Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • Yea, I figured trading 5 air units for 2-3 German air units and 5 mech seemed worth while. It didn’t pan out. Oh well.

    In terms of play style, you were very focused and efficient in your drive on Moscow this time around. Your builds were solid and functional. You didn’t take too many gambles, and were bold enough to hit Moscow the turn you did as I was about to pull out of there with the USSR air force and fast movers the following round.

    You did something I was looking at with Japan, by going heavy on factories early on…Typically this can be a drain as you have to defend them, but the early DOW seemed to fit it very well. I was looking at a factory concept with a focus on eliminating China and using interior IPCs to stall in the pacific.

    If we play, I’ll take axis, but I would very much like to stick with A2 including setup.

    Is that ok?


  • That’s fine.
    I think they overcompensated in Alpha+3 for the alleged Axisdisadvantege in Alpha+2. I had a few face to face games with it and the axis either eailiy won a controlled victory or lost because they took gambles they didn’t need to. So Alpha+2 is fine with me. Not even there I saw an overwelming Allies Advantage so I don’t now what the fuss was about. Well I’d like to see if the same general Strategy I did this game is feasible with Alpha+2 And since not that much is different I suppose it has good chances of working.


  • Sorry for the bad spelling it’s quite late over here.


  • Germany turn 1:
    Production: 30

    cv=16
    dd=8
    sub=6
    16+8=24+6=30

    Combat Moves:
    To z106: sub-z117; sub-z108 vs dd,trn
    DiceRolls: 2@2; Total Hits: 02@2: (5, 5)
    DiceRolls: 1@2; Total Hits: 11@2: (2)
    To z112: sub-z124; bb,ca-z113; ftr-Nor vs 2 cv
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (2, 2)1@4: (6)
    DiceRolls: 2@3; Total Hits: 22@3: (3, 2)
    To z111: sub-z118; 2ftr,2tac-Wgr; bmbr-Ger vs bb,dd
    (need scramble orders)
    To Fra: tac-Pol; ftr-Hun; ftr,3arm,3inf,2art-Hol; 3inf,art,mech,tac-Wgr vs 7inf,2art,2arm,ftr
    DiceRolls: 5@1 6@2 5@3 2@4; Total Hits: 65@1: (5, 3, 1, 4, 3)6@2: (2, 6, 4, 1, 6, 5)5@3: (2, 5, 6, 3, 4)2@4: (6, 1)
    DiceRolls: 9@2 2@3 1@4; Total Hits: 79@2: (4, 1, 2, 1, 6, 6, 2, 4, 1)2@3: (4, 3)1@4: (4)
    To Sfr: 2arm-Sgr; tac-Ger; 2mech-Wgr vs inf,art
    DiceRolls: 2@1 2@3 1@4; Total Hits: 02@1: (5, 2)2@3: (6, 6)1@4: (5)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 2)
    To Yugo: arm-Pol; arm,2inf-Hun; arm,inf-Rom; 6inf,2art-Sgr vs 5 inf
    DiceRolls: 7@1 4@2 3@3; Total Hits: 07@1: (5, 6, 2, 4, 5, 3, 2)4@2: (4, 5, 6, 4)3@3: (5, 4, 5)
    DiceRolls: 5@2; Total Hits: 05@2: (6, 4, 5, 5, 5)

    01aGermany_NothingtoseeherevsJamesAleman.AAM


  • I shouldn’t roll dice…oh well

    z106: sub vs dd,trn
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    z112: remove sub, damage bb
    Fra2: mech, 3art, 3arm, 2ftr,2tac vs inf,2art,2arm,ftr
    DiceRolls: 4@2 5@3 2@4; Total Hits: 64@2: (4, 2, 4, 5)5@3: (2, 2, 2, 3, 4)2@4: (5, 3)
    DiceRolls: 3@2 2@3 1@4; Total Hits: 13@2: (6, 5, 4)2@3: (6, 4)1@4: (4)
    Sfr2: mech,2arm,tac vs inf,art
    DiceRolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (4, 2)1@4: (3)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 5)
    Yugo2: 9inf, 2art, 3arm vs 5  inf
    DiceRolls: 7@1 4@2 3@3; Total Hits: 77@1: (1, 3, 5, 1, 3, 1, 5)4@2: (2, 5, 1, 5)3@3: (3, 3, 6)
    DiceRolls: 5@2; Total Hits: 15@2: (5, 5, 4, 4, 1)


