80 (subtracting 2 for Spain, since the Spanish armada sits in z93)
Just for giggles:
Rolls: 20@3; Total Hits: 720@3: (2, 4, 1, 4, 3, 1, 5, 4, 5, 4, 4, 4, 5, 5, 4, 6, 1, 3, 1, 5)
(not sure if tactical bombers get 2 dice, but I gave it to you) -
**UK turn 9:
Production:**
London: 30
2 transport=14
2 subs=12
1 artillery=4
14+12=26+4=30
India: 28
1 Destroyer=8
2 Transports=14
8+14=22
Save 6 IPCsCombat Moves:
To Bur: inf-Ind uncontested
To z80: ftr-Cpr vs transport autokill
To Turk: mech,2arm,3ftr,2tac vs 2inf,art
Rolls: 1@1 5@3 2@4; Total Hits: 21@1: (5)5@3: (4, 5, 1, 5, 6)2@4: (6, 2)
Rolls: 3@3; Total Hits: 13@3: (6, 6, 2)
To Fwa: inf-Nig uncontested
To Hol: 2inf-UK via trn-z91; bb,ca-z110 via z91; 6ftr-Gib vs 2inf
Rolls: 2@1 7@3 1@4; Total Hits: 42@1: (4, 6)7@3: (1, 1, 4, 6, 5, 2, 5)1@4: (3)
Rolls: 2@2; Total Hits: 02@2: (3, 5)
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Wow, I couldn’t get 3 hits in all that. Ah, only 1 of 5 ftrs hit.
Turk2: 2arm,3ftr,2tac vs art
Rolls: 5@3 2@4; Total Hits: 55@3: (5, 3, 4, 3, 3)2@4: (4, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
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and it cost me a unit…oh well, winning shouldn’t be easy :)
Turk: Germany lost 2inf,art; UK lost mech,arm
Hol: Germany lost 2 inf; UK no loss
Noncombat Moves:
To z79: bb,ca,cv,2trn-37 loaded with anz ftr and USA tac
To Epr: inf-Wind
To Cpr: 3mech-Wind; 3ftr,2tac-Turk; ftr-z80
To Wind: 3art,9inf,2aagun
To z110: 3cv,dd,4trn-z91; 2sub-z125; 2ftr-Hol
To z105 sub-z110 (make sure you don’t get money for Spain) :roll:
To Wfr: art,5inf-UK; 4ftr-Hol
To Rho: 2art,4inf-Saf
To Swf: inf-Saf
Placement:
z110: 2subs,2trn
UK: art
z79: dd,2trn
Collection:
London: 31
India: 26 (20+6saved)I’ve been doing Saf convoy wrong, max damage is 3 not 4…no biggy
z71 sub max 3
Rolls: 2@3; Total Hits: 12@3: (3, 5)
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Wow, when you hit, its 3 every time isn’t it :) I am beginning to think you over bought subs…seems like you only need 1 :-D
UK collects: 28
Anzac matters now, I’ll do them after Italy, before Germany, or I can do them before USSR and you can do Germany if CPR is not attacked by Germany. France will also wait to see what develops: DeGaulle insists. I keep telling him, he doesn’t matter, but God forbid Churchill hears about it.
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I’m assuming british Inf first for OOL in Wfr?
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OOL Wfr: 6infUk,8inf,USA,4artUK,6artUSA,4ftrUK
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Ah I overlooked the 4 fighters then its to costly.
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soon loosing Calcutta doesn’t seem to bother you much.