Hi Markus
Enjoy your game with crockett :)
Maxdamage it is. I included it as such in the map as i was pretty much expecting it to max out with 4 dice.
I’d like to put the 2Inf, 2Art in Swe to WGer. via Trp Z115
New map.
I know I should play Russia conservative, but this is too much fun. ATTACK!! :evil:
USSR turn 9:
Production: 20
4 infantry =12
1 mech =4
1 artillery =4
12+4=16+4=20
Combat Moves:
I had a 70 Percent chance of winning in Cau, but why rely on dice and risk letting Japan get bigger, when I can have more fun with maneuvers that keep things interesting.
To Sukr: 2inf-Bry; 2ftr-Rus vs art
Rolls: 2@1 2@3; Total Hits: 22@1: (2, 4)2@3: (3, 1)
Rolls: 1@2; Total Hits: 01@2: (5)
To Ros: 9inf, 10art-Bry; 2 mech-Rus; 9inf-Vol vs inf
Rolls: 10@1 20@2; Total Hits: 910@1: (2, 3, 6, 6, 6, 6, 4, 5, 4, 5)20@2: (1, 4, 6, 2, 1, 6, 6, 4, 1, 1, 2, 3, 4, 2, 4, 2, 4, 1, 5, 4)
Rolls: 1@2; Total Hits: 01@2: (6)
To z100: tac-Rus vs transport autokill
To Volo: 3inf-Ura; 1inf-Sam vs inf (hoping to retreat to Sam, but If I have to take, so be it)
Rolls: 4@1; Total Hits: 04@1: (6, 6, 6, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
To Nukr: inf-Bry uncontested
There, Maximum aggression with what I have to use :)
That plan was executed without flaw…got lucky there.
Sukr: Germany lost art; USSR no loss
Ros: Italy lost inf; USSR no loss
Volo: Germany no loss; USSR retreats to Sam, no loss (that is how you rescue 3 out of 4 units)
Noncombat Moves:
To Rus: 9art,17inf-Bry; 2ftr-Sukr
To Sam: 5inf,3aagun-Rus; 4inf-Volo(retreat); 2arm-Ura
To Novo: inf-Ura (blocker)
To Vol: tac-z100;12 inf-Kaz -leaving aagun to block 8-) I’m going to have to patent that move, free aaguns can have value.
I’ll save a few aaguns for when Japan hits Russia…they may take it after Germany softens it up. :-D
Placement:
Rus: 4inf,mech,art
Collection: 17
Still trying to figure out who time favors in this game, I’ll have to address your income soon if I want to win this. Unless, I can pull something off that shifts things drastically.
Also, France could have hit the dd in z94 permitting Rome to fall, but Germany has a dd that could have blocked….just be careful-France waits for its glory.
Also, France could have hit the dd in z94 permitting Rome to fall, but Germany has a dd that could have blocked….just be careful-France waits for its glory.
That was my Itention if you did it this way. I didn’t bother to mention it because I thought it was rather obvious.
Japan 9:
Buy (77):
2 Inf
2 Art (8)
3 Arm (18)
3 Trp (21)
1 DD (8)
1 Car (16)
6+8=14+18=32+21=53+8=61+16=77
Combat Movement:
To Ura: 1Inf Tim uncontested
To Bra: 1Inf Arg uncontested
To Yuk: 1Inf, 1AAGun Ala uncontested (Iknow the AAGun is supposed to move in Noncombat but this it really doesn’t make a difference apart from me having to mention it twice)
To Kaz: 1Inf Sik autkill AAGun
To Novo: 1Inf Kan, 1Inf Tsi, 1Fgt, 1Tac Sik vs. 1Inf
To Shn: 2Inf Bur, 2Inf, 3Art, 4Mec Fic, 2Inf, 3Art Yun, 1Bmb Ksu vs. 1Inf
To Mal: 3Fgt, 2Tac Fic vs. 1Art
To Phi: 2Inf Gua, 1Art Jap, 1Art Man, 1Bmb Fic vs. 3Inf, 1Arm
To Z46: 1DD Z21 vs 1Sub
To Z25: 1DD Z6, 3Fgt, 3Tac Z26 vs. 1Sub
Combat:
Novo: 2Inf, 1Fgt, 1Tac vs. 1Inf