  • well, disaster was avoided in Fra.

    z106: sub vs dd,trn rolling 10 dice, first to hit from left is the winner; attacker on top
    DiceRolls: 10@2; Total Hits: 110@2: (4, 5, 4, 3, 1, 3, 4, 3, 3, 5)
    DiceRolls: 10@2; Total Hits: 210@2: (2, 4, 6, 4, 6, 3, 4, 6, 2, 6)


  • z112: UK lost ca, France lost ca; Germany lost sub, damaged BB
    Fra: UK lost inf; France lost 6inf,2art,2arm,ftr; Germany lost 6inf, mech, art; 19IPCs plundered
    Sfr: France lost inf,art; Germany lost 2 mech
    z106: UK no loss; Germany lost 2 subs
    z111: To be continued…

    01aGermany_NothingtoseeherevsJamesAleman.AAM


  • I think I’ll scramble just to see if your bad luck holds out.


  • z111: sub,2ftr,2tac,bmbr vs dd,bb,ftr
    DiceRolls: 1@2 2@3 3@4; Total Hits: 41@2: (5)2@3: (3, 3)3@4: (5, 3, 1)
    DiceRolls: 1@2 2@4; Total Hits: 11@2: (3)2@4: (1, 6)


  • z111: UK lost ftr,dd,bb; Germany lost sub
    Noncombat Moves:
    To Fin: 2inf-Nor activate 4 inf; inf,art-z115
    To z115: trn-z113 loaded with art,inf-Ger
    To Wgr: 2inf-Den; bmbr,ftr,tac-z111; ftr-z112; 2tac-Fra
    To Nita: 2 ftr-Fra
    To Pol: 10inf,2art,aagun-Ger
    To z112: ftr,tac-z111 (land on cv being built)
    To Bul: inf-Rom activate 4 inf
    To Nita: tac-Sfr
    To z87: sub-z103

    Placement:
    z112: cv,dd,sub

    Collection: 69 (50+19 plunder)

    01aGermany_NothingtoseeherevsJamesAleman.AAM


  • Russia 1:

    Buy (37):

    7 Inf (21)
    4 Art (16)
    37

    Noncombat Movement:

    To Nov: 3InfVyb, 2Inf Kar, 1Fgt, 1Tac Rus
    To Bel: 6Inf, 1Art, 1AAGun Nov, 1Inf Arc, 3Inf Bal, 1Mec, 1Arm Rus
    To Nukr: 2Inf Epl, 2Inf Bes, 3Inf Sukr
    To Sukr: 1Mec, 1Arm Vol
    To Bry: 1Inf, 1Art Rus
    To Ros: 2Inf Cau
    To Bury: 6Inf, 1AAGun Sak, 6Inf Amu
    To Z114: 1BB Z115
    To Z124: 1Sub Z127

    Placement:

    To Nov: 1Inf, 2Art
    To Sukr: 1Inf, 2Art
    To Rus: 5Inf

    Collection:

    37(TT)

    01bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Japan turn 1:
    Production: 26

    Minor Factory=12
    2 transports=14
    12+14=26

    Combat Moves:
    To Cha: 2inf,art-Jeh; mech-Man uncontested
    To Ahn: inf-Sha uncontested
    To Yun: 3inf,art-Kwa; 2bmbr-Jap; ftr,tac-Ksu vs 4inf
    DiceRolls: 2@1 2@2 1@3 3@4; Total Hits: 22@1: (4, 5)2@2: (6, 5)1@3: (6)3@4: (4, 1, 5)
    DiceRolls: 4@2; Total Hits: 24@2: (6, 3, 2, 2)
    To Hun: 3inf,art-Ksi; 2ftr,2tac-Man; ftr-For vs 2 inf
    DiceRolls: 2@1 2@2 3@3 2@4; Total Hits: 22@1: (6, 5)2@2: (4, 6)3@3: (3, 4, 5)2@4: (3, 5)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 2)

