Hi Markus
Enjoy your game with crockett :)
map shows the wrong plane in Sita:
take this one
Could it be that you didn’t want to play the next game with me right after the last one?
sorry, I didn’t see the message in my box, posting tomorrow when I have time
@Nothing:
Just one clarification left. Do we use the first or the second option for how much SBR-Damage you must repair before you can use your industrial complexes to some extent.
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6491
In both options you have to fully repair Air and Naval Bases before they function again, but in the second option you only have to repair enough damage of industrial complexes so that (production capacity - remaining damage) damage is enough for what you want to place this round?
Since I don’t plan any bombardments on my first turn It’s not important right now but would be nice to know in the long run.
I guess Option 1 unless you prefer the other
**USSR turn 1
Production: 37**
9 artillery=36
save 1
DOW Japan
Noncombat Moves:
To Nukr: 2inf-Epl; 2inf-Bes; 3inf-Sukr
To Bel: 3inf-Bal; 6inf,art,2aagun-Nov; inf-Arch
To Yak: 6inf-Bury
To Bury: 6inf-Amu; 6inf,2aagun-Sak
To Sik: ftr-Nov; ftr,tac-Rus; mech,arm-Vol
To Kaz: mech,arm-Rus
To Bry: inf,art,2aagun-Rus
To Ros: 2inf-Cau
To z125: sub-z127
To z114: BB-z115
To Nov: 2inf-Kar; 3inf-Vyb
Placement:
Nov: 3art
Rus: 3art
Sukr: 3art
Collection: 38 (37+1saved)
Japan 1:
Buy (26):
2 mic (12)
Combat Movements:
To Sib: 1Inf Oki, 1Inf Jap via Trp Z19 uncontested
To Cha: 2Inf, 1Art Jeh uncontested
To Anh: 3Inf, 1Art Ksu, 3Inf, 1Art Sha uncontested
To Hun: 3Inf, 1Art Ksi, 2Fgt, 2Tac Man, 1Fgt, For vs. 2Inf
To Yun: 3Inf, 1Art Kwa, 2Bmb Jap, 1Fgt, 1Tac Ksu vs. 4Inf
Combat:
Hun: 3Inf, 1Art 3Fgt, 2Tac vs. 2Inf
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 42@1: (4, 1)2@2: (6, 2)3@3: (4, 5, 4)2@4: (1, 1)
Rolls: 2@2; Total Hits: 02@2: (3, 5)
Yun: 3Inf, 1Art, 1Fgt, 1Tac, 2Bmb vs. 4Inf
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (3, 5)2@2: (5, 6)1@3: (3)3@4: (3, 3, 4)
Rolls: 4@2; Total Hits: 14@2: (3, 5, 1, 6)
Hun twol
Yun twlo 1Inf
Non Combat Movements:
To Kwa: 1Fgt, 1Tac Yun, 2Bmb Yun, 3Fgt, 2Tac Hun, 1Inf, 1Art Jap via Trp Z6
To Ksi: 1Inf, 1Art Man via Trp Z20, 1Fgt Oki, 1Fgt, 1Tac Jap
To Anh: 1Mec Man
To Jeh: 4Inf, 1AAGun Man
To Man: 4Inf Kor
To Z36: 1Trp, 1Car, 2Fgt, 1Cru Z6, 1Cru Z20, 1BB,1Sub, 1DD Z19
To Z35: 1DD Z6
To Z33: 1Car, 1Tac, 1Sub, 1BB, 1DD Z6, 1Fgt Kor
To Car: 1Fgt, Tac Jap, 1Tac Z6
Placement:
To Man: 1 mic
To Ksu: 1mic
I forgot to write it in the first post but I saved 2
Collection:
31(TT)+10(NO)+2(SAV)=43 ICP
**USA turn 1:
Production: 52**
3 carriers=48
Save 4 IPCs
Non Combat Moves:
To z54: sub,dd-z35
To z25: BB,CV,CA,DD,SUB,ftr,transport(loaded with mech,inf-Wus)-z10; ftr-EUS
To Haw: tac-z10; ftr,mech,inf-Wus; Bmbr-Cus
To Cus: art,2aagun-Eus
To Wus: inf,arm,2mech-Cus
To z28: Cruiser,trn-z101 loaded with (inf-Eus,Mech-Cus)
Placement:
z10: 3 carriers
Collection: 56
52+4saved=56
Notes:
z26: Scramble 3 ftrs from Haw.