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (3, 4)1@3: (2)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (5)
Shn: 6Inf, 4Mec, 6Art, 1Bmb Ksu vs. 1Inf
Rolls: 4@1 12@2 1@4; Total Hits: 64@1: (3, 4, 3, 6)12@2: (5, 5, 2, 2, 6, 1, 6, 3, 6, 1, 6, 2)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (5)
Mal: 3Fgt, 2Tac vs. 1Art
Rolls: 3@3 2@4; Total Hits: 23@3: (6, 3, 3)2@4: (5, 5)
Rolls: 1@2; Total Hits: 01@2: (3)
Phi: 2Inf, 2Art, 1Bmb vs. 3Inf, 1Arm
Rolls: 4@2 1@4; Total Hits: 14@2: (5, 5, 6, 2)1@4: (6)
Rolls: 3@2 1@3; Total Hits: 23@2: (3, 1, 2)1@3: (6)
Z46: 1DD vs 1Sub (multiround whoever hits first)
Rolls: 10@2; Total Hits: 310@2: (3, 2, 4, 1, 3, 6, 1, 4, 6, 4)
Rolls: 10@1; Total Hits: 110@1: (4, 1, 4, 5, 3, 2, 5, 6, 5, 4)
Z25: 1DD Z6, 3Fgt, 3Tac Z26 vs. 1Sub
Rolls: 1@2 3@3 3@4; Total Hits: 61@2: (4)3@3: (2, 2, 2)3@4: (1, 4, 1)
Rolls: 1@1; Total Hits: 01@1: (4)
Round 2:
Phi: 2Art, 1Bmb vs. 2Inf, 1Arm
Rolls: 2@2 1@4; Total Hits: 12@2: (4, 5)1@4: (4)
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 3)1@3: (3)
Round 3:
Phi: 1Art, 1Bmb vs. 1Inf, 1Arm
Rolls: 1@2 1@4; Total Hits: 21@2: (2)1@4: (3)
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
Ura twol
Bra twol
Yuk twol
Kaz twol
Novo twol
Shn twol
Mal cwol
Phi twlo 2Inf, 1Art
Z46 cwlo 1DD
Z25 cwol
I’d like to add the uncontested Combat Move:
To Bol: 1Inf, 1Art Chi, 1Art Arg uncontested
Noncombat Movements:
To Irq: 2Fgt, 2Tac Cau
To Olg: 1Mec Tsi, 1Mec, 1Arm Cmo
To Tsi: 1Art Sik
To Sze: 1Mec, 1Arm Kan
To Yun: 1Inf, 3Art Sze, 3Mec, 6Arm Sik, 3Fgt, 2Tac Mal, 1AAGun Fic
To Fic: 1Bmb Phi, 1Bmb Shn
To Kwa: 2Inf, 2Art Ksi, 1Mec Ksu
To Ksi: 2Inf Ksu
To Z6: 2DD, 3Car, 2Cru, 2BB Z26, 3Fgt, 3Tac Z25, 2Fgt Haw
Placement:
To Fic: 3Arm
To Ksu: 1Inf,
To Man: 2Inf, 1Art
To Z6: 3Trp, 1DD, 1Car
Collection:
70(TT)+5(NO)-2(Convoy)=73
I’m going to roll the 9 dice for convoydamage, but I’m pretty sure they reach the maximum damage of 2.
Convoydamage(1BB, 2Cru, 3Fgt against Shn, Sia):
Rolls: 9@3; Total Hits: 39@3: (2, 5, 5, 4, 5, 3, 5, 5, 1)
USA turn 9: (noticed an error, I missed the factory damage on UK, removing 1 art, to repair the damage, extra IPC added to UK income:30) Looks like we both missed it, sorry.
Production: 82
Middle East Theater of Operations:
Repair damged Cpr factory=5
1 fighter=10
1 artillery=4
1 infantry=3
82-22=60
Europe Theater of Operations:
2 fighter=20
1 artillery=4
60-24=36
Pacific Theater of Operations:
6 submarines=36
36-36=0
Combat Moves:
To z35: 2ftr-z49 vs transport autokill (sending two so I don’t forget extra during noncombat)
To Nze: inf,mech-Sol via trn-z49 to z63 uncontested
To z25: sub,ftr-z10; 3ftr-Wus; 2ftr-z49 vs transport
Rolls: 1@2 6@3; Total Hits: 21@2: (5)6@3: (4, 6, 1, 1, 5, 6)
Rolls: 1@2; Total Hits: 01@2: (4)
To Ala: 2inf-Wus via trn-z10 to z1 uncontested
To Haw: 4inf-Wus via 2trn-z10 to z26 uncontested regain NO
To Chi: inf, 2art-Pan via 2trn-z89 to z65 uncontested
To Bra: mech-Pan; bmbr-Wus; bmbr-Col vs inf
Rolls: 1@1 2@4; Total Hits: 31@1: (1)2@4: (3, 4)
Rolls: 1@2; Total Hits: 01@2: (3)
To Npr: inf-Cpr
To Spa: inf,art-Wfr; 2bmbr-Col vs inf,art
Rolls: 2@2 2@4; Total Hits: 12@2: (3, 3)2@4: (5, 1)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Spa2: art,2bmbr vs art