    01cJapan_NothingtoseeherevsJamesAleman.AAM


  • Yun2: inf,art,ftr,tac,2bmbr vs 2 inf
    DiceRolls: 2@2 1@3 3@4; Total Hits: 32@2: (2, 5)1@3: (4)3@4: (3, 3, 5)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 3)


  • Yun: China lost 4 inf; Japan lost 2 inf
    Hun: China lost 2 inf; Japan lost 1 inf

    Noncombat Moves:
    To z36: trn-z19 loaded with 2 inf-Man; cv-z33; ca-z20; sub,bb,dd-z19; sub,ca,bb,2cv,ftr-z6; ftr-Kor
    To z33: 2dd,trn-z6 loaded with inf-Jap,inf-Iwo
    To Car: 2inf-z33; ftr-z6
    To Kwa: ftr,tac-z33, 2 tac-z6; ftr,tac,2bmbr-Yun; 3ftr,2tac-Hun; ftr-Oki; 2ftr,2tac-Jap
    To Jeh: 4inf,art,aagun-Man
    To Man: 4inf-Kor
    To Ahn: 3inf,art-Ksu; 2inf,art-Sha
    To z6: trn-z20 loaded with inf-Oki, arm-Jap
    To Kor: inf,arm-z6
    Placement:
    Man: minor factory
    z6: 2 transports

    Collection: 40

    01cJapan_NothingtoseeherevsJamesAleman.AAM


  • Forgot to land the 2 inf in z36 on Kwa

    01cJapan_NothingtoseeherevsJamesAleman.AAM


  • USA 1:

    Buy (52):

    1 Inf (3)
    1 Art (4)
    7
    1 Sub (6)
    13
    1 Trp (7)
    20
    2 Car (32)
    52

    No Combat Movement

    Noncombat Movement:

    To Haw: 1Inf, 1Art via Trp Z10, 1Fgt Wus, 1Bmb Cus, 1Fgt Z10
    To Wus: 1Inf, 3Mec, 1Arm Cus
    To Gua: 1Fgt Phi
    To Z10: 1Trp Z26
    To Z11: 1Trp, 1Cru Z101, 1Inf, 1Art Eus
    To Z26: 1Fgt Eus, 1DD, 1Cru, 1Car, 1Tac, 1BB Z10
    To Z41: 1Sub Z35
    To Z54: 1DD Z35

    Placement:

    To Cus: 1Inf, 1Art
    To Z10: 1Trp, 2Car
    To Z101: 1Sub

    Collection:

    52(TT)


  • Rest will probably be done tomorrow



  • Ok let’s try something risky

    China 1:

    Buy (12):

    4 Inf (12)

    Combat Movement:

    To Hun: 2Inf Kwe, 1Fgt Sze vs. 2Inf, 1Art
    To Yun: 5Inf Sze vs. 1Inf, 1Art

    Combat:

    Hun: 2Inf, 1Fgt vs. 2Inf, 1Art
    DiceRolls: 2@1 1@3; Total Hits: 02@1: (6, 6)1@3: (4)
    DiceRolls: 3@2; Total Hits: 23@2: (1, 6, 1)

    Yun: 5Inf vs. 1Inf, 1Art
    DiceRolls: 5@1; Total Hits: 25@1: (2, 2, 1, 1, 2)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 2)

    01eChina_NothingtoseeherevsJamesAleman.AAM


  • Well that’s what you get for taking stupid risks oh well.

    Noncombat Movement:

    To Sze: 1Inf She
    To She: 2Inf Sui, 1Fgt Hun

    Placement:

    To She: 1Inf
    To Sze: 3Inf

    Collection:

    9(TT)+6(NO)=15ICP

    01eChina_NothingtoseeherevsJamesAleman.AAM

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