**China turn 1:
Production: 12**
4 infantry
Combat Moves:
To Yun: 2inf-Kwe; 5inf,ftr-Sze vs 2inf,art
Combat:
Yun: 7 inf,ftr vs 2inf,art
Rolls: 7@1 1@3; Total Hits: 17@1: (5, 5, 2, 3, 3, 5, 6)1@3: (1)
Rolls: 3@2; Total Hits: 13@2: (6, 2, 4)
Yun2: 6inf,ftr vs inf,art
Rolls: 6@1 1@3; Total Hits: 16@1: (6, 5, 6, 1, 6, 5)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Yun3: 5inf,ftr vs art
Rolls: 5@1 1@3; Total Hits: 15@1: (3, 6, 2, 3, 3)1@3: (3)
Rolls: 1@2; Total Hits: 11@2: (1)
Yun: Japan lost 2inf,art; China lost 3 inf
Noncombat Moves:
To Sze: inf-She; ftr-Yun
To She: 2inf-Sui
Placement:
Sze: 4inf
Collection: 15
**Uk turn 1:
Production:
London: 28**
1 Carrier=16
4 infantry=12
16+12=28
India: 17
1 Armor=6
2 artillery=8
1 infantry=3
6+8=14+3=17
Combat Moves:
To z96: ftr-Gib; ftr-Mal; tac,cruiser-z98 vs dd,trn
To Hol: inf-Wfr uncontested
Combat:
z96: cruiser,2ftr,tac vs dd,trn
Rolls: 3@3 1@4; Total Hits: 23@3: (2, 5, 3)1@4: (5)
Rolls: 1@2; Total Hits: 01@2: (4)
z96: Italy lost dd,trn; UK no loss
Noncombat Moves:
To z106: dd,trn-z109; 2ftr-UK
To Que: inf,art-Ont
To UK: inf,ftr-Sco; ftr-Wfr
To z117: BB,CA-z110
To z94: dd-z98
T0 z81: cv,trn (trn pick up inf,aagun-Mal); dd-z71; ftr,tac-Ind
To Egy: arm,art,2inf-Alx; inf-Sud; inf,aagun-z81; 2ftr,tac-z96
To z80: trn-z39 pick up inf,art-Ind
To Cpr: inf,art-z80 gain 2 inf
To Epr: inf-Wind
To z61: BB-z37
To z76: dd,ca-z39
To Ind: 2inf,ftr-Bur
To Shn: 3inf-Mal
To Rho: 2inf-Saf
Placement:
z106: carrier
UK: 4inf
Ind: arm,2art,inf
Collection:
33-Territory
5-NO
subtract convoy: 2subs=4rolls
Rolls: 4@3; Total Hits: 24@3: (6, 3, 3, 5)
Collection:
33+5-2=36
Notes:
I will not defend against bombing if the whole German Air force escorts(assumes Italy takes Hol or Wfr or Germany builds 1-3 carriers), if only 2 bombers, sure why not. Lose French ftr last.
It is Italy’s turn, then Anzac, then France if I understand correctly with the new turn order.
Italy 1:
Buy (10):
1 Mec (4)
1 Arm (6)
Combat Movements:
To Sud:1Inf Eth uncontested
To Ken: 1Inf Iso, 1Inf, 1Art Eth uncontested
To Z96: 1 Sub Z95, 1fgt, 1Bmb NIta
To Z94: 1DD, 1Trp Z95, 1Fgt SIta
To Z93: 1Cru, 1BB Z97, 1Cru Z95
To Tun: 1Inf, 1Art Lyb, 1Mec, 1Arm Tob
To Alg: 1Inf SIta, 1Art NIta
Combat:
Z96: 1 Sub , 1fgt, 1Bmb vs. 1Cru:
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (4)1@4: (3)
Rolls: 1@3; Total Hits: 01@3: (6)
Z94: 1DD, 1Fgt vs. 1DD
Rolls: 1@2 1@3; Total Hits: 21@2: (1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (6)
Z93: 2Cru, 1BB vs. 1DD, 1Cru
Rolls: 2@3 1@4; Total Hits: 22@3: (2, 4)1@4: (3)
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6)
Tun: 1Inf, 1Mec, 1Art, 1Arm vs. 1Inf.
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (3, 5)1@3: (4)
Rolls: 1@2; Total Hits: 01@2: (6)
Alg: 1Inf, 1Art vs. 1Inf
Rolls: 2@2; Total Hits: 12@2: (1, 5)
Rolls: 1@2; Total Hits: 01@2: (5)
Round 2:
Tun:
Rolls: 1@1 2@2 1@3; Total Hits: 11@1: (6)2@2: (5, 4)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (6)
Z93, Z94, Z96 cwol
Tun, Alg, Sud, Ken twol
Non combat movements:
To SIta: 1Fgt Z94, 1Fgt, 1Bmb Z96
To Sfr: 2Inf SIta via Trp Z97
To Rom: 1Arm NIta, 1Arm Alb
To Bul: 2Inf Alb
To Fra: 1Inf NIta
To WGer: 1Inf, 1Art NIta
To NIta: 1Inf SIta
Placement:
To NIta: 1Mec, 1Arm
Convoydamage:
Rolls: 1@3; Total Hits: 11@3: (2)
Collection:
14(TT)+5(NO)-1(Convoy)=18ICP