Rolls: 1@2 2@4; Total Hits: 11@2: (4)2@4: (5, 4)
Rolls: 1@2; Total Hits: 01@2: (6)
Ala+Haw: USA gains NO; Japan loses NO
Npr: Germany loses NO
Spa: Italy loses inf,art; USA loses inf
Bra: Japan loses inf; USA no loss
z25: Japan loses dd; USA no loss
Noncombat Moves:
To z79: cv-z37 loaded with 2 anzac ftrs
To z45: cv-z49; 2ftr-z35
To z37: tac-z49 lands on UK cv
To Jav: bmbr-Fij
To z26: damagedBB,3ca,2cv,3dd; cv,4dd-z10; dd-z13; dd-z12; 6ftr-z25
To z7: dd-z10
To Bco: 3inf-Wus
To Gib: mech-Wfr; 2bmbr-Spa; bmbr-Bra
To Pan: bmbr-Bra (only place, besides Col, the Italian bmbr can’t hit, lol)
To z110: 2cv,4dd,7trn-z91 loaded with french ftr
Placement:
z10: 6 subs
z110: 3ftr (changing plans, one was earmarked for Middle-east…Patton intervened)
Cpr: 2art,inf
Collection: 80 (subtracting 2 for Spain, since the Spanish armada sits in z93)
Just for giggles:
Rolls: 20@3; Total Hits: 720@3: (2, 4, 1, 4, 3, 1, 5, 4, 5, 4, 4, 4, 5, 5, 4, 6, 1, 3, 1, 5)
(not sure if tactical bombers get 2 dice, but I gave it to you)
**UK turn 9:
Production:**
London: 30
2 transport=14
2 subs=12
1 artillery=4
14+12=26+4=30
India: 28
1 Destroyer=8
2 Transports=14
8+14=22
Save 6 IPCs
Combat Moves:
To Bur: inf-Ind uncontested
To z80: ftr-Cpr vs transport autokill
To Turk: mech,2arm,3ftr,2tac vs 2inf,art
Rolls: 1@1 5@3 2@4; Total Hits: 21@1: (5)5@3: (4, 5, 1, 5, 6)2@4: (6, 2)
Rolls: 3@3; Total Hits: 13@3: (6, 6, 2)
To Fwa: inf-Nig uncontested
To Hol: 2inf-UK via trn-z91; bb,ca-z110 via z91; 6ftr-Gib vs 2inf
Rolls: 2@1 7@3 1@4; Total Hits: 42@1: (4, 6)7@3: (1, 1, 4, 6, 5, 2, 5)1@4: (3)
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Wow, I couldn’t get 3 hits in all that. Ah, only 1 of 5 ftrs hit.
Turk2: 2arm,3ftr,2tac vs art
Rolls: 5@3 2@4; Total Hits: 55@3: (5, 3, 4, 3, 3)2@4: (4, 4)
Rolls: 1@2; Total Hits: 11@2: (1)
and it cost me a unit…oh well, winning shouldn’t be easy :)
Turk: Germany lost 2inf,art; UK lost mech,arm
Hol: Germany lost 2 inf; UK no loss
Noncombat Moves:
To z79: bb,ca,cv,2trn-37 loaded with anz ftr and USA tac
To Epr: inf-Wind
To Cpr: 3mech-Wind; 3ftr,2tac-Turk; ftr-z80
To Wind: 3art,9inf,2aagun
To z110: 3cv,dd,4trn-z91; 2sub-z125; 2ftr-Hol
To z105 sub-z110 (make sure you don’t get money for Spain) :roll:
To Wfr: art,5inf-UK; 4ftr-Hol
To Rho: 2art,4inf-Saf
To Swf: inf-Saf
Placement:
z110: 2subs,2trn
UK: art
z79: dd,2trn
Collection:
London: 31
India: 26 (20+6saved)
I’ve been doing Saf convoy wrong, max damage is 3 not 4…no biggy
z71 sub max 3
Rolls: 2@3; Total Hits: 12@3: (3, 5)
Wow, when you hit, its 3 every time isn’t it :) I am beginning to think you over bought subs…seems like you only need 1 :-D
UK collects: 28
Anzac matters now, I’ll do them after Italy, before Germany, or I can do them before USSR and you can do Germany if CPR is not attacked by Germany. France will also wait to see what develops: DeGaulle insists. I keep telling him, he doesn’t matter, but God forbid Churchill hears about it.
I’m assuming british Inf first for OOL in Wfr?
OOL Wfr: 6infUk,8inf,USA,4artUK,6artUSA,4ftrUK
Ah I overlooked the 4 fighters then its to costly.
soon loosing Calcutta doesn’t seem to bother you